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#REDIRECT [[Unit_commands#Most_Common_Commands_and_Modifiers]]
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{|
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!style="width: 10%"|Command
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!style="width: 10%"|Click+drag behaviour
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!style="width: 20%"|Drag behaviour
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!style="width: 20%"|+CTRL
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!style="width: 20%"|+ALT
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!style="width: 20%"|+CTRL+ALT
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|-
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|Move(M)<br/><img src=""/>
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|Move units to a point.
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|Move units into a line.
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|Move, maintaining current formation.
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|When dragging, move along a line.
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|When dragging, move along a line in formation.
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|-
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|Attack move(A)<br/><img src=""/>
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|Move to a point, using unit AI while moving.
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|Same as move, using AI.
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|Same as move, using AI.
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|Same as move, using AI.
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|Same as move, using AI.
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|-
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|Patrol(P)<br/><img src=""/>
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|Move back and forth between current position and a point, using unit AI while moving.
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|Same as move, using AI.
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|Same as move, using AI.
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|Same as move, using AI.
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|Same as move, using AI.
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|-
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|Fire(F)<br/><img src=""/>
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|Fire at a point
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|Fire at all targets in an area, in a queue.
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|When dragging, fire at all targets in an area, splitting fire.
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|When dragging, fire along a line.
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|-
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|Set Target(T)<br/><img src=""/>
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|Target a unit or point, without moving. Fire at target if in range.  Fire normally if out of range.
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|Target the nearest enemy in the circle.
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|Target all enemies in the circle, splitting targets.
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|Target the ground along a line, firing if in range.
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|-
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|Guard(G)<br/><img src=""/>
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|Protect, repair, and assist a unit.
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|On unit: guard in circle formation.
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On ground: guard all units in the circle.
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|For circle formation: guard in a specific direction.
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|For circle formation: guard in a direction relative to unit facing.
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|For circle formation: do not match guarding unit speeds/positions.
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|-
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|Repair(R)<br/><img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/Anims/cursorrepair_0.png"/>
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|Repair a live unit; Assist construction.
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|Area command. Applies the click command to valid targets in the area, as long as there are any.
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|Only repair live units, do not assist construction.
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|For area only. Persist the area even when no valid targets inside (continue if any new show up).
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|-
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|Mex(W)<br/><img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/Bold/mex.png" width="32" height="32"/>
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|Build a mex at given spot||Queue mexes across the area.
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|Surround each mex in the area with 4 solars. Works on already-built mexes.
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|-
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|Reclaim(E)<br/><img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/Anims/cursorreclamate_0.png"/>
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|Reclaim target (unit or feature).
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|Reclaim features across the area.
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|Area only. If centered on a live unit, reclaim all units of this type in the area. Else, ignore metal-less features, such as trees. There is a menu option to do this by default, in which case trees can be reclaimed either with CTRL or by centering the area on a tree.
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|Area only. Persist the command even when no features are in the area.
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|-
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|Resurrect<br/><img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/Anims/cursorrevive_0.png"/>
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|Resurrect target wreck||Area version. Resurrect wrecks in given area as long as there are any; ignore ones that are partially reclaimed.
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|Area only. Resurrect even partially reclaimed wrecks (but still not those actively being reclaimed - this requires single target command).
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|Area only. Persist the command even when no resurrectables are in the area.
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|-
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|}

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