Editing Unit commands
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|Only repair live units, do not assist construction. | |Only repair live units, do not assist construction. | ||
|For area only. Persist the area even when no valid targets inside (continue if any new show up). | |For area only. Persist the area even when no valid targets inside (continue if any new show up). | ||
− | | | + | | |
|- | |- | ||
|[[Area_Mex_Command|Area Mex]](W)<br/><img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/Bold/mex.png" width="32" height="32"/> | |[[Area_Mex_Command|Area Mex]](W)<br/><img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/Bold/mex.png" width="32" height="32"/> | ||
|Build a mex at given spot||Queue mexes across the area. | |Build a mex at given spot||Queue mexes across the area. | ||
− | |Surround each mex in the area with | + | | |
− | + | |Surround each mex in the area with 4 solars. Works on already-built mexes. If a mex is underwater, 4 Tidal Generators are built. | |
− | | | + | | |
| | | | ||
|- | |- | ||
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|Area only. If centered on a live unit, reclaim all units of this type in the area. Else, ignore metal-less features, such as trees. There is a menu option to do this by default, in which case trees can be reclaimed either with CTRL or by centering the area on a tree. | |Area only. If centered on a live unit, reclaim all units of this type in the area. Else, ignore metal-less features, such as trees. There is a menu option to do this by default, in which case trees can be reclaimed either with CTRL or by centering the area on a tree. | ||
|Area only. Persist the command even when no features are in the area. | |Area only. Persist the command even when no features are in the area. | ||
− | | | + | | |
|- | |- | ||
|[[Resurrect_Command|Resurrect]]<br/><img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/Anims/cursorrevive_0.png"/> | |[[Resurrect_Command|Resurrect]]<br/><img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/Anims/cursorrevive_0.png"/> | ||
|Resurrect target wreck||Area version. Resurrect wrecks in given area as long as there are any; ignore ones that are partially reclaimed. | |Resurrect target wreck||Area version. Resurrect wrecks in given area as long as there are any; ignore ones that are partially reclaimed. | ||
|Area only. Resurrect even partially reclaimed wrecks (but still not those actively being reclaimed - this requires single target command). | |Area only. Resurrect even partially reclaimed wrecks (but still not those actively being reclaimed - this requires single target command). | ||
− | |Area only. Persist the command even when no resurrectables are in the area | + | |Area only. Persist the command even when no resurrectables are in the area. |
− | | | + | | |
|- | |- | ||
|} | |} | ||
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* [[Ferry Command|Ferry]] | * [[Ferry Command|Ferry]] | ||
* [[Retreat|Retreat]] | * [[Retreat|Retreat]] | ||
− | * [[ | + | * [[Resources Reserve|Reserve]] |
=== State commands === | === State commands === |