Editing Typical game progression
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This is a guide explaining how a typical game progresses, after a [[typical opening]]. | This is a guide explaining how a typical game progresses, after a [[typical opening]]. | ||
− | + | The game can be thought of as being organically split up into a few phases, each with a characteristic set of units and goals. | |
− | The game can be thought of as being split into a few phases, each with a characteristic set of units and | + | *Note that these are general scenarios - depending on the map and factory match-up the game can play very differently! |
− | + | *From a 1v1 perspective | |
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==Raider phase== | ==Raider phase== | ||
The raider phase is the first phase in a typical game. It is defined by a few characteristics: | The raider phase is the first phase in a typical game. It is defined by a few characteristics: | ||
− | *Most of the map is | + | *Most of the map is untaken by either player. |
− | *No | + | *No defenses covering most areas. |
− | Due to this, the mobility that raiders have tends to make them the dominant unit class. | + | Due to this, the mobility that raiders have tends to make them the dominant unit class. |
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===Expansion=== | ===Expansion=== | ||
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===Raider Usage=== | ===Raider Usage=== | ||
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===Why not other unit classes?=== | ===Why not other unit classes?=== | ||
====Riots==== | ====Riots==== | ||
− | It may seem intuitive to make riot units in this phase of the game. | + | It may seem intuitive to make riot units in this phase of the game. They are good against raiders aren't they? |
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====Any other class==== | ====Any other class==== | ||
Skirmishers, artillery, assaults - all of these do very badly against raiders, so are not worth building at this point. | Skirmishers, artillery, assaults - all of these do very badly against raiders, so are not worth building at this point. | ||
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==Midgame phase== | ==Midgame phase== | ||
− | In this phase, strategic diversity opens up significantly. Players typically transition out of raiders into some of the following | + | In this phase, strategic diversity opens up significantly. Players typically transition out of raiders into some of the following. |
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===Skirmishers=== | ===Skirmishers=== | ||
− | + | ===Air switch=== | |
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==Lategame== | ==Lategame== | ||
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===Eco=== | ===Eco=== | ||
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===Heavies=== | ===Heavies=== | ||
− | + | ==Late-late game== | |
− | + | In this phase you will see striders and some of the more exotic tools available to the player. | |
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− | ==Late- | ||
− | In this phase you will see | ||
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