Editing Tank Foundry

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
The '''{{PAGENAME}}''' is a factory that produces heavy tracked vehicles.{{Autoinfobox zkunit
+
The '''{{PAGENAME}}''' is a factory that produces heavy and specialized vehicles.{{ Infobox zkunit
 +
| name = Heavy Tank Factory
 
| defname = factorytank
 
| defname = factorytank
 +
| description = Produces Heavy and Specialized Vehicles, Builds at 10 m/s
 +
| image = http://packages.springrts.com/zkmanual/unitpics/factorytank.png
 +
| cost = 600
 +
| hitpoints = 4000
 +
| energy = 0.3
 +
| sight = 273
 +
| abilities =
 +
{{ Infobox zkability construction
 +
| buildpower = 10
 +
}}
 
}}==Description==
 
}}==Description==
The Tank Foundry is the ultimate in brute-force methods—nothing gets the job done quite like a sustained artillery barrage followed by a decisive push with the largest tanks in the field. Key units: Emissary, Minotaur, Ogre, Cyclops.
+
The Heavy Tank Factory is the ultimate in brute force methods - nothing gets the job done quite like a sustained artillery barrage followed by a decisive push with the largest tanks in the field. Key units: Pillager, Reaper, Banisher, Goliath
 
 
The Tank Foundry builds:<dl>
 
{{icon unit def|tankcon|Welder|Armed Construction Tank}}
 
{{icon unit def|tankraid|Kodachi|Flame Raider Tank}}
 
{{icon unit def|tankheavyraid|Blitz|Lightning Assault/Raider Tank}}
 
{{icon unit def|tankriot|Ogre|Heavy Riot Support Tank}}
 
{{icon unit def|tankassault|Minotaur|Assault Tank}}
 
{{icon unit def|tankheavyassault|Cyclops|Very Heavy Tank Buster}}
 
{{icon unit def|tankarty|Emissary|General-Purpose Artillery}}
 
{{icon unit def|tankheavyarty|Tremor|Heavy Saturation Artillery Tank}}
 
{{icon unit def|tankaa|Ettin|Flak Anti-Air Tank}}
 
</dl>{{clear}}
 
==Tactics and Strategy==
 
 
 
The Heavy Tank Factory dispenses with subtlety in favour of raw strength. The Minotaur and Cyclops epitomize the Tank philosophy—hit hard, and be tougher than your opponent, so they lose units and you do not. The Welder, Kodachi and Blitz similarly emphasize toughness and high weight, compared to the constructors and raiders of other factories.
 
 
 
The greatest weaknesses of the Heavy Tanks are their lack of subtlety and of faster, light-weight units. They can be outmaneuvered more easily than most other factories. Using tanks in combination with [[Cloakbot Factory|Cloakbots]] and [[Rover Assembly|Rovers]] compensates very well for this weakness and results in a strong, well-balanced force.
 
 
 
===Example Unit Combinations===
 
 
 
Ogres and Minotaurs are the bread-and-butter of the Tank Factory. An army of Minotaurs, accompanied by a few Ogres to destroy mobile enemies which the Minotaur cannot easily hit, is a fearsome force.
 
 
 
Adding a Cyclops to almost any army, Tank or otherwise, makes it punch a lot harder.
 
 
 
Minotaurs are very effective when escorted by light-weight raiders from another factory such as the [[Glaive]] or [[Bandit]], to screen the Minotaurs from raiders and anti-heavies.
 
 
 
Protect your Emissaries and Tremors with Blitzes, Minotaurs and shields while they tear down enemy defences and harass their armies.
 
 
 
===Beating Heavy Tanks===
 
 
 
The key to defeating Heavy Tanks is that they are not numerous. Your raiders can be in more places than theirs at once, your army can threaten more locations than theirs, and any cloaked attacks you make are less likely to be discovered.
 
 
 
In the raiding stage, remember that the Welder is much tougher than most constructors and it is armed. A single [[Scorcher]] should still be able to deal with a Welder, but you will need multiples of most other raiders to destroy a Welder in a timely fashion, or sometimes at all.
 
 
 
Both in the raiding stage and later on, attempt to surround the Tanks and destroy them so that they cannot retreat and repair. This is especially relevant to the Kodachi, which can automatically repair itself without the assistance of a constructor. If you are consistently reducing the tanks to half HP but then they retreat and repair, you are losing the attrition battle.
 
 
 
Anti-heavy units like the [[Racketeer]], [[Widow]], [[Skuttle]] or [[Ultimatum]] are especially effective against the Tank factory, since they do not have any light-weight units to counter you with.
 
 
 
Bear in mind that if you are abusing the weaknesses of the Tanks, their wielder is quite likely to switch factories or to seek assistance from an ally. Make sure that your army is still capable of holding its own if their Minotaurs suddenly acquire a screening force of Glaives to deal with your raiders or cloaked anti-heavies.
 
  
 +
The Heavy Tank Factory builds:
 +
* [[Welder]]
 +
* [[Kodachi]]
 +
* [[Panther]]
 +
* [[Banisher]]
 +
* [[Reaper]]
 +
* [[Goliath]]
 +
* [[Pillager]]
 +
* [[Tremor]]
 +
* [[Copperhead]]
  
 
{{Navbox buildings}}
 
{{Navbox buildings}}

Please note that all contributions to Zero-K are considered to be released under the Creative Commons Attribution-ShareAlike (see Zero-K:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)