Editing Reclaim Command
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− | + | * killed Units leave behind a wreck OR debris OR nothing. these cases does not hold energy to reclaim | |
+ | * wrecks can hold 40% of the originally unit metal value (no energy) | ||
+ | * debris can hold 20% of the originally unit metal value (no energy) | ||
+ | * reclaiming alive unit yields 50%. | ||
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− | + | * Ressurecting wreck with Athena first refills reclaim bar for wreck, if its not full yet. | |
− | * | + | * Only case when you can receive full units worth is when you cancel unit production on factory. |
− | * Only case when you can receive full | + | * Cancelling factory production only refunds metal cost, energy cost is not refunded and is lost. |
− | * | + | * Reclaiming unfinished nanoframe seems to be particular case of reclaimiing alive unit and as such, refunds 50% of metal cost. |
− | * Reclaiming unfinished nanoframe seems to be particular case of | + | * you can reclaim your own nanoframes and alive units |
− | * | + | * you can reclaim allied and enemy nanoframes (even if it is currently building). (Alled reclaiming is generally considered offensive, read the Code of Conduct http://zero-k.info/mediawiki/index.php?title=Zero-K:Code_of_Conduct !) |
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− | + | Map features can give any amount of metal OR energy OR both in reclaim, depending on definition of the map | |
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