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* '''Ablative Armor Plates''' (max 6): Increases HP | * '''Ablative Armor Plates''' (max 6): Increases HP | ||
* '''Damage Booster''' (max 6): Increases damage | * '''Damage Booster''' (max 6): Increases damage | ||
− | * '''High Power Servos''' (max | + | * '''High Power Servos''' (max 2): Increases move speed |
− | * '''CarRepairer's Nanolathe''' (max | + | * '''CarRepairer's Nanolathe''' (max 2): Increases build power |
− | * '''Autorepair Module''' (max | + | * '''Autorepair Module''' (max 2): Increases auto-repair |
* '''Field Radar Module''' (max 1): Adds radar | * '''Field Radar Module''' (max 1): Adds radar | ||
Each commander chassis specialises in a particular module: | Each commander chassis specialises in a particular module: | ||
− | * '''Strike''': Autorepair max | + | * '''Strike''': Autorepair max 2 > 6 |
− | * '''Engineer''': CarRepairer's Nanolathe max | + | * '''Engineer''': CarRepairer's Nanolathe max 2 > 6 |
− | * '''Guardian''': Advanced Targeting max 0 > | + | * '''Guardian''': Advanced Targeting max 0 > 4 |
− | * '''Recon''': High Power Servos max | + | * '''Recon''': High Power Servos max 2 > 6 |
== Weapons == | == Weapons == | ||
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|- | |- | ||
|'''Strike''' | |'''Strike''' | ||
− | | | + | | Lightning Gun<br />Beam Laser<br />Electron Jet<br />Scatter Beam |
| Multistunner<br />Sunburst Cannon (?)<br />Terrabomb | | Multistunner<br />Sunburst Cannon (?)<br />Terrabomb | ||
| Flux Amplifier<br />Mobius System<br />Personal Shield<br />Personal Cloak | | Flux Amplifier<br />Mobius System<br />Personal Shield<br />Personal Cloak | ||
− | | | + | | Run Your Boi<br />System Reboot<br />(Lazarus Device) |
|- | |- | ||
|'''Engineer''' | |'''Engineer''' | ||
− | | | + | | Light Particle Beam<br />Beam Laser<br />Scatter Beam<br />Missile Launcher |
| <span style="color: #4f4">Heavy Particle Beam</span> (from LPB)<br />Disruptor Bomb<br />Terrabomb | | <span style="color: #4f4">Heavy Particle Beam</span> (from LPB)<br />Disruptor Bomb<br />Terrabomb | ||
− | | Disruptor Ammo<br />Lazarus Device<br />Dual-Phase Lathe<br /> | + | | Disruptor Ammo<br />Lazarus Device<br />Dual-Phase Lathe<br />ELINT Handler |
− | | Disruptor Drones<br />Pocket Genie | + | | Disruptor Drones<br />Pocket Genie<br />(Personal Shield) |
|- | |- | ||
|'''Guardian''' | |'''Guardian''' | ||
− | | | + | | Rocket Launcher<br />Riot Cannon<br />Shotgun<br />Missile Launcher |
| Cluster Bomb<br />S.L.A.M.<br />Hellfire Grenade | | Cluster Bomb<br />S.L.A.M.<br />Hellfire Grenade | ||
| Napalm Warheads<br />Vanguard Deployment<br />High-Density Plating<br />Hybrid CPU | | Napalm Warheads<br />Vanguard Deployment<br />High-Density Plating<br />Hybrid CPU | ||
− | | Assault Drones<br />Anchoring System<br /> | + | | Assault Drones<br />Anchoring System<br />(Personal Shield) |
|- | |- | ||
|'''Recon''' | |'''Recon''' | ||
− | | | + | | Flamethrower<br />Heavy Machine Gun<br />Shotgun<br />Railgun |
| <span style="color: #4f4">Heat Ray</span> (from Flamethrower)<br />Concussion Shell<br />Hellfire Grenade | | <span style="color: #4f4">Heat Ray</span> (from Flamethrower)<br />Concussion Shell<br />Hellfire Grenade | ||
− | | | + | | Dispersion Device<br />Personal Cloak<br />Jump Booster<br />Sensor Suite |
− | | Augmented Hydraulics<br />Lathe Overclocker | + | | Augmented Hydraulics<br />Lathe Overclocker<br />(Vanguard Deployment) |
|} | |} | ||
− | |||
− | |||
== Weapons Listing == | == Weapons Listing == | ||
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* '''Electron Jet''' is similar to Flamethower, but EMP damage instead of fire. | * '''Electron Jet''' is similar to Flamethower, but EMP damage instead of fire. | ||
* '''Scatter Beam''' is a beam shotgun as in Trisula. | * '''Scatter Beam''' is a beam shotgun as in Trisula. | ||
+ | * '''Railgun''' has similar characteristics to LPB: longer range but less damage than other hitscan-esque weapons | ||
* Change Engineer Beam Laser to a Buoy-like weapon? | * Change Engineer Beam Laser to a Buoy-like weapon? | ||
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'''Strike''' | '''Strike''' | ||
* Flux Amplifier - Beam laser, Disintegrator, Terrabomb, Electron Jet: Range increase. Lightning Rifle, Multistunner: EMP increase. Scatter beam: Tighter spread | * Flux Amplifier - Beam laser, Disintegrator, Terrabomb, Electron Jet: Range increase. Lightning Rifle, Multistunner: EMP increase. Scatter beam: Tighter spread | ||
− | * Mobius System - | + | * Mobius System - +10 HP regen. 3+ Autorepair grants +20 energy income. |
* Personal Shield - Incompatible with Personal Cloak | * Personal Shield - Incompatible with Personal Cloak | ||
* Personal Cloak - Incompatible with Personal Shield | * Personal Cloak - Incompatible with Personal Shield | ||
− | * | + | * Valhalla Reactor - Explode violently on death. |
* System Reboot - Remove status effects. Details TBD. | * System Reboot - Remove status effects. Details TBD. | ||
− | |||
'''Engineer''' | '''Engineer''' | ||
* Disruptor Ammo - Add slow damage to LPB/beam/scatter/HPB/terrabomb, increase slow damage of Disruptor Bomb | * Disruptor Ammo - Add slow damage to LPB/beam/scatter/HPB/terrabomb, increase slow damage of Disruptor Bomb | ||
* Lazarus Device | * Lazarus Device | ||
− | * Dual-Phase Lathe - | + | * Dual-Phase Lathe - +5 build power. 3+ Nanolathes grants increased build radius. |
− | * | + | * ELINT Handler - Area jammer, increases Field Radar radius |
* Disruptor Drones - Gain four Viper drones | * Disruptor Drones - Gain four Viper drones | ||
* Pocket Genie - Djinn sidearm | * Pocket Genie - Djinn sidearm | ||
− | |||
'''Guardian''' | '''Guardian''' | ||
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* Vanguard Deployment - Deploy resource generator | * Vanguard Deployment - Deploy resource generator | ||
* High-Density Plating - +HP | * High-Density Plating - +HP | ||
− | * Hybrid CPU - | + | * Hybrid CPU - +10% range. 3+ AdvTarget grants ??? |
* Assault Drones - Gain four Heavy drones | * Assault Drones - Gain four Heavy drones | ||
* Anchoring System - Reduced damage when stationary | * Anchoring System - Reduced damage when stationary | ||
− | |||
'''Recon''' | '''Recon''' | ||
− | * | + | * Corrosive Ammo - Units damaged by the commander cannot be repaired for X seconds. |
* Personal Cloak | * Personal Cloak | ||
− | * Jump Booster - Decreased jump cooldown. | + | * Jump Booster - Decreased jump cooldown. 3+ Servos grants damage on landing. |
* Sensor Array - Increased vision radius, increases Field Radar radius | * Sensor Array - Increased vision radius, increases Field Radar radius | ||
* Augmented Hydraulics - Large speed increase | * Augmented Hydraulics - Large speed increase | ||
* Lathe Overclocker - Temporary build power boost. | * Lathe Overclocker - Temporary build power boost. | ||
− | |||
= Speculative Quantification = | = Speculative Quantification = | ||
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==Commander Stats == | ==Commander Stats == | ||
− | Note that HP/lvl takes effect at level | + | Note that HP/lvl only takes effect at level 3 and above. |
* '''Morph Costs:''' Level 2 - 50, Level 3 - 300, All subsequent levels - 500 | * '''Morph Costs:''' Level 2 - 50, Level 3 - 300, All subsequent levels - 500 | ||
* '''Default:''' 128 build range, 5 HP/s combat repair | * '''Default:''' 128 build range, 5 HP/s combat repair | ||
− | * '''Strike:''' 3200 + | + | * '''Strike:''' 3200 + 500/lvl HP, 10 HP/s combat repair |
− | * '''Engineer:''' 3000 + | + | * '''Engineer:''' 3000 + 500/lvl HP, 180 build range |
− | * '''Guardian:''' 3400 + | + | * '''Guardian:''' 3400 + 800/lvl HP |
− | * '''Recon:''' 2750 + | + | * '''Recon:''' 2750 + 500/lvl HP, Jump has 25s CD |
== Modules == | == Modules == | ||
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* '''Ablative Armor Plates''' (max 6): +600 HP | * '''Ablative Armor Plates''' (max 6): +600 HP | ||
* '''Damage Booster''' (max 6): +10% weapon damage | * '''Damage Booster''' (max 6): +10% weapon damage | ||
− | * '''High Power Servos''' (max | + | * '''High Power Servos''' (max 2/6): +4 elmo/s |
− | * '''CarRepairer's Nanolathe''' (max | + | * '''CarRepairer's Nanolathe''' (max 2/6): +5 BP |
− | * '''Autorepair Module''' (max | + | * '''Autorepair Module''' (max 2/6): +10 HP/s |
− | * '''Advanced Targeting''' (max 0/ | + | * '''Advanced Targeting''' (max 0/4): +10% weapon range |
* '''Field Radar Module''' (max 1): Adds radar, 1800 radius | * '''Field Radar Module''' (max 1): Adds radar, 1800 radius | ||
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! Mobius System | ! Mobius System | ||
| Minor | | Minor | ||
− | | + | + | | +10 HP/s regen. 3+ Autorepair grants +20 energy income. |
|- | |- | ||
! Personal Shield | ! Personal Shield | ||
| Minor | | Minor | ||
− | | | + | | 1250 HP shield. Incompatible with Personal Cloak. |
|- | |- | ||
! Personal Cloak | ! Personal Cloak | ||
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| Cloaks the commander. Incompatible with Personal Shield. | | Cloaks the commander. Incompatible with Personal Shield. | ||
|- | |- | ||
− | ! | + | ! Run Your Boi |
| Major | | Major | ||
− | | | + | | ??? |
|- | |- | ||
! System Reboot | ! System Reboot | ||
| Major | | Major | ||
| Removes EMP/Slow/Disarm effects when triggered, or when 100% stunned. 120 second cooldown. | | Removes EMP/Slow/Disarm effects when triggered, or when 100% stunned. 120 second cooldown. | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
! Lazarus Device | ! Lazarus Device | ||
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! Dual-Phase Lathe | ! Dual-Phase Lathe | ||
| Minor | | Minor | ||
− | | +5 build power | + | | +5 build power. 3+ Nanolathes grants increased build radius. |
|- | |- | ||
− | ! | + | ! ELINT Handler |
| Minor | | Minor | ||
− | | | + | | 500 range jammer. +1000 to Radar module radius. |
|- | |- | ||
! Disruptor Drones | ! Disruptor Drones | ||
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| Major | | Major | ||
| Make like a Djinn | | Make like a Djinn | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
! Personal Shield | ! Personal Shield | ||
| Major | | Major | ||
− | | | + | | 1250 HP shield. |
|- | |- | ||
|} | |} | ||
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! Hybrid CPU | ! Hybrid CPU | ||
| Minor | | Minor | ||
− | | | + | | +10% weapon range, +5 energy/s per AdvTarget. |
|- | |- | ||
! Assault Drones | ! Assault Drones | ||
| Major | | Major | ||
− | | + | + | | +1 heavy drone, +1 for each drone module. |
|- | |- | ||
! Anchoring Module | ! Anchoring Module | ||
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| Reduces damage by 50% when stationary. | | Reduces damage by 50% when stationary. | ||
|- | |- | ||
− | ! | + | ! Personal Shield |
− | |||
− | |||
− | |||
− | |||
| Major | | Major | ||
− | | | + | | 1250 HP shield. |
|- | |- | ||
|} | |} | ||
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! scope="col" class="unsortable" | Description | ! scope="col" class="unsortable" | Description | ||
|- | |- | ||
− | ! | + | ! Corrosive Ammo |
| Minor | | Minor | ||
− | | | + | | Prevents repair against damaged targets for 10 seconds. |
|- | |- | ||
! Personal Cloak | ! Personal Cloak | ||
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! Jump Booster | ! Jump Booster | ||
| Minor | | Minor | ||
− | | Jump cooldown decreased to 12s. | + | | Jump cooldown decreased to 12s. 3+ Servos grants 400 damage on landing. |
|- | |- | ||
− | ! Sensor | + | ! Sensor Array |
| Minor | | Minor | ||
| Vision and sonar radius increased to 800. +1000 to Radar module radius. | | Vision and sonar radius increased to 800. +1000 to Radar module radius. | ||
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| Major | | Major | ||
| +50 build power for 15 seconds. Commander cannot build for remainder of 60s cooldown. | | +50 build power for 15 seconds. Commander cannot build for remainder of 60s cooldown. | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
! Vanguard Deployment | ! Vanguard Deployment |