Editing Engine Testing

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# Type '!engine X' where X is the part after {BAR105}. At the time of writing X is '105.1.1-475-gd112b9e'.
 
# Type '!engine X' where X is the part after {BAR105}. At the time of writing X is '105.1.1-475-gd112b9e'.
 
# If Nightwatch says 'Engine changed to X' then the engine was set successfully. See the heading below if it fails.
 
# If Nightwatch says 'Engine changed to X' then the engine was set successfully. See the heading below if it fails.
# Optional: Type '!game zk:test' to use the most recent version of Zero-K. Do this if there are unreleased fixes.
 
 
# Optional: Remove the password with '!password'.
 
# Optional: Remove the password with '!password'.
 
# Not Optional: Do not change the game mode from Custom, this will reset the engine to default.
 
# Not Optional: Do not change the game mode from Custom, this will reset the engine to default.
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# Go back to the lobby, wait for everyone to indicate that they have completed the previous two steps.
 
# Go back to the lobby, wait for everyone to indicate that they have completed the previous two steps.
 
# Start the game - for real this time (or maybe the second last time, because now you have to do the first-time ZK launch cache).
 
# Start the game - for real this time (or maybe the second last time, because now you have to do the first-time ZK launch cache).
# Play the game, or maybe test specific things.
 
 
# Note any weirdness, bugs, or performance issues on the battle thread or elsewhere.
 
# Note any weirdness, bugs, or performance issues on the battle thread or elsewhere.
 
# Have everyone else in the room do the above.
 
# Have everyone else in the room do the above.

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