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You can set your factories to [[Unit states#Repeat|repeat]] unit production. Any units you queue will be at the end of the queue upon completion. Holding down the {{Key press|Alt}} key when queuing a unit will '''add''' this unit after the first one in the queue and, even when repeat is enabled, '''not repeat''' it.
 
You can set your factories to [[Unit states#Repeat|repeat]] unit production. Any units you queue will be at the end of the queue upon completion. Holding down the {{Key press|Alt}} key when queuing a unit will '''add''' this unit after the first one in the queue and, even when repeat is enabled, '''not repeat''' it.
  
If repeat (<img src="//raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/repeat_on.png" height="24" width="24" alt="green ∞">) is currently on, {{Key press|Alt}} insert will place the new unit after the one currently being built.
+
If repeat (<img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/repeat_on.png" height="24" width="24" alt="green ∞">) is currently on, {{Key press|Alt}} insert will place the new unit after the one currently being built.
  
 
* Currently constructed: Reaver &reg;
 
* Currently constructed: Reaver &reg;
* In queue: Glaive &reg;, Glaive &reg;, Ronin &reg;, Conjurer &reg;
+
* In queue: Glaive &reg;, Glaive &reg;, Envoy &reg;, Conjurer &reg;
{|
 
|{{Command Panel UI Button|unitpic=cloakriot|{{UnitData getData|cloakriot|name}}
 
|frame=Mobile
 
|queued=1
 
|progress=25}}
 
|{{Command Panel UI Button|unitpic=cloakraid|{{UnitData getData|cloakraid|name}}
 
|frame=Mobile
 
|queued=2
 
}}
 
|{{Command Panel UI Button|unitpic=cloakskirm|{{UnitData getData|cloakskirm|name}}
 
|frame=Mobile
 
|queued=1
 
}}
 
|{{Command Panel UI Button|unitpic=cloakcon|{{UnitData getData|cloakcon|name}}
 
|frame=Fac
 
|queued=1
 
}}
 
|}
 
 
* {{Key press|Alt}} + click on Knight
 
* {{Key press|Alt}} + click on Knight
{{Command Panel UI Button|unitpic=cloakassault
 
|price={{UnitData getData|cloakassault|cost}}
 
|hotkey=T
 
}}
 
 
* Currently constructed: Reaver &reg;
 
* Currently constructed: Reaver &reg;
* New Queue: Knight, Glaive &reg;, Glaive &reg;, Ronin &reg;, Conjurer &reg;
+
* New Queue: Knight, Glaive &reg;, Glaive &reg;, Envoy &reg;, Conjurer &reg;
{|
 
|{{Command Panel UI Button|unitpic=cloakriot|{{UnitData getData|cloakriot|name}}
 
|queued=1
 
|progress=75}}
 
|{{Command Panel UI Button|unitpic=cloakassault|{{UnitData getData|cloakassault|name}}
 
|queued=1
 
}}
 
|{{Command Panel UI Button|unitpic=cloakraid|{{UnitData getData|cloakraid|name}}
 
|queued=2
 
}}
 
|{{Command Panel UI Button|unitpic=cloakskirm|{{UnitData getData|cloakskirm|name}}
 
|queued=1
 
}}
 
|{{Command Panel UI Button|unitpic=cloakcon|{{UnitData getData|cloakcon|name}}
 
|frame=Fac
 
|queued=1
 
}}
 
|}
 
 
''Here &reg; means a unit will be put at the end of the queue upon completion&mdash;"repeated"''
 
''Here &reg; means a unit will be put at the end of the queue upon completion&mdash;"repeated"''
  

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