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− | New to Zero-K? New to | + | New to Zero-K? New to RTS games, even? This '''Newbie Guide''' will show you the ropes. |
− | This chapter will teach you everything you need to know to play the game | + | == Chapter 1: Basic Gameplay, Commands and Controls == |
+ | This chapter will teach you everything you need to know to play the game. | ||
− | == Zooming == | + | === Zooming === |
− | First try to zoom out to get an overview of the map. Use your '''mouse wheel''', or | + | First try to zoom out to get an overview of the map. Use your '''mouse wheel''', or '''PageUp'''/'''PageDown''' to zoom out/in. You can also press '''Ctrl+Tab''' to toggle full-map view. |
− | == Scrolling == | + | === Scrolling === |
− | You can use the '''arrow keys''', hold the '''middle mouse button''', or move your mouse to the edge of the screen to scroll. '''Middle click''' on the '''minimap''' will centre on that location | + | You can use the '''arrow keys''', hold the '''middle mouse button''', or move your mouse to the edge of the screen to scroll. '''Middle-click''' on the '''minimap''' in the upper left will centre on that location |
− | ''Hint:'' Use zooming to scroll: zoom out, move cursor to the desired position, then zoom in | + | ''Hint:'' Use zooming to scroll: zoom out, move cursor to the desired position, then zoom in |
− | == Choosing your Start location == | + | === Choosing your Start location === |
− | + | '''Click''' anywhere '''in the green area''' to chose your starting location. Assuming it has not been chosen for you, normally, this is first phase of the game. The map will be divided into red tinted and green tinted areas. The green is your start box, the red is the enemies. | |
− | < | + | <html5media loop="true" autoplay="true">https://i.imgur.com/I32xChI.mp4</html5media> |
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− | Good starting locations are near metal spots, usually depicted as grey marks on the map. Pressing | + | Good starting locations are near metal spots, usually depicted as grey marks on the map. Pressing F4 will toggle metal view mode, which makes metal easier to see by circling them along with showing their output below the circle (Alternatively you can mouse over them to see their output value). Grey circles indicate they are unclaimed, teal/green ones indicate that you or your allies have claimed it, and red ones indicate that an enemy player has claimed it. |
− | + | F4 will also highlight metal sources (such as rocks or wrecks) | |
− | < | + | <html5media loop="true" autoplay="true">https://i.imgur.com/BefElFr.mp4</html5media> |
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− | + | Note that the game will only start when all players have placed down their commanders or when a certain amount of time has passed. You can try to speed this up by typing '''!force''' in all chat. | |
− | == Selection == | + | === Selection === |
− | To select construction units such as your | + | To select construction units such as your commander, '''left click''' them. Holding down the left mouse button draws a rectangle that selects all units inside the area. Your commander can also be selected with the keyboard shortcut '''CTRL+C'''. |
− | To add to/subtract from current selection, hold | + | To add to/subtract from current selection, hold '''Ctrl + click''' on the unit. |
− | == Construction == | + | === Construction === |
− | First, start your economy by making a | + | First, start your economy by making a Metal Extractor - often referred to as Mex (Shortcut X-Q). |
− | < | + | <html5media loop="true" autoplay="true">https://i.imgur.com/ZKxiAWv.mp4</html5media> |
− | With your | + | With your commander selected, select the '''Econ''' tab at the bottom left of the screen or press '''X''' to access the economy build menu. The Metal Extractor is at the top left of the economy tab, '''left click''' to select it. |
− | Click the '''left mouse button''' to place the building on top of one of the metal spots, right next to where your commander should have spawned. | + | Click the '''left mouse button''' to place the building on top of one of the metal spots, right next to where your commander should have spawned. |
− | You can build any other buildings the same way as you built your metal extractor | + | You can build any other buildings the same way as you built your metal extractor. |
− | == Queuing Orders == | + | === Queuing Orders === |
− | '''Select the Metal Extractor''' ( | + | '''Select the Metal Extractor''' (X-Q) from the build menu again, and while holding the '''SHIFT''' key, place it over the two other metal spots. This will place these orders at the end of his order queue, meaning he will execute them in sequence. Giving an order without SHIFT held cancels the queue in favour of the new order. |
+ | <br/>To cancel a single order in the queue, hold shift and click on its location- in the case of a build order, you must have a building selected to do this. | ||
+ | <br/>You can also insert commands at arbitrary positions in the queue by holding down Space while issuing the order. | ||
− | + | ''Hint'': Selecting the Area Mex command and dragging a circle radius over an area will order the commander (or any constructor selected) to place mexes over all spots in the area. | |
− | + | === Multiple Building Placement === | |
+ | Select the '''Solar Collector''' (Shortcut X-S) from the build menu, you'll also find it under the '''Econ''' tab. When placing it, hold down Shift again, left click and drag to place a line of buildings. Make at least 4. Solar Collectors produce +2 energy, the yellow resource bar in the top center. | ||
− | + | Metal Extractors produce Metal, the blue-grey resource in the upper right of the screen. Solar collectors produce Energy, the yellow resource. You need both in equal amounts for construction. | |
− | == | + | === Factories === |
− | + | Build the '''Cloakbot Factory''' (Shortcut B-Q). Factories produce new units. Your first factory is free, and is teleported in, just like your commander. | |
− | + | <html5media loop="true">https://i.imgur.com/lR2iqPI.mp4</html5media> | |
− | + | '''Select your factory'''. You usually want to make sure it is set to '''repeat''', for constant production. http://i131.photobucket.com/albums/p315/Saktoth/zktrepeat.png '''Left Click the repeat button''', so that it turns green. http://i131.photobucket.com/albums/p315/Saktoth/zktrepeaton.png | |
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− | + | You can add units to your factories production queue by left-clicking the icon of the units you wish to build. The factory will then immediately start production. To remove a unit from the queue, simply right-click the unit's icon. | |
− | + | The repeat option will allow your factory to keep producing units indefinitely at your chosen ratio. | |
+ | <br/>If you need a unit quickly, you can press Alt while clicking and you will make that many units outside of the queued loop (i.e. they will only be made once), after the current unit is finished. Shift click adds/removes 5 of the chosen unit, Ctrl click 20, and Ctrl+Shift click 100. | ||
− | + | A good start is to order your factory to produce one construction bot and around five raiders. (remember to put them on repeat) | |
− | + | http://i131.photobucket.com/albums/p315/Saktoth/zktfacorders.png | |
− | + | === Assisting Factories === | |
+ | Any constructor, including your commander, can assist your factory's production. To do this, '''select the constructor''' and '''right click''' on the factory. | ||
+ | <br/>This will give a 'guard' order, which makes the unit automatically help to build anything the factory is building. This is much cheaper than building additional factories, so if you want to produce faster, assist. | ||
− | + | Only make an extra factory when you feel like you need extra tech (or in a forward position to reduce transit time). | |
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− | + | === Orders === | |
+ | ====Unit Selection==== | ||
+ | You can '''select multiple units''' of the same type on your screen by double-clicking one of them. You can also press CTRL-Z to select all units of all the unit types you currently have selected. | ||
− | + | You can control-group units by pressing Ctrl+# (# being any number from 0 to 9). Pressing the number key will select that group of units. | |
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− | + | ====Unit Movement and Combat ==== | |
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− | ===Unit Movement and | ||
You can order units to move by simply '''right-clicking''' at a location. Holding down the right mouse button when having multiple units selected draws a line or curve, which orders your units to spread out and proceed towards their position in the formation with equal spacing. | You can order units to move by simply '''right-clicking''' at a location. Holding down the right mouse button when having multiple units selected draws a line or curve, which orders your units to spread out and proceed towards their position in the formation with equal spacing. | ||
− | If you give an explicit order of "Attack Move" ( | + | If you give an explicit order of "Attack Move" ('''A''' on keyboard) or "Move"('''M''' on keyboard), you can also draw a line or curve for formation (without bringing up the build menu if the selection includes cons). |
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− | + | You can order units to attack a specific target by right clicking it. Note: Units will automatically fire at enemies in range, so may not fire at the target first. | |
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− | + | Nearly all units can shoot while moving. | |
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− | + | Hold down the SHIFT key while having units selected to take a look at their current command queue. While doing so you can also add new commands to your selected units, which will then process all commands one after the other. | |
− | + | The '''Attack Move''' order will make units stop to engage enemies they encounter (like Attack Move in other RTS games). Additionally, they will also attempt to dodge enemy projectiles and kite enemies automatically; see UnitAI for more information. | |
− | + | If you hold down CTRL while giving an order of Move (right-click) or drawing a line with right click, all these units, whatever their normal speed, will move at the speed of the slowest units, i.e. they will stay exactly in the same configuration while moving. | |
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− | + | ====Area Orders==== | |
+ | By holding the key giving the order and dragging the mouse, you can create an area where the order applies. This works for the following orders: Attack (F on keyboard), Reclaim (E on keyboard), Repair (R on keyboard). | ||
− | == | + | ====Group of Combat Units==== |
− | + | If you have a group of units selected, holding down CRTL and giving the order of "area Attack" (holding "F" on keyboard + dragging mouse) will have each of these units attack a particular target in the area selected, whereas if you select this group of units and "area Attack" only (without CTRL), all of these units will together attack one target after the other in the area selected. | |
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− | + | If you have a group of units selected, holding down ALT and giving the order of "Attack" ("F" on keyboard) and drawing a line will spread targets along the line (useful for bombardments and laying down mines with Badger). | |
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− | == | + | === Starting to fight === |
− | + | You have a choice of several factories, each with its own set of units. Of these, the Cloaky Bot Plant offers the best combination of flexibility and ease of use, and is recommended for new players. | |
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− | + | It is strongly recommended that you take a look at the [[Unit_classes|Unit Class]] guide to get an overview of what different unit types do. For information on specific units, consult the [http://www.zero-k.info/Static/UnitGuide Unit Guide]. For further informations check out the [[Newbie_Guide_2|advanced guide]] or [[Manual|other manuals]], but before that play a game if you haven't already! | |
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{{Navbox manual}} | {{Navbox manual}} |