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− | The '''{{PAGENAME}}''' is a medium range defensive structure. It is extremely powerful and hard to take down directly.{{ | + | The '''{{PAGENAME}}''' is a medium range defensive structure. It is extremely powerful and hard to take down directly.{{ Infobox zkunit |
+ | | name = Desolator | ||
| defname = turretheavy | | defname = turretheavy | ||
+ | | description = Medium Range Defense Fortress - Power by connecting to a 50 energy grid | ||
+ | | image = http://manual.zero-k.info/unitpics/turretheavy.png | ||
+ | | icontype = staticassaultriot | ||
+ | | cost = 1600 | ||
+ | | hitpoints = 10000 | ||
+ | | sight = 763 | ||
+ | | gridlink = 50 | ||
+ | | weapons = | ||
+ | {{ Infobox zkweapon | ||
+ | | name = Heavy Plasma Cannon | ||
+ | | type = Cannon | ||
+ | | damage = 1201 | ||
+ | | reloadtime = 3 | ||
+ | | dps = 400 | ||
+ | | range = 650 | ||
+ | | aoe = 96 | ||
+ | | inaccuracy = 1.53 | ||
+ | | projectilespeed = 750 | ||
+ | }} | ||
+ | {{ Infobox zkweapon | ||
+ | | name = Heat Ray | ||
+ | | type = LaserCannon | ||
+ | | damage = 51.1 × 2 | ||
+ | | reloadtime = 0.10 | ||
+ | | dps = 1022 | ||
+ | | range = 430 | ||
+ | | projectilespeed = 500 | ||
+ | | special1 = Damage falls off with range | ||
+ | }} | ||
+ | | abilities = | ||
+ | {{ Infobox zkability armored | ||
+ | | reduction = 75% | ||
+ | }} | ||
}}==Description== | }}==Description== | ||
Armed with a heavy plasma cannon and a Heat Ray, the Desolator forms a focal defense point against enemy assault pushes. It can bunker down to survive attack by long-range artillery or air attacks to reduce incoming damage to a quarter, although it cannot fire its weapons while doing so. | Armed with a heavy plasma cannon and a Heat Ray, the Desolator forms a focal defense point against enemy assault pushes. It can bunker down to survive attack by long-range artillery or air attacks to reduce incoming damage to a quarter, although it cannot fire its weapons while doing so. | ||
==Tactics and Strategy== | ==Tactics and Strategy== | ||
− | Desolator is an immovable object to put in your opponent's path. Its plasma cannon will smash any typical army composition to bits, and the heat ray denies swarming tactics. While it is vulnerable to artillery, its extremely high health and damage reduction when closed means it can survive a siege for a long time, specially with some repair support from [[ | + | Desolator is an immovable object to put in your opponent's path. Its plasma cannon will smash any typical army composition to bits, and the heat ray denies swarming tactics. While it is vulnerable to artillery, its extremely high health and damage reduction when closed means it can survive a siege for a long time, specially with some repair support from [[Caretakers]] or builders. |
However, Desolator is very expensive for a fixed unit that protects only a relatively small area around itself. In addition, it needs to be connected to a sizable energy grid to use its plasma cannon, a logistical detail that might be difficult to guarantee in an imperiled frontline position. | However, Desolator is very expensive for a fixed unit that protects only a relatively small area around itself. In addition, it needs to be connected to a sizable energy grid to use its plasma cannon, a logistical detail that might be difficult to guarantee in an imperiled frontline position. |