Editing Battle Options
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− | = Important = | + | == Important == |
− | = Multipliers = | + | == Multipliers == |
− | == Team X Income Multiplier == | + | === Team X Income Multiplier === |
Multiplies the income of team X. This option is intended to be used as a handicap system. The values affected are: | Multiplies the income of team X. This option is intended to be used as a handicap system. The values affected are: | ||
* Innate income (defaults to +2/+2). | * Innate income (defaults to +2/+2). | ||
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* All buildpower (commander, constructor, factories, plates, Athena, Puppy, Artemis, Trinity, Scylla) | * All buildpower (commander, constructor, factories, plates, Athena, Puppy, Artemis, Trinity, Scylla) | ||
− | + | The income multiplier effectively makes everything cheaper. Multiplying income is cleaner than dividing cost as it lets units drop the same wrecks and have the same mass as regular units. This means that the total metal in a reclaim field is the same for all teams, but it is proportionally less valuable for a team with a multiplier above 1, and the increased buildpower means they can reclaim it faster. Buildpower is multiplied because time is a cost, and so that ratios of production capacity to income are unaffected. | |
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Combat oriented abilities such as autorepair, drone construction, and shield charge rate are not affected by income multipliers. Captured or resurrected units gain the income multiplier of their new team, it is not retained. | Combat oriented abilities such as autorepair, drone construction, and shield charge rate are not affected by income multipliers. Captured or resurrected units gain the income multiplier of their new team, it is not retained. | ||
− | + | === Automatic Handicap === | |
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− | == Automatic Handicap == | ||
Automatically sets Team 1 and 2 Income multipliers based on the gap in average rating. This modoption is used by the handicap matchmaker queue. | Automatically sets Team 1 and 2 Income multipliers based on the gap in average rating. This modoption is used by the handicap matchmaker queue. | ||
− | = Silly = | + | == Silly == |
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− | = | + | == Experimental == |
− | = | + | == Chicken == |
+ | == Map == | ||
− | + | == Start == |