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− | The '''{{PAGENAME}}''' is a factory that produces robots with linking [[Shields]] and other tough robots to fight alongside them.{{ | + | The '''{{PAGENAME}}''' is a factory that produces robots with linking [[Shields]] and other tough robots to fight alongside them.{{ Infobox zkunit |
+ | | name = Shieldbot Factory | ||
| defname = factoryshield | | defname = factoryshield | ||
+ | | description = Produces Tough Robots | ||
+ | | image = http://manual.zero-k.info/unitpics/factoryshield.png | ||
+ | | icontype = facwalker | ||
+ | | cost = 700 | ||
+ | | hitpoints = 4000 | ||
+ | | sight = 273 | ||
+ | | abilities = | ||
+ | {{ Infobox zkability construction | ||
+ | | buildpower = 10 | ||
+ | }} | ||
}}==Description== | }}==Description== | ||
The Shield Bot Factory is tough yet flexible. Its units are built to take the pain and dish it back out, without compromising mobility. Clever use of unit combos is well rewarded. Key units: Bandit, Thug, Outlaw, Rogue, Racketeer | The Shield Bot Factory is tough yet flexible. Its units are built to take the pain and dish it back out, without compromising mobility. Clever use of unit combos is well rewarded. Key units: Bandit, Thug, Outlaw, Rogue, Racketeer | ||
− | The Shieldbot Factory builds: | + | The Shieldbot Factory builds: |
− | + | * http://manual.zero-k.info/unitpics/shieldcon.png [[Convict]] Shielded Construction Bot | |
− | + | * http://manual.zero-k.info/unitpics/shieldscout.png [[Dirtbag]] Box of Dirt | |
− | + | * http://manual.zero-k.info/unitpics/shieldraid.png [[Bandit]] Medium-Light Raider Bot | |
− | + | * http://manual.zero-k.info/unitpics/shieldskirm.png [[Rogue]] Skirmisher Bot (Indirect Fire) | |
− | + | * http://manual.zero-k.info/unitpics/shieldassault.png [[Thug]] Shielded Assault Bot | |
− | + | * http://manual.zero-k.info/unitpics/shieldriot.png [[Outlaw]] Riot Bot | |
− | + | * http://manual.zero-k.info/unitpics/shieldfelon.png [[Felon]] Shielded Riot/Skirmisher Bot | |
− | + | * http://manual.zero-k.info/unitpics/shieldarty.png [[Racketeer]] Disarming Artillery | |
− | + | * http://manual.zero-k.info/unitpics/shieldaa.png [[Vandal]] Anti-Air Bot | |
− | + | * http://manual.zero-k.info/unitpics/shieldbomb.png [[Snitch]] Cloakable Crawling Bomb | |
− | + | * http://manual.zero-k.info/unitpics/shieldshield.png [[Aspis]] Area Shield Walker | |
− | + | ||
==Tactics and Strategy== | ==Tactics and Strategy== | ||
− | The Shield Bot Factory's greatest strengths are its versatility and its eponymous shields, which protect its units from lasting harm. The Convict, Thug, Felon and Aspis provide shield cover to each other and other units, meaning that the Shield Bots will generally come out ahead in shorter fights. The Bandit and Racketeer are flexible units, capable of contributing strongly in almost any situation. The Shield player should focus on taking fights when their shields are strong, and retreating when their shields are weak, to | + | The Shield Bot Factory's greatest strengths are its versatility and its eponymous shields, which protect its units from lasting harm. The Convict, Thug, Felon and Aspis provide shield cover to each other and other units, meaning that the Shield Bots will generally come out ahead in shorter fights. The Bandit and Racketeer are flexible units, capable of contributing strongly in almost any situation. The Shield player should focus on taking fights when their shields are strong, and retreating when their shields are weak, to minimise casualties and build up a strong force. |
The Shield factory's greatest weakness is its lack of artillery. Furthermore, the resilience of its units generally relies on its shields, and if the enemy has a way around or through those shields the Shield Bots can be in a lot of trouble. The [[Rover Assembly|Rovers]] and [[Heavy Tank Factory|Heavy Tanks]] cover both of these weaknesses. Almost every other factory in the game benefits greatly from the protective power of shields, so Shield Bots can be used effectively in almost any factory combination. | The Shield factory's greatest weakness is its lack of artillery. Furthermore, the resilience of its units generally relies on its shields, and if the enemy has a way around or through those shields the Shield Bots can be in a lot of trouble. The [[Rover Assembly|Rovers]] and [[Heavy Tank Factory|Heavy Tanks]] cover both of these weaknesses. Almost every other factory in the game benefits greatly from the protective power of shields, so Shield Bots can be used effectively in almost any factory combination. | ||
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Disarm enemy units with Racketeers, then send Bandits in to slay the helpless opposition quickly. | Disarm enemy units with Racketeers, then send Bandits in to slay the helpless opposition quickly. | ||
− | Protect your other units from cloaked attackers by | + | Protect your other units from cloaked attackers by brining a Outlaw along. |
Protect your units or those of your allies with the shields of Convicts and Thugs. For offense, add a Felon to draw on the combined shield strength. Later on, add an Aspis to the group for greater protection against area-of-effect attacks from range. | Protect your units or those of your allies with the shields of Convicts and Thugs. For offense, add a Felon to draw on the combined shield strength. Later on, add an Aspis to the group for greater protection against area-of-effect attacks from range. | ||
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Gauss or flame attacks deal bonus damage to Shields as well. | Gauss or flame attacks deal bonus damage to Shields as well. | ||
− | Avoid reliance on a small number of high-value units, since these will be | + | Avoid reliance on a small number of high-value units, since these will be neutralised quickly by Racketeers. At the very least, maintain an escort force of less costly units which can protect your big units while they retreat and rearm. |
If your opponent has a tightly-packed shieldball, consider an area-of-effect attack which can penetrate the shields such as Snitches, a [[Skuttle]], a [[Thunderbird]] or a [[Likho]]. A truly humongous ball might call for an [[Ultimatum]] or a [[Shockley]]. | If your opponent has a tightly-packed shieldball, consider an area-of-effect attack which can penetrate the shields such as Snitches, a [[Skuttle]], a [[Thunderbird]] or a [[Likho]]. A truly humongous ball might call for an [[Ultimatum]] or a [[Shockley]]. | ||
A [[Jack]] will make short work of many Thugs, as Jacks penetrate their shields and have high DPS. This is important as the [[Thug]] is the meat of most shield balls. | A [[Jack]] will make short work of many Thugs, as Jacks penetrate their shields and have high DPS. This is important as the [[Thug]] is the meat of most shield balls. | ||
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{{Navbox buildings}} | {{Navbox buildings}} |