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− | The '''{{PAGENAME}}''' is a factory that produces heavy tracked vehicles.{{ | + | The '''{{PAGENAME}}''' is a factory that produces heavy tracked vehicles.{{ Infobox zkunit |
+ | | name = Tank Foundry | ||
| defname = factorytank | | defname = factorytank | ||
+ | | description = Produces Heavy Tracked Vehicles, Builds at 10 m/s | ||
+ | | image = http://manual.zero-k.info/unitpics/factorytank.png | ||
+ | | icontype = factank | ||
+ | | cost = 600 | ||
+ | | hitpoints = 4000 | ||
+ | | energy = 0.3 | ||
+ | | sight = 273 | ||
+ | | abilities = | ||
+ | {{ Infobox zkability construction | ||
+ | | buildpower = 10 | ||
+ | }} | ||
}}==Description== | }}==Description== | ||
− | The Tank Foundry is the ultimate in brute- | + | The Tank Foundry is the ultimate in brute force methods - nothing gets the job done quite like a sustained artillery barrage followed by a decisive push with the largest tanks in the field. Key units: Emissary, Minotaur, Ogre, Cyclops |
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+ | The Tank Foundry builds: | ||
+ | * [[Welder]] | ||
+ | * [[Kodachi]] | ||
+ | * [[Blitz]] | ||
+ | * [[Ogre]] | ||
+ | * [[Minotaur]] | ||
+ | * [[Cyclops]] | ||
+ | * [[Emissary]] | ||
+ | * [[Tremor]] | ||
+ | * [[Ettin]] | ||
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==Tactics and Strategy== | ==Tactics and Strategy== | ||
− | The Heavy Tank Factory dispenses with subtlety in favour of raw strength. The Minotaur and Cyclops | + | The Heavy Tank Factory dispenses with subtlety in favour of raw strength. The Minotaur and Cyclops epitomise the Tank philosphy - hit hard, and be tougher than your opponent, so they lose units and you do not. The Welder, Kodachi and Panther similarly emphasise toughness and high weight, compared to the constructors and raiders of other factories. |
− | The greatest weaknesses of the Heavy Tanks are their lack of | + | The greatest weaknesses of the Heavy Tanks are their lack of subtelty and of faster, light-weight units. They can be outmanouvered more easily than most other factories. Using tanks in combination with [[Cloakbot Factory|Cloakbots]] and [[Rover Assembly|Rovers]] compensates very well for this weakness and results in a strong, well-balanced force. |
===Example Unit Combinations=== | ===Example Unit Combinations=== | ||
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Minotaurs are very effective when escorted by light-weight raiders from another factory such as the [[Glaive]] or [[Bandit]], to screen the Minotaurs from raiders and anti-heavies. | Minotaurs are very effective when escorted by light-weight raiders from another factory such as the [[Glaive]] or [[Bandit]], to screen the Minotaurs from raiders and anti-heavies. | ||
− | Protect your Emissaries and Tremors with | + | Protect your Emissaries and Tremors with Panthers, Minotaurs and shields while they tear down enemy defences and harass their armies. |
===Beating Heavy Tanks=== | ===Beating Heavy Tanks=== | ||
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Bear in mind that if you are abusing the weaknesses of the Tanks, their wielder is quite likely to switch factories or to seek assistance from an ally. Make sure that your army is still capable of holding its own if their Minotaurs suddenly acquire a screening force of Glaives to deal with your raiders or cloaked anti-heavies. | Bear in mind that if you are abusing the weaknesses of the Tanks, their wielder is quite likely to switch factories or to seek assistance from an ally. Make sure that your army is still capable of holding its own if their Minotaurs suddenly acquire a screening force of Glaives to deal with your raiders or cloaked anti-heavies. | ||
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{{Navbox buildings}} | {{Navbox buildings}} |