Editing PlanetWars structures
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− | All structures, except energy producers and the basic wormhole, require [ | + | |
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+ | [Manual Manual] > PlanetWars > Structures | ||
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+ | = Structure Construction and Maintenance = | ||
+ | Planets can support one of each type of structure. They cost [ManualPlanetWarsEconomy#Metal energy] to build and [ManualPlanetWarsEconomy#Energy energy] to function. Anyone can build a structure on any faction-held planet. The output of that structure, if any, is added to your resource [ManualPlanetWarsRoles#Quota quota]. Once built it requires a few turns to become active. Larger, more expensive structures take longer to power up. | ||
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+ | All structures, except energy producers and the basic wormhole, require [ManualPlanetWarsEconomy#Energy energy] to function. They will shut down and become non-functional if there is insufficient energy. [ManualPlanetWarsRoles#Roles Economic leaders] can set energy priorities for each structure to control which structures are kept running during a brownout. | ||
Structures are disabled when destroyed ingame or if a successful invasion occurs on their planet. A structure disabled by an attack or power loss requires a few turns to reactivate. This time is twice as long as their initial activation time. | Structures are disabled when destroyed ingame or if a successful invasion occurs on their planet. A structure disabled by an attack or power loss requires a few turns to reactivate. This time is twice as long as their initial activation time. | ||
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Structures can be destroyed by bomber attacks or scrapped for half their metal cost. | Structures can be destroyed by bomber attacks or scrapped for half their metal cost. | ||
− | == Structure | + | == Structure Types == |
− | Here is a complete list of | + | Here is a complete list of structure. This list, alongside extra information, is available in the Structures tab on any planet. |
=== Energy === | === Energy === | ||
Energy structures are required to power most other structures | Energy structures are required to power most other structures | ||
− | * | + | * _Power Generation Unit_: The cheapest and most efficient source of power. |
− | * | + | * _Orbital Solar Array_: Least efficient power source which compensates by being impossible to disable from the ground. |
− | * | + | * _Planetary Geothermal Tap_: Very expensive and powerful; provides high output density at the expense of being a single point of failure. |
=== Defense === | === Defense === | ||
Defenses hinder the effectiveness of attacks by reducing Influence gains, destroying bombers or preventing them from warping to the planet in the first place. | Defenses hinder the effectiveness of attacks by reducing Influence gains, destroying bombers or preventing them from warping to the planet in the first place. | ||
− | * | + | * _Field Garrison_: Reduces Influence gain by 10. |
− | * | + | * _Interception Network_: Destroys 10 bombers from each bombing run. |
− | * | + | * _Planetary Defense Grid_: Reduces Influence gain by 20 and destroys 16 bombers from each bombing run. |
− | * | + | * _Warp Jammer_: Prevents Warp Cores being used to access the planet. |
=== Wormholes === | === Wormholes === | ||
Wormholes project influence to nearby planets. This ability can be upgraded, blocked or sent over vast distances. The expensive String Connector is capable of permanently linking two planets. | Wormholes project influence to nearby planets. This ability can be upgraded, blocked or sent over vast distances. The expensive String Connector is capable of permanently linking two planets. | ||
− | * | + | * _Wormhole Generator_: Every planet starts with a wormhole generator. It is impossible to destroy but when disabled it isolates a planet from it's neighbors. |
− | * | + | * _Improved Wormhole Stabilizer_: This improved generator projects Influence at a much higher rate. |
− | * | + | * _Wormhole Inhibitor_: Prevents enemy Influence being spread to a planet. |
+ | * _Guerilla Jumpgate_: Projects Influence to a targeted enemy planet. | ||
+ | * _String Connector_: Creates a wormhole to another planet. | ||
=== Production === | === Production === | ||
These structures produce the tools of war. | These structures produce the tools of war. | ||
− | * | + | * _Dropship Factory_: Produces 0.5 dropships per turn. |
− | * | + | * _Bomber Factory_: Produces 0.5 bombers per turn. |
− | * | + | * _Warp Core Fabricator_: Produces 0.25 Warp Cores per turn. |
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+ | === Superweapons === | ||
+ | Some structures would only be found in the lair of an evil genius. | ||
+ | * _Terraform Nanite Bomb_: Destroys and replaces the terrain of a planet. | ||
+ | * _Planet Buster_: Single use planet destroyer. | ||
+ | * _Galaxy Compressor_: Structure which allows for the destruction of star systems at will. | ||
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== Confiscation == | == Confiscation == | ||
Planet governors may confiscate structures built by other players on the planet. They must pay the metal cost of the structure to the previous owner. | Planet governors may confiscate structures built by other players on the planet. They must pay the metal cost of the structure to the previous owner. | ||
− | [ | + | [ManualPlanetWarsRoles#Roles Faction leaders] with [ManualPlanetWarsRoles#Quota metal quotas] may confiscate structures belonging to faction members anywhere, without compensation. |
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