Editing Badger
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | The '''{{PAGENAME}}''' is an artillery minelayer rover from the [[Rover Assembly]].{{ | + | The '''{{PAGENAME}}''' is an artillery minelayer rover from the [[Rover Assembly]].{{ Infobox zkunit |
+ | | name = Badger | ||
| defname = veharty | | defname = veharty | ||
+ | | description = Artillery Minelayer Rover | ||
+ | | image = http://manual.zero-k.info/unitpics/veharty.png | ||
+ | | icontype = vehiclearty | ||
+ | | cost = 260 | ||
+ | | hitpoints = 450 | ||
+ | | movespeed = 68 | ||
+ | | turnrate = 105 | ||
+ | | sight = 660 | ||
+ | | transportable = Light | ||
+ | | weapons = | ||
+ | {{ Infobox zkweapon | ||
+ | | name = Light Mine Artillery | ||
+ | | type = Cannon | ||
+ | | damage = 220 | ||
+ | | reloadtime = 5.5 | ||
+ | | dps = 40 | ||
+ | | range = 750 | ||
+ | | aoe = 48 | ||
+ | | customlabel1 = Spawns Unit | ||
+ | | customdata1 = [[Claw]] | ||
+ | | customlabel2 = Spawn Life (s) | ||
+ | | customdata2 = 60 | ||
+ | | projectilespeed = 500 | ||
+ | | special1 = High trajectory | ||
+ | }} | ||
}}==Description== | }}==Description== | ||
The Badger lays mines which are fairly effective but have a limited lifespan from a distance (rather haphazardly). The Badger outranges most defenses comfortably, but is lightly armored and cannot flee easily so keep it screened with friendly units, possibly assisted by your own mines. | The Badger lays mines which are fairly effective but have a limited lifespan from a distance (rather haphazardly). The Badger outranges most defenses comfortably, but is lightly armored and cannot flee easily so keep it screened with friendly units, possibly assisted by your own mines. | ||
Line 7: | Line 33: | ||
The Badger is generally too weak and inaccurate to effectively counter more robust enemy defenses like [[Stardust]] or [[Stinger]]s (which would be better countered with [[Impaler]]s). However, the Badger is useful in an area denial role (similar to the [[Firewalker]]), where its mines, while not particularly damaging to enemy assault units, can stop enemy raiders, skirmishers, and even cloaked units (like [[Scythe]]s, [[Widow]]s, and [[Ultimatum]]s) dead in their tracks. | The Badger is generally too weak and inaccurate to effectively counter more robust enemy defenses like [[Stardust]] or [[Stinger]]s (which would be better countered with [[Impaler]]s). However, the Badger is useful in an area denial role (similar to the [[Firewalker]]), where its mines, while not particularly damaging to enemy assault units, can stop enemy raiders, skirmishers, and even cloaked units (like [[Scythe]]s, [[Widow]]s, and [[Ultimatum]]s) dead in their tracks. | ||
− | The bulk of the damage of Badger is done via the mines it spawns, not its projectile. The Badger projectile only does 20 damage | + | The bulk of the damage of Badger is done via the mines it spawns, not its projectile. The Badger projectile only does 20 damage with a respectable AoE, but spawns 5 mines that will do 40 damage each to a single target, for 220 damage total per shot (and very little AoE). The full 220 damage will also be done if the projectile hits a shield directly. |
The Badger's mines stay active for a single minute, so a single Badger that force-fires on the ground can prepare a minefield consisting of 11 mines in a minute, which it can maintain indefinitely as long as it keeps firing. | The Badger's mines stay active for a single minute, so a single Badger that force-fires on the ground can prepare a minefield consisting of 11 mines in a minute, which it can maintain indefinitely as long as it keeps firing. |