Editing Typical game progression
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====Playing against air==== | ====Playing against air==== | ||
− | First things first - radar coverage. [[Radar Tower]]s, [[Advanced Radar]]s, all that good stuff. | + | First things first - radar coverage. [[Radar Tower]]s, [[Advanced Radar]]s, all that good stuff. Can't fight what you can't see. |
Get some dedicated anti-air units and buildings. Each factory has a dedicated anti-air unit - the Airplane Plant has two. There are also five anti-air buildings, which are also highly effective. | Get some dedicated anti-air units and buildings. Each factory has a dedicated anti-air unit - the Airplane Plant has two. There are also five anti-air buildings, which are also highly effective. | ||
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Stingers are especially tricky at this part of the game, as they are the first type of tower that can fight skirmishers well. If you find yourself losing ground to skirmishers or expect them soon, it may be a good idea to put up a Stinger. Stingers do not do that well against lots of light units, so make sure to keep building lots of LLTs (or even add a Stardust). | Stingers are especially tricky at this part of the game, as they are the first type of tower that can fight skirmishers well. If you find yourself losing ground to skirmishers or expect them soon, it may be a good idea to put up a Stinger. Stingers do not do that well against lots of light units, so make sure to keep building lots of LLTs (or even add a Stardust). | ||
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==Lategame== | ==Lategame== |