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− | The '''{{PAGENAME}}''' is a factory that produces | + | The '''{{PAGENAME}}''' is a factory that produces amphibious bots.{{ Infobox zkunit |
+ | | name = Amphbot Factory | ||
| defname = factoryamph | | defname = factoryamph | ||
+ | | description = Produces Amphibious Bots, Builds at 10 m/s | ||
+ | | image = http://manual.zero-k.info/unitpics/factoryamph.png | ||
+ | | icontype = facamph | ||
+ | | cost = 800 | ||
+ | | hitpoints = 4000 | ||
+ | | sight = 273 | ||
+ | | abilities = | ||
+ | {{ Infobox zkability construction | ||
+ | | buildpower = 10 | ||
+ | }} | ||
}}==Description== | }}==Description== | ||
The Amphibious Operations Plant builds the slow but sturdy amphibious bots, providing an alternative approach to land/sea warfare. Units from this factory typically regenerate while submerged. | The Amphibious Operations Plant builds the slow but sturdy amphibious bots, providing an alternative approach to land/sea warfare. Units from this factory typically regenerate while submerged. | ||
− | The Amphbot Factory builds: | + | The Amphbot Factory builds: |
− | + | * http://manual.zero-k.info/unitpics/amphcon.png [[Conch]] Amphibious Construction Bot | |
− | + | * http://manual.zero-k.info/unitpics/amphraid.png [[Duck]] Raider Bot (Anti-Sub) | |
− | + | * http://manual.zero-k.info/unitpics/amphimpulse.png [[Archer]] Raider/Riot Bot | |
− | + | * http://manual.zero-k.info/unitpics/amphsupport.png [[Bulkhead]] Deployable Fire Support | |
− | + | * http://manual.zero-k.info/unitpics/amphfloater.png [[Buoy]] Heavy Skirmisher Bot | |
− | + | * http://manual.zero-k.info/unitpics/amphriot.png [[Scallop]] Riot Bot (Anti-Sub) | |
− | + | * http://manual.zero-k.info/unitpics/amphassault.png [[Grizzly]] Heavy Assault Walker | |
− | + | * http://manual.zero-k.info/unitpics/amphaa.png [[Angler]] Anti-Air Bot | |
− | + | * http://manual.zero-k.info/unitpics/amphbomb.png [[Limpet]] Slow Bomb | |
− | + | * http://manual.zero-k.info/unitpics/amphtele.png [[Djinn]] Teleport Bridge | |
− | + | * http://manual.zero-k.info/unitpics/amphlaunch.png [[Lobster]] Launcher Bot | |
− | + | ||
==Tactics and Strategy== | ==Tactics and Strategy== | ||
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Buoys are not helpless against fast-moving raiders but they will fare a lot better if protected by Ducks or Archers. The same principle extends to escorting Grizzlies against raiders. | Buoys are not helpless against fast-moving raiders but they will fare a lot better if protected by Ducks or Archers. The same principle extends to escorting Grizzlies against raiders. | ||
− | The slow damage inflicted by Limpet will only last for a limited | + | The slow damage inflicted by Limpet will only last for a limited time - use Buoys to extend the slow duration. |
− | The Lobster works best with units that attack at close range, but struggle to close the distance on their | + | The Lobster works best with units that attack at close range, but struggle to close the distance on their own - think Scallop, Limpet, [[Imp]] or [[Snitch]]. You also use two lobsters to throw each other around with a group of units. |
− | + | Djinni are expensive but moving units quickly and directly over long distances has definite advantages. Try relocating expensive units to like Grizzly or [[Dante]] to forestall enemy attacks, or to recover these valuable units for repair. | |
=== Beating Amphbots === | === Beating Amphbots === | ||
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If the map has any water bodies Amphbots become a lot more threatening, since they can retreat underwater to hide and repair. Buoys are especially annoying since they can bob up and down, continually harassing you from safety. You'll need to either build a lot of Urchins, terraform the water away, or switch to your own water-capable factory (Amph or Hovers) to dislodge them. | If the map has any water bodies Amphbots become a lot more threatening, since they can retreat underwater to hide and repair. Buoys are especially annoying since they can bob up and down, continually harassing you from safety. You'll need to either build a lot of Urchins, terraform the water away, or switch to your own water-capable factory (Amph or Hovers) to dislodge them. | ||
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{{Navbox buildings}} | {{Navbox buildings}} |