Editing Jack
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | The '''{{PAGENAME}}''' is a melee assault jumper from the [[Jumpbot Factory]].{{ | + | The '''{{PAGENAME}}''' is a melee assault jumper from the [[Jumpbot Factory]].{{ Infobox zkunit |
+ | | name = Jack | ||
| defname = jumpassault | | defname = jumpassault | ||
+ | | description = Melee Assault Jumper | ||
+ | | image = http://manual.zero-k.info/unitpics/jumpassault.png | ||
+ | | icontype = jumpjetassault | ||
+ | | cost = 600 | ||
+ | | hitpoints = 6000 | ||
+ | | movespeed = 54 | ||
+ | | turnrate = 237 | ||
+ | | sight = 350 | ||
+ | | transportable = Heavy | ||
+ | | weapons = | ||
+ | {{ Infobox zkweapon | ||
+ | | name = Spike | ||
+ | | type = BeamLaser | ||
+ | | damage = 300 | ||
+ | | reloadtime = 1 | ||
+ | | dps = 300 | ||
+ | | range = 125 | ||
+ | | special1 = Instantly hits | ||
+ | | special2 = Ignores shields | ||
+ | | special3 = Water capable | ||
+ | }} | ||
+ | | abilities = | ||
+ | {{ Infobox zkability jump | ||
+ | | range = 400 | ||
+ | | reload = 10 | ||
+ | | speed = 120 | ||
+ | | midairjump = Yes | ||
+ | }} | ||
}}==Description== | }}==Description== | ||
The Jack is a melee assault walker with jumpjets. A few Jacks can easily level most fortification lines. Its small range and very low speed make it very vulnerable to skirmishers. | The Jack is a melee assault walker with jumpjets. A few Jacks can easily level most fortification lines. Its small range and very low speed make it very vulnerable to skirmishers. | ||
== Tactics and Strategy == | == Tactics and Strategy == | ||
− | The Jack is another one of multi-use units in [[Jumpbot Factory]] | + | The Jack is another one of multi-use units in [[Jumpbot Factory]] rooster. Jacks are both tanks, damage dealers and sometimes even raiders in their own right. |
The Jack can take quite a punishment, allowing them to tank in front of less sturdy units like [[Moderator]]s or [[Firewalker]]s. Their large healthpool and their jump ability also allows them to cross defence lines with ease, making it easy to send several Jacks behind enemy lines to wreak havoc. | The Jack can take quite a punishment, allowing them to tank in front of less sturdy units like [[Moderator]]s or [[Firewalker]]s. Their large healthpool and their jump ability also allows them to cross defence lines with ease, making it easy to send several Jacks behind enemy lines to wreak havoc. | ||
Line 12: | Line 41: | ||
Jacks can also be utilized in a very specific tactic using [[Newton]] turrets and their [[Newton Firezones]] command. It can allow your opponent to quickly overrun your base of operations, so keep an eye out for that. | Jacks can also be utilized in a very specific tactic using [[Newton]] turrets and their [[Newton Firezones]] command. It can allow your opponent to quickly overrun your base of operations, so keep an eye out for that. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{Navbox units}} | {{Navbox units}} |