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− | The '''{{PAGENAME}}''' is a basic, early-game source of [[energy]] in Zero-K.{{ | + | The '''{{PAGENAME}}''' is a basic, early-game source of [[energy]] in Zero-K.{{ Infobox zkunit |
+ | | name = Solar Collector | ||
| defname = energysolar | | defname = energysolar | ||
| description = Small Powerplant (+2) | | description = Small Powerplant (+2) | ||
+ | | image = http://manual.zero-k.info/unitpics/energysolar.png | ||
+ | | icontype = energy_med | ||
+ | | cost = 70 | ||
+ | | hitpoints = 500 | ||
+ | | energy = 2 | ||
+ | | sight = 273 | ||
+ | | gridlink = 100 | ||
+ | | abilities = | ||
+ | {{ Infobox zkability armored | ||
+ | | reduction = 75% | ||
+ | | special1 = Forced for 8s on damage | ||
+ | }} | ||
}}==Description== | }}==Description== | ||
− | + | Solar collectors are the least cost-efficient of the energy structures, but they are also the most reliable and sturdy. When attacked, solars will curl up into armored form for 8 seconds, which reduces incoming damage to a quarter and offers excellent protection against raiders. | |
== Tactics and Strategy == | == Tactics and Strategy == | ||
− | + | Solar Collectors are a safe and stable source of energy in the early game. Build chains of Solars between your [[Metal Extractor|mex]] to set up [[Overdrive]]. More information can be found on the [[Energy]] page. | |
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{{Navbox buildings}} | {{Navbox buildings}} | ||
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