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	<updated>2026-04-28T21:43:53Z</updated>
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		<id>http://test.zero-k.info/mediawiki/index.php?title=Commander&amp;diff=10315</id>
		<title>Commander</title>
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		<updated>2025-12-25T09:36:23Z</updated>

		<summary type="html">&lt;p&gt;Astraltor: /* Common attributes */ rename to match unit infobox template names. add turn rate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
At the start of a match, you are given the option to select a [[#Commander Chassis|Commander Chassis]].&lt;br /&gt;
&lt;br /&gt;
[[File:commstrike.png|Strike Commander|link=#Strike Commander]]&lt;br /&gt;
[[File:commassault.png|Guardian Commander|link=#Guardian Commander]]&lt;br /&gt;
[[File:commrecon.png|Recon Commander|link=#Recon Commander]]&lt;br /&gt;
[[File:commsupport.png|Engineer Commander|link=#Engineer Commander]]&lt;br /&gt;
[[File:cremcom.png|Campaign Commander|link=#Campaign Commander]]&lt;br /&gt;
&lt;br /&gt;
Your desired play style will determine which of the Commanders would suit you best. Their main differences are summarized in the following table:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|Commander !! HP !! Speed !! Can Jump !! Build Power !! Modules&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left&amp;quot;|Strike&lt;br /&gt;
| High || Fast|| No || Normal || Versatile&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left&amp;quot;|Guardian&lt;br /&gt;
| Excellent || Medium || No || Normal || Powerful&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left&amp;quot;|Recon&lt;br /&gt;
| Low || Fast || Yes || Lower || Light&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left&amp;quot;|Engineer&lt;br /&gt;
| Medium || Slow || No || Improved || Support&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:left&amp;quot;|Campaign&lt;br /&gt;
| High || Medium || Module || Normal || All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Modules and weapons =&lt;br /&gt;
&lt;br /&gt;
Your Commander can be configured with a variety of [[#Module types|Modules]] to better suit your play style. A Commander can be made more powerful in the middle of a round by using the 'Morph' command to gain levels. Each time you morph to a higher Commander Level, you spend metal to attach new modules.&lt;br /&gt;
&lt;br /&gt;
Modules can have different costs. Morphs to a new Level have a base cost and additional cost for each module selected.&lt;br /&gt;
&lt;br /&gt;
Commanders start with a Beam Laser and a radar module attached.&lt;br /&gt;
&lt;br /&gt;
At Level 2, it is possible to replace your starting [[#Weapon types|Weapon]].&lt;br /&gt;
&lt;br /&gt;
At Level 4, a second weapon (or a [[#Weapon types|Special Weapon]]) can be added. Some weapons at this level require the use of both hands.&lt;br /&gt;
&lt;br /&gt;
Each added level past level 2 gives the Commander a health boost. Commanders can morph an unlimited number of times until all possible modules are attached. Engineer Commanders will also gain additional build power with each level.&lt;br /&gt;
&lt;br /&gt;
Favorite loadouts can be created and saved (up to Commander Level 6) for online play.&lt;br /&gt;
&lt;br /&gt;
== Experience Points (XP) ==&lt;br /&gt;
&lt;br /&gt;
=== Campaign ===&lt;br /&gt;
* Each mission gives fixed XP for having completed them&lt;br /&gt;
* Each bonus objective gives XP&lt;br /&gt;
* If you've completed all the bonus objectives then you've got all the XP for a mission&lt;br /&gt;
&lt;br /&gt;
== General scaling per level ==&lt;br /&gt;
&lt;br /&gt;
Commanders start at level 1. The number of modules and weapons increases with level. Equipping weapons and modules costs additional Metal, and upgrade time scales proportionally with Metal cost.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Commander level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! +&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Base [[File:Ibeam.png|20px|Metal]] cost&lt;br /&gt;
| - ||50 || 100 || 150 || 200 || colspan=&amp;quot;2&amp;quot;|+50&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Morph Build Power ([[File:Ibeam.png|20px|Metal]]/second)&lt;br /&gt;
| - || 5 || 7.5 || 10 || 12.5 || colspan=&amp;quot;2&amp;quot;|15&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Total Weapon slots&lt;br /&gt;
| 0 || 1 || 1 || 2 || 2 || colspan=&amp;quot;2&amp;quot;|+0&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Total Module slots&lt;br /&gt;
| 0 || 1 || 3 || 5 || 8 || colspan=&amp;quot;2&amp;quot;|+3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Module types ==&lt;br /&gt;
Modules have &amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;cyan&amp;lt;/span&amp;gt; names in the unlock list. Their icon color depends on their nature.&lt;br /&gt;
&lt;br /&gt;
=== Stackable ===&lt;br /&gt;
{{unit image|module_ablative_armor}} {{unit image|module_autorepair}} {{unit image|module_high_power_servos}}&lt;br /&gt;
&lt;br /&gt;
These modules are able to be stacked up to 5 times each. Stacking them repeatedly will create a powerful Commander, even though their bonuses as quite minor. These are &amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;cyan&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
This type of module is the one that should be used the most, and because of their versatility, they are useful if you intend on getting Commanders which do many things, or a single buff Commander that is fast, invisible and deals lots of damage. Some of these modules will subtract speed or HP and should be used with caution, as too many will leave the Commander a sitting duck.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Cost&lt;br /&gt;
! Strike !! Guardian !! Recon !! Engineer !! Campaign&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Targeting System&lt;br /&gt;
| +7.5% range for all weapons. -1 speed.&lt;br /&gt;
| 200&lt;br /&gt;
| style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔&lt;br /&gt;
|-&lt;br /&gt;
! Damage Booster&lt;br /&gt;
| +15% damage for all weapons. -1 speed.&lt;br /&gt;
| 150&lt;br /&gt;
| style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔&lt;br /&gt;
|-&lt;br /&gt;
! High Density Plating&lt;br /&gt;
| +1700 HP, -2 speed. Requires Ablative Armor Plates. More effective on Guardian Commander.&lt;br /&gt;
| 400&lt;br /&gt;
| style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔&lt;br /&gt;
|-&lt;br /&gt;
! Ablative Armor Plates&lt;br /&gt;
| +600 HP. More effective on Guardian Commander.&lt;br /&gt;
| 150&lt;br /&gt;
| style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔&lt;br /&gt;
|-&lt;br /&gt;
! Companion Drone&lt;br /&gt;
| +1 [[Firefly|Weak attack drone]]&lt;br /&gt;
| 200&lt;br /&gt;
| style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔&lt;br /&gt;
|-&lt;br /&gt;
! Battle Drone&lt;br /&gt;
| +1 [[Viper|Drone with slowing laser]], requires Companion Drone.&lt;br /&gt;
| 350&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; | ✘ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:red&amp;quot; | ✘ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔&lt;br /&gt;
|-&lt;br /&gt;
! CarRepairer's Nanolathe&lt;br /&gt;
| +5 Buildpower. More effective on Engineer Commander.&lt;br /&gt;
| 200&lt;br /&gt;
| style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔&lt;br /&gt;
|-&lt;br /&gt;
! High Power Servos&lt;br /&gt;
| +3 speed, -1s reload for jumpjets&lt;br /&gt;
| 200&lt;br /&gt;
| style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔&lt;br /&gt;
|-&lt;br /&gt;
! Autorepair System&lt;br /&gt;
| +10 HP/sec, -100 HP. More effective on Strike Commander.&lt;br /&gt;
| 150&lt;br /&gt;
| style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Support===&lt;br /&gt;
{{unit image|module_fieldradar}} {{unit image|module_areashield}} {{unit image|module_jammer}}&lt;br /&gt;
&lt;br /&gt;
Support modules are not stackable. They can provide large expensive bonuses such as a shield, cloaking, jamming or a cloaking field. These are &amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;cyan&amp;lt;/span&amp;gt; as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Cost&lt;br /&gt;
! Req. level&lt;br /&gt;
! Strike !! Guardian !! Recon !! Engineer !! Campaign&lt;br /&gt;
|-&lt;br /&gt;
! Area Shield Conversion&lt;br /&gt;
| Upgrades Personal shield. Larger shield (same as [[Aspis]]) &amp;lt;br&amp;gt; Prevents Commander from cloaking&lt;br /&gt;
| 250&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; | ✘ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:red&amp;quot; | ✘ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔&lt;br /&gt;
|-&lt;br /&gt;
! Cloaking Field&lt;br /&gt;
| Upgrades Radar jammer. Cloaks friendly units within 350 elmo similar to [[Iris]]&amp;lt;br&amp;gt; 15 E/s upkeep&lt;br /&gt;
| 600&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:red&amp;quot; | ✘ || style=&amp;quot;color:red&amp;quot; | ✘ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔&lt;br /&gt;
|-&lt;br /&gt;
! Field Radar Module&lt;br /&gt;
| Basic radar with 1800 elmo range.&lt;br /&gt;
| 75&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; ✔ &amp;lt;/span&amp;gt;(free) || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; ✔ &amp;lt;/span&amp;gt;(free) || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; ✔ &amp;lt;/span&amp;gt;(free) || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; ✔ &amp;lt;/span&amp;gt;(free) || style=&amp;quot;color:green&amp;quot; | ✔&lt;br /&gt;
|-&lt;br /&gt;
! Lazarus Device&lt;br /&gt;
| Commander can resurrect wrecks same as [[Athena]]&lt;br /&gt;
| 400&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; | ✘ || style=&amp;quot;color:red&amp;quot; | ✘ || style=&amp;quot;color:red&amp;quot; | ✘ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔&lt;br /&gt;
|-&lt;br /&gt;
! Personal Cloak&lt;br /&gt;
| Cloaks the Commander. 5 E/s upkeep idle, 10 E/s moving.&amp;lt;br&amp;gt; Does not work with shields. Reduces movement speed by 12%.&lt;br /&gt;
| 400&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔&lt;br /&gt;
|-&lt;br /&gt;
! Personal Shield&lt;br /&gt;
| Small shield with 1250 HP. No upkeep, charges at 16 HP/sec. &amp;lt;br&amp;gt; Prevents Commander from cloaking&lt;br /&gt;
| 300&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔&lt;br /&gt;
|-&lt;br /&gt;
! Radar Jammer&lt;br /&gt;
| 500 elmo range&lt;br /&gt;
| 200&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔&lt;br /&gt;
|-&lt;br /&gt;
! Jumpjets&lt;br /&gt;
| 400 elmo range, 20 sec cooldown&lt;br /&gt;
| 400&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; | ✘ || style=&amp;quot;color:red&amp;quot; | ✘ || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; ✔ &amp;lt;/span&amp;gt;(free) || style=&amp;quot;color:red&amp;quot; | ✘ || style=&amp;quot;color:green&amp;quot; | ✔&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Boosters ===&lt;br /&gt;
{{unit image|weaponmod_standoff_rocket}} {{unit image|weaponmod_autoflechette}} {{unit image|weaponmod_high_frequency_beam}}&lt;br /&gt;
&lt;br /&gt;
These modules are expensive but give a large bonus to a few specific weapons but can only be applied once. They require a level 3 Commander. They are a space-effective way to spend a module slot, but you need to have a weapon that they affect. They are &amp;lt;span style=&amp;quot;color:#b7f&amp;quot;&amp;gt;purple&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! Cost&lt;br /&gt;
! Weapon&lt;br /&gt;
! Strike !! Guardian !! Recon !! Engineer !! Campaign&lt;br /&gt;
|-&lt;br /&gt;
! Disruptor Ammo&lt;br /&gt;
| Reduced direct damage by 25%. Add slow damage equal to 2&amp;amp;times; damage.&lt;br /&gt;
| 300&lt;br /&gt;
| Shotgun &amp;lt;br&amp;gt; Machine gun &amp;lt;br&amp;gt; Light/Heavy particle beam&lt;br /&gt;
| style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:red&amp;quot; | ✘ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔&lt;br /&gt;
|-&lt;br /&gt;
! Flux Amplifier&lt;br /&gt;
| Improves stun duration by 2 seconds and [[EMP|&amp;lt;abbr title=&amp;quot;electromagnetic pulse&amp;quot;&amp;gt;EMP&amp;lt;/abbr&amp;gt;]] damage by 25%.&lt;br /&gt;
| 300&lt;br /&gt;
| Lightning rifle &amp;lt;br&amp;gt; Multi stunner&lt;br /&gt;
| style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:red&amp;quot; | ✘ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔&lt;br /&gt;
|-&lt;br /&gt;
! Napalm Warhead&lt;br /&gt;
| Reduced direct damage by 25%. Increased &amp;lt;abbr title=&amp;quot;area of effect&amp;quot;&amp;gt;AoE&amp;lt;/abbr&amp;gt; by at least 25%. Explosion sets targets on fire. &lt;br /&gt;
| 350&lt;br /&gt;
| Riot cannon &amp;lt;br&amp;gt; Rocket launcher&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; | ✘ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:red&amp;quot; | ✘ || style=&amp;quot;color:red&amp;quot; | ✘ || style=&amp;quot;color:green&amp;quot; | ✔&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon types ==&lt;br /&gt;
There are two types of weapon, special and normal. Both weapon types are affected by the stackable range and damage modules. Weapon names are in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Normal ===&lt;br /&gt;
{{unit image|commweapon_beamlaser}} {{unit image|commweapon_rocketlauncher}} {{unit image|commweapon_lightninggun}}&lt;br /&gt;
&lt;br /&gt;
These are auto-targeting normal weapons that behave the same was as any other unit. They can be affected by weapon boosters and weapon converters given that it is the right weapon. Selecting a weapon at Level 2 has no additional cost. Adding a secondary weapon at Level 4 adds 350 to the upgrade cost. Normal weapons are all affected by stackable modules. They are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Range&lt;br /&gt;
! Reload time&lt;br /&gt;
! Damage&lt;br /&gt;
! DPS&lt;br /&gt;
! Strike !! Guardian !! Recon !! Engineer !! Campaign&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
!Beam Laser&lt;br /&gt;
| 330 || || || 144&lt;br /&gt;
| style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔&lt;br /&gt;
| Default weapon. Constant beam&lt;br /&gt;
|-&lt;br /&gt;
! Flamethrower&lt;br /&gt;
| 270 || 0.17 || 12.5 || 75&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; | ✘ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:red&amp;quot; | ✘ || style=&amp;quot;color:green&amp;quot; | ✔&lt;br /&gt;
| Sets units on fire for 15s (15 &amp;lt;abbr title=&amp;quot;damage per second&amp;quot;&amp;gt;DPS&amp;lt;/abbr&amp;gt;)&amp;lt;br&amp;gt;Pierces units and terrain&amp;lt;br&amp;gt;Does more damage against larger units&lt;br /&gt;
|-&lt;br /&gt;
! Heatray&lt;br /&gt;
| 300 || 0.1 || 0&amp;amp;ndash;45 ||0&amp;amp;ndash;450&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |✘ || style=&amp;quot;color:green&amp;quot; |✔ || style=&amp;quot;color:red&amp;quot; | ✘ || style=&amp;quot;color:red&amp;quot; | ✘ || style=&amp;quot;color:green&amp;quot; | ✔&lt;br /&gt;
| Damage falls off linearly with range&lt;br /&gt;
|-&lt;br /&gt;
! Heavy Particle Beam&lt;br /&gt;
| 390 || 3.1 || 800 || 258&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |✘ || style=&amp;quot;color:red&amp;quot; | ✘ || style=&amp;quot;color:red&amp;quot; | ✘ || style=&amp;quot;color:green&amp;quot; | ✔ || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; ✔&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Takes the level 4 special weapon slot&amp;lt;br&amp;gt;Replaces all other weapons&lt;br /&gt;
|-&lt;br /&gt;
! Light Particle Beam&lt;br /&gt;
| 300 || 0.33 || 64 || 192&lt;br /&gt;
| style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:red&amp;quot; | ✘ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Lightning Rifle&lt;br /&gt;
| 300 || 1.83 || 220+&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;550&amp;lt;/span&amp;gt; || 120+&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;300&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:red&amp;quot; | ✘ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔&lt;br /&gt;
| EMP duration: 1s&lt;br /&gt;
|-&lt;br /&gt;
! Machine Gun&lt;br /&gt;
| 285 || 0.17 || 30 || 180&lt;br /&gt;
| style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:red&amp;quot; | ✘ || style=&amp;quot;color:green&amp;quot; | ✔&lt;br /&gt;
| &amp;lt;abbr title=&amp;quot;area of effect&amp;quot;&amp;gt;AoE&amp;lt;/abbr&amp;gt; (96)&lt;br /&gt;
|-&lt;br /&gt;
! Missile Launcher&lt;br /&gt;
| 415 || 1 || 80 || 80&lt;br /&gt;
| style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:red&amp;quot; |✘ || style=&amp;quot;color:red&amp;quot; |✘ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔&lt;br /&gt;
| Fast, homing projectile&lt;br /&gt;
|-&lt;br /&gt;
! Riot Cannon&lt;br /&gt;
| 285 || 1.8 || 220 || 122&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot; |✘ || style=&amp;quot;color:green&amp;quot; |✔ || style=&amp;quot;color:red&amp;quot; |✘ || style=&amp;quot;color:red&amp;quot; |✘ || style=&amp;quot;color:green&amp;quot; | ✔&lt;br /&gt;
| AoE (144)&lt;br /&gt;
|-&lt;br /&gt;
! Rocket Launcher&lt;br /&gt;
| 430 || 3 || 360 || 120&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |✘ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:red&amp;quot; |✘ || style=&amp;quot;color:red&amp;quot; |✘ || style=&amp;quot;color:green&amp;quot; | ✔&lt;br /&gt;
| AoE (90), Slow and unguided&lt;br /&gt;
|-&lt;br /&gt;
! Shock Rifle&lt;br /&gt;
| 600 || 12 || 1512 || 125&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |✘ || style=&amp;quot;color:red&amp;quot; |✘ || style=&amp;quot;color:red&amp;quot; |✘ || style=&amp;quot;color:green&amp;quot; | ✔ || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; ✔&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Takes the level 4 special weapon slot&amp;lt;br&amp;gt;Replaces all other weapons&lt;br /&gt;
|-&lt;br /&gt;
! Shotgun&lt;br /&gt;
| 285 || 1.8 || 32&amp;amp;times;12 (384) || 213&lt;br /&gt;
| style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:red&amp;quot; |✘ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; Not available in the campaign.&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
{{unit image|commweapon_napalmgrenade}} {{unit image|commweapon_disruptorbomb}} {{unit image|commweapon_sunburst}}&lt;br /&gt;
&lt;br /&gt;
Special weapons have a long reload time and must be manually aimed with the {{key press|D}} key. Most of them are affected only by stackable modules. They are &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;orange&amp;lt;/span&amp;gt; and can be put only in the level 4 weapon slot. Upgrade Cost: 400&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Range&lt;br /&gt;
! Reload time&lt;br /&gt;
! Damage&lt;br /&gt;
! DPS&lt;br /&gt;
! Strike !! Guardian !! Recon !! Engineer !! Campaign&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Special Notes&lt;br /&gt;
|-&lt;br /&gt;
! Cluster Bomb&lt;br /&gt;
| 360 || 30 || 300&amp;amp;times;9 (2700)|| 90&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |✘ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:red&amp;quot; |✘ || style=&amp;quot;color:green&amp;quot; | ✔&lt;br /&gt;
| Bomblets spread (like a shotgun)&lt;br /&gt;
|-&lt;br /&gt;
! Concussion Shell&lt;br /&gt;
| 450 || 25 ||850 || 34&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |✘ || style=&amp;quot;color:red&amp;quot; |✘ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:red&amp;quot; |✘ || style=&amp;quot;color:green&amp;quot; | ✔&lt;br /&gt;
| Has Impulse (Tosses some units)&lt;br /&gt;
|-&lt;br /&gt;
! Disintegrator&lt;br /&gt;
| 200 ||30 ||2000 || 46.67&lt;br /&gt;
| style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:red&amp;quot; |✘ || style=&amp;quot;color:red&amp;quot; |✘ || style=&amp;quot;color:green&amp;quot; | ✔&lt;br /&gt;
| Directed burst of energy&amp;lt;br&amp;gt;Damage varies on unit size&lt;br /&gt;
|-&lt;br /&gt;
! Disruptor Bomb&lt;br /&gt;
| 450 ||25 ||210+&amp;lt;span style=&amp;quot;color:#e8d&amp;quot;&amp;gt;2100&amp;lt;/span&amp;gt; || 8.4+&amp;lt;span style=&amp;quot;color:#e8d&amp;quot;&amp;gt;84&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:red&amp;quot; |✘ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔&lt;br /&gt;
| [[Slow]] effect, Has large AoE (256)&lt;br /&gt;
|-&lt;br /&gt;
! Hellfire Grenade&lt;br /&gt;
| 450 || 25||200 || 8&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |✘ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:red&amp;quot; |✘ || style=&amp;quot;color:green&amp;quot; | ✔&lt;br /&gt;
| Sets an area on &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;fire&amp;lt;/span&amp;gt; (45s, 40dps + 3s &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;burning&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
! Multi-Stunner&lt;br /&gt;
| 360 || 25||&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;550&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;800&amp;lt;/span&amp;gt; &amp;amp;times; 16 (&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;8800&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;12800&amp;lt;/span&amp;gt;) ||&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;352&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;512&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:red&amp;quot; |✘ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:green&amp;quot; | ✔&lt;br /&gt;
| Affected by flux amplifier. Max &amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;EMP&amp;lt;/span&amp;gt; time: 8s (upgraded: 10s)&lt;br /&gt;
|-&lt;br /&gt;
! S.L.A.M.&lt;br /&gt;
| 700 ||30 || 1512|| 50.4&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; |✘ || style=&amp;quot;color:green&amp;quot; | ✔ || style=&amp;quot;color:red&amp;quot; |✘ || style=&amp;quot;color:red&amp;quot; |✘ || style=&amp;quot;color:green&amp;quot; | ✔&lt;br /&gt;
| Tactical Missile with high vertical arc&lt;br /&gt;
|}&lt;br /&gt;
Key: &amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;EMP Damage&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#e8d&amp;quot;&amp;gt;Slow Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Commander Chassis =&lt;br /&gt;
There are different types of Commander chassis to choose for a battle.&lt;br /&gt;
&lt;br /&gt;
You can configure custom Commanders based on these chassis on your user page. You must be logged in to the Zero-K website and go to [//zero-k.info/My/Commanders My Commanders] page. These custom Commanders may be selected at the beginning of the game in multiplayer matches. You will still need to upgrade them as usual, but the upgrade options will be pre-filled in to your preferences.&lt;br /&gt;
&lt;br /&gt;
== Common attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| '''Metal Production''' || 4 per sec || '''Energy Production''' || 6 per sec&lt;br /&gt;
|-&lt;br /&gt;
| '''Beam Range''' || 330 || '''HP Regen''' || 5 per sec&lt;br /&gt;
|-&lt;br /&gt;
| '''Vision Radius (elmo)'''|| 500 || '''Sonar (elmo)''' || 500&lt;br /&gt;
|-&lt;br /&gt;
| '''Radar (elmo)'''|| 1800 || '''Metal/Energy Storage''' || 500&lt;br /&gt;
|-&lt;br /&gt;
| '''Turn Rate (deg/s)'''|| 226 || '''Turn Rate (deg/s) (Reco/Engineer)'''|| 266&lt;br /&gt;
|-&lt;br /&gt;
| '''Build Power''' || 10 || '''Build Power (Recon/Engineer)''' || 8/12+&lt;br /&gt;
|-&lt;br /&gt;
| '''Build Range''' || 144 || '''Build Range (Engineer)''' || 220+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Metal and energy production come from a unique '''Vanguard Economy Pack''' module. Any resurrected Commanders will have lost this module and produce no resources. Engineer Commanders gain additional build power and range with levels.&lt;br /&gt;
&lt;br /&gt;
== Chassis list ==&lt;br /&gt;
Attributes on level 1 and level 2 are equal with the exception of Engineer and Recon Commander's build power. Morphing to level 2 provides no bonus other than the weapon and module slot.&lt;br /&gt;
&lt;br /&gt;
=== Strike Commander ===&lt;br /&gt;
[[File:commstrike.png|Strike Commander|link=]]&lt;br /&gt;
&lt;br /&gt;
* All-rounder&lt;br /&gt;
* Good health and highest speed (43.5)&lt;br /&gt;
* Can use the most weapon types&lt;br /&gt;
* In-combat regeneration bonus on top of the base 5 HP per second&lt;br /&gt;
* Carries a personal (175 elmo) radar jammer&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|HP&lt;br /&gt;
|4200||4200||4600||5200||5800||6400&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Bonus regen.&lt;br /&gt;
|5||8||12||16||20||25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Guardian Commander ===&lt;br /&gt;
[[File:commassault.png|Guardian Commander|link=]]&lt;br /&gt;
&lt;br /&gt;
* Best HP&lt;br /&gt;
* Medium speed (40)&lt;br /&gt;
* Gains more HP from increased levels than other chassis do&lt;br /&gt;
* Able to use several exotic weapons&lt;br /&gt;
* Gains free Companion (light) Drones with levels&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|HP&lt;br /&gt;
|4400||4400||5000||5700||6600||7600&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Light Drones&lt;br /&gt;
|1||1||2||2||2||3&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Recon Commander ===&lt;br /&gt;
[[File:commrecon.png|Recon Commander|link=]]&lt;br /&gt;
&lt;br /&gt;
* Lowest HP&lt;br /&gt;
* Highest Speed (43.5)&lt;br /&gt;
* Can Jump&lt;br /&gt;
* Uses light weapons&lt;br /&gt;
* Has lowest buildpower (8 instead of 10)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|HP&lt;br /&gt;
|3250||3250||3400||3600||3800||4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engineer Commander ===&lt;br /&gt;
[[File:commsupport.png|Engineer Commander|link=]]&lt;br /&gt;
&lt;br /&gt;
* Lowest speed (36)&lt;br /&gt;
* Low HP&lt;br /&gt;
* Gains buildpower and small amount of build range with levels&lt;br /&gt;
* Increased build range (220 + 12 per level, up to 280, compared to 144 for others)&lt;br /&gt;
* Fewer direct-damage weapons&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|HP&lt;br /&gt;
|3800||3800||4000||4300||4600||5000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Build power&lt;br /&gt;
|12||14||16||18||21||24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Campaign Commander ===&lt;br /&gt;
[[File:cremcom.png|Campaign Commander|link=]]&lt;br /&gt;
&lt;br /&gt;
The campaign Commander is normally exclusive to the campaign. It can be used in multiplayer and skirmishes with the [[Battle Options#Start|modoption]] &amp;quot;Allow campaign commander chassis&amp;quot;.&lt;br /&gt;
* All-rounder&lt;br /&gt;
* Good health and Medium speed (40)&lt;br /&gt;
* Can use any weapon or module&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|HP&lt;br /&gt;
| 4200 || 4200 || 4600|| 5200|| 5800|| 6400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Exact effects of attribute modifiers =&lt;br /&gt;
Attribute modifiers are applied in this order:&lt;br /&gt;
* Commander Chassis absolute statistics&lt;br /&gt;
* Percentage modifiers both from modules and chassis&lt;br /&gt;
* Absolute modifiers&lt;br /&gt;
&lt;br /&gt;
Percentage modifiers from Commanders and stackable modules are additive, not cumulative. Five +10% damage modules multiply a Commander's damage by 1.5 rather than by 1.1{{pow|5}} = 1.61051.&lt;br /&gt;
&lt;br /&gt;
Percentage modifiers from weapon boosters and converters &amp;lt;em&amp;gt;are&amp;lt;/em&amp;gt; cumulative and applied before other percentage modifiers. Think of them as changing the intrinsic stats of the weapon rather than adding a bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox manual}}&lt;br /&gt;
[[Category:Constructors]]&lt;/div&gt;</summary>
		<author><name>Astraltor</name></author>
		
	</entry>
	<entry>
		<id>http://test.zero-k.info/mediawiki/index.php?title=User:Astraltor&amp;diff=10314</id>
		<title>User:Astraltor</title>
		<link rel="alternate" type="text/html" href="http://test.zero-k.info/mediawiki/index.php?title=User:Astraltor&amp;diff=10314"/>
		<updated>2025-12-24T03:14:04Z</updated>

		<summary type="html">&lt;p&gt;Astraltor: Created page with &amp;quot;Astraltor's Unit Tier List  [https://www.youtube.com/playlist?list=PLCYkdoPqAL9zPCmTbNtc5r0_OHy_NfEOC Astraltor's Zero-k 1v1 POVs]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Astraltor/UnitTierList|Astraltor's Unit Tier List]]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLCYkdoPqAL9zPCmTbNtc5r0_OHy_NfEOC Astraltor's Zero-k 1v1 POVs]&lt;/div&gt;</summary>
		<author><name>Astraltor</name></author>
		
	</entry>
	<entry>
		<id>http://test.zero-k.info/mediawiki/index.php?title=User:Astraltor/UnitTierList&amp;diff=10311</id>
		<title>User:Astraltor/UnitTierList</title>
		<link rel="alternate" type="text/html" href="http://test.zero-k.info/mediawiki/index.php?title=User:Astraltor/UnitTierList&amp;diff=10311"/>
		<updated>2025-12-23T22:07:39Z</updated>

		<summary type="html">&lt;p&gt;Astraltor: /* Strider Constructors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updated for 1.13.12.0, December 2025&lt;br /&gt;
&lt;br /&gt;
== Preface ==&lt;br /&gt;
As of this writing, I'm merely 2000 1v1 matchmaking elo, started playing 2 months ago, PVP about 1 month ago, and have less than 50 PVP matches under my belt, perhaps about half of them matchmaking 1v1 and half of them Teams All Welcome. Taking some osmosis in from reading higher rated players chatter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;: Superior to the other units in its category and in some way exceptional into other considerations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;: An excellent choice, the unit is great at what it does.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;: A standard choice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;: A below par choice. It has some drawbacks that I would prefer not to build it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;: A poor unit. I would not want to build this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;'''F Tier'''&amp;lt;/span&amp;gt;: A losing choice unit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#666&amp;quot;&amp;gt;'''Unclassifiable'''&amp;lt;/span&amp;gt;: Too weird or specialized to give a sensible grade&lt;br /&gt;
&lt;br /&gt;
Ratings are for my experience. #nofilter #truth #real&lt;br /&gt;
&lt;br /&gt;
Page base format taken from [[User:Aquanim/UnitTierList]]&lt;br /&gt;
&lt;br /&gt;
== Constructors ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Convict''': With personal Shield and Shield Link, the defensive boost for other units and buildings makes this like a tiny tiny funnelweb. That Lotus suddenly has a 900 HP shield!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Welder''': The constructor that shoots back and is a brick, it is well to bring into the frontlines, and just as well, because tanks need them.&lt;br /&gt;
&lt;br /&gt;
'''Constable''': The Jump ability and slow gun are quite handy.&lt;br /&gt;
&lt;br /&gt;
'''Conjurer''': The jammer makes it quite handy in an invisible way, and the cloak and cloak field makes it literally invisible for niche uses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Quill''': Faster than others, I suppose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Weaver''': The Radar is questionably useful since constructors are mostly used for constructing. But I guess if one were to use it as a dedicated mobile radar unit? for a spot where the weaver can be without building a radar building?&lt;br /&gt;
&lt;br /&gt;
'''Mason''': Basic building brick.&lt;br /&gt;
&lt;br /&gt;
'''Conch''': It can turn into a brick?&lt;br /&gt;
&lt;br /&gt;
'''Crane''': Go build far far away!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;'''F Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Wasp''': I don't like it. Twice the price of a caretaker, and just slightly faster.&lt;br /&gt;
&lt;br /&gt;
=== Strider Constructors ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Funnelweb''': Declaration of escalation. Shield time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#666&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Athena''': It takes so long to rez things with this and has to be defended from AA and ones own reclaimers that the ability, while economically sound, is difficult to pull off.&lt;br /&gt;
&lt;br /&gt;
== Commanders ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Strike''': Starting with jammer is great for offense and defense.&lt;br /&gt;
&lt;br /&gt;
'''Recon''': The Jump ability is playmaking.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Engineer''': Maybe the blueprinting could be used for getting units in the frontline fast and funny? I haven't used it much.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Guardian''': The drones can be annoying if levelled up, but it's also a beacon of the commander's location and goes down like any others despite its HP.&lt;br /&gt;
&lt;br /&gt;
== Raiders ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Glaive''': The Raider all other raiders wish they could be. High DPS, inexpensive, and HP regen to do it again. The HP is just slightly low enough that it can be easily lost.&lt;br /&gt;
&lt;br /&gt;
'''Kodachi''': This gives area control and some aoe damage&lt;br /&gt;
&lt;br /&gt;
'''Dagger''': High alpha damage combined with speed makes it an excellent unit to micro. And piercing is a bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Bandit''': It just works.&lt;br /&gt;
&lt;br /&gt;
'''Scorcher''': High single target DPS and fast.&lt;br /&gt;
&lt;br /&gt;
'''Pyro''': Half riot half raider, and half the damage. Very bad if it gets into a base with its high aoe. Loses to lotus and everything, really.&lt;br /&gt;
&lt;br /&gt;
'''Scythe''': Is this a raider? It gets killed by other raiders, but it certainly does damage against things that don't hit back.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Blitz''': Used specifically to control the battle. Low damage makes it poor at actually killing stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Duck''': Quack.&lt;br /&gt;
&lt;br /&gt;
== Riot / Escort ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Scallop''' (With Lobster): High damage and can double time water and surface attack. Bolstered by Lobster into S tier as a combo. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Venom''': Able to punch above its weight with the EMP and win heavily in a group.&lt;br /&gt;
&lt;br /&gt;
'''Ogre''': The homing high alpha area damage make it quite strong and it's got fast top speed too.&lt;br /&gt;
&lt;br /&gt;
'''Mace''': Longer range, accuracy, and tankiness make it a premium unit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Reaver''': Kills stuff, it just works.&lt;br /&gt;
&lt;br /&gt;
'''Archer''': Probably good but overshadowed by Scallop.&lt;br /&gt;
&lt;br /&gt;
'''Redback''': Vulnerable to being run down on its own. Compared to Mace it's just worse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Ripper''': Not good solo; pairs well with itself, but becomes quite expensive by doing so.&lt;br /&gt;
&lt;br /&gt;
'''Scallop''': Without lobster, it's bad on surface due to inaccuracy, but wins in the water due to dual fire mode.&lt;br /&gt;
&lt;br /&gt;
'''Bolas''': Just a few in supplement to direct damage units.&lt;br /&gt;
&lt;br /&gt;
'''Claymore''': Just a few in supplment to the mace, but does work on submarine units&lt;br /&gt;
&lt;br /&gt;
'''Outlaw''': Slow in multiple ways and it is good for area control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dante''': Slow, and is fairly fragile for the price.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scouts ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Flea''': And it even shoots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dirtbag''': Hell in a box. Disruptive and jumps. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dart''': Even more speed for the fastest factory, and just a bit of Slow to turn raider fights, but otherwise it's too fragile to live.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Puppy''': Has some niche uses, like scooping up reclaim and becoming a missile.&lt;br /&gt;
&lt;br /&gt;
== Skirmishers and Fire Support ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Scalpel''': High accuracy and high damage.&lt;br /&gt;
&lt;br /&gt;
'''Felon''': Unlimited power, rides the fine line between life and death.&lt;br /&gt;
&lt;br /&gt;
'''Crab''': It's short artillery on spider legs, it can go anywhere and hits like a truck. Also, it's nearly invincible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Buoy''': Tanky and high damage, but slow, the very amphbot doctrime.&lt;br /&gt;
&lt;br /&gt;
'''Fencer''': Strong when massed, but fragile.&lt;br /&gt;
&lt;br /&gt;
'''Recluse''': Strong when massed, but fragile.&lt;br /&gt;
&lt;br /&gt;
'''Moderator''': High damage and accuracy like felon, but fragile.&lt;br /&gt;
&lt;br /&gt;
'''Bulkhead''': It's short artillery on legs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Rogue''': Extra rockets that miss moving targets, but can hit slow ones and the broadside of a barn.&lt;br /&gt;
&lt;br /&gt;
'''Dominatrix''': Do you like to gamble? An All-in type of unit. Stronger in groups but very fragile.&lt;br /&gt;
&lt;br /&gt;
'''Phantom''': One shots light units and buildings, very fragile. Prone to being run over.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Ronin''': If a unit had genders the Ronin would be a miss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assaults ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Minotaur''': Tanky and strong&lt;br /&gt;
&lt;br /&gt;
'''Cyclops''': Very tanky and strong&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Thug''': Simple and works.&lt;br /&gt;
&lt;br /&gt;
'''Jugglenaut''': Causes chaos, and a bit of damage on the side.&lt;br /&gt;
&lt;br /&gt;
'''Halberd''': Mobile sandbag, and can shoot bag.&lt;br /&gt;
&lt;br /&gt;
'''Knight''': A light assault unit, flexible as cloakbots are.&lt;br /&gt;
&lt;br /&gt;
'''Grizzly''': Pretty expensive and more of a seige unit than direct assault.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Jack''': A threat when spotted, but has trouble being more than that. Better when sent through space with Newton Turrets&lt;br /&gt;
&lt;br /&gt;
'''Ravager''': A combination of speed and tankiness, but not impressive at the latter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hermit''': Unimpressive in any respect. It's faster at advancing than the crab, and tankier than the Redback.&lt;br /&gt;
&lt;br /&gt;
== Artillery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lance''': One of the several Delete buttons, and one of the cheapest. High Alpha and fairly long range, and near perfect accuracy.&lt;br /&gt;
&lt;br /&gt;
'''Merlin''': Best in class area destruction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Firewalker''': Best in class area denial.&lt;br /&gt;
&lt;br /&gt;
'''Racketeer''': No damage and doesn't prevent escape, but it's reliable and effective at disarming just about everything.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Sling''': For the low price of 100 metal, can't ask for that much more. It is the entry-level artillery unit.&lt;br /&gt;
&lt;br /&gt;
'''Impaler''': Long range and fairly high damage, but unfortunately only against stationary targets. Decently tanky though for an artillery unit.&lt;br /&gt;
&lt;br /&gt;
'''Emissary''': High damage in a basic package.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tremor''': Somewhat useful against shields, but mostly it's an expensive downgrade to firewalker.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Badger''': Can be used to look a bit scary and slow an army, but doesn't stop anything at all. Niche use for scouting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Anti-Heavy and Bombs ==&lt;br /&gt;
I think these all do their niche well.&lt;br /&gt;
&lt;br /&gt;
'''Scorpion''': And it can be used as a regular skirmisher too and &amp;quot;light for a strider assault&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Widow''': 8000 stun. 30s stun. Nice.&lt;br /&gt;
&lt;br /&gt;
'''Snitch''': Works.&lt;br /&gt;
&lt;br /&gt;
'''Imp''': Works.&lt;br /&gt;
&lt;br /&gt;
'''Ultimatum''': It's more of a superpowered Scythe.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Limpet''': Works.&lt;br /&gt;
&lt;br /&gt;
'''Skuttle''': Expensive but fun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Support and Utility ==&lt;br /&gt;
Since they all do vastly different things, it's more of a &amp;quot;How impactful is this unit expected to be?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lobster''': Meta-defining.&lt;br /&gt;
&lt;br /&gt;
'''Iris''': Meta-defining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Placeholder''': Powerful against short ranged units, or heavier units as a pseudo-EMP.&lt;br /&gt;
&lt;br /&gt;
'''Aspis''': Mobile shield, what more can one ask for?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hercules''': Steal commanders and move striders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Charon''': Air drops units, theoretically two way. Requiring a gunship plant to be built makes it quite expensive&lt;br /&gt;
&lt;br /&gt;
'''Djinn''': Can be powerful, but usually doesn't matter until late game.&lt;br /&gt;
&lt;br /&gt;
== Planes ==&lt;br /&gt;
A factory, tierlisting... against its unique units with entirely different functions?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Swift''': Cheap and provides vision and speed, the first response to opponent aerial action.&lt;br /&gt;
&lt;br /&gt;
'''Thunderbird''': Suicidally risky, but the amount of impact damage that this does is worth the price tag, especially if it survives.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Likho''': Use when there's almost too much AA.&lt;br /&gt;
&lt;br /&gt;
'''Owl''': Knowledge is power, just have a few of these to see further. Quite fragile even on 99% retreat.&lt;br /&gt;
&lt;br /&gt;
'''Sparrow''': Denial of Knowledge of also power, but requires opponent to be able to make some use of knowledge in the first place. Also scouts.&lt;br /&gt;
&lt;br /&gt;
'''Phoenix''': The inexpensive AOE bomber option, being more expensive and fragile than the single target bombers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Raptor''': Air superiority.&lt;br /&gt;
&lt;br /&gt;
'''Raven''': Most single target damage per metal, but riskier to use. Cheapest way to snipe a Commander.&lt;br /&gt;
&lt;br /&gt;
'''Magpie''': Cheap to build, expensive to maintain, but reliable at doing damage. Keep them alive for longer for maximum effect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Odin''': Theoretically very powerful for both offense and defense, hard to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gunships ==&lt;br /&gt;
A factory, tierlisting... against its unique units with entirely different functions?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Revenant''': Tanky and fairly high damage burst.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Trident''': Giant AA Pickets in the sky. Does its job.&lt;br /&gt;
&lt;br /&gt;
'''Blastwing''': Does its job.&lt;br /&gt;
&lt;br /&gt;
'''Harpy''': A bit lower damage than expected, a lot more slow than expected. The low kill damage makes it more flimsy to enemy reinforcements&lt;br /&gt;
&lt;br /&gt;
'''Gnat''': Does its job.&lt;br /&gt;
&lt;br /&gt;
'''Nimbus''': A close artillery unit, sometimes firing out of sight. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Krow''': Game ender, but usually not a game winner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;'''F Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Locust''': It seems to do nothing but it does it fast.&lt;br /&gt;
&lt;br /&gt;
= Anti-Air (mobile and static) =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Angler''': Submarine AA that also has high burst.&lt;br /&gt;
&lt;br /&gt;
'''Ettin''': Extremely effective Effects. Excellente en groupe.&lt;br /&gt;
&lt;br /&gt;
'''Flail''': High burst AA.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Chainsaw''': Expensive but kills things at range.&lt;br /&gt;
&lt;br /&gt;
'''Thresher''': Similar to Ettin, but not mobile. It can be built on hills, though.&lt;br /&gt;
&lt;br /&gt;
'''Razor''': Cheap to spam, but only kills gunships and deep dive planes.&lt;br /&gt;
&lt;br /&gt;
'''Hacksaw''': Cheap to spam, but the short range and long reload means more will have to be spammed for good coverage.&lt;br /&gt;
&lt;br /&gt;
'''Vandal''': Works.&lt;br /&gt;
'''Crasher''': Works.&lt;br /&gt;
'''Tarantula''': Works.&lt;br /&gt;
'''Toad''': Expensive and works.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Artemis''': Ends the AA game until it gets siloed or bombed.&lt;br /&gt;
&lt;br /&gt;
'''Gremlin''': It's better at a scouting than killing stuff, really.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Other Static Defences =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lotus''': Lotus &amp;quot;Static Defense&amp;quot; Turret. Spammable&lt;br /&gt;
&lt;br /&gt;
'''Stinger''': Excellent burst and longer ranged than everything below its weight class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Gauss''': A sandbag that can shoot back when it wants to, but doesn't really kill anything above raiders unless the attacker is dumb.&lt;br /&gt;
&lt;br /&gt;
'''Picket''': Does its job.&lt;br /&gt;
&lt;br /&gt;
'''Faraday''': Standard issue crowd control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Newton''': Use the force, Luke! A specialist turret.&lt;br /&gt;
&lt;br /&gt;
'''Stardust''': Probably underused, but it feels bad.&lt;br /&gt;
&lt;br /&gt;
'''Cerberus''': Fragile but does a lot of damage.&lt;br /&gt;
&lt;br /&gt;
'''Lucifer''': Expensive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Desolator''': It can be funny if it's raised up high. It's at an awkward point of requiring energy and high metal cost, but still vulnerable to basic artillery attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Tactical Missiles =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Eos''': Poster girl of lots of damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Shockley''': Does its job really, really well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Inferno''': Does its job.&lt;br /&gt;
&lt;br /&gt;
'''Zeno''': Probably underused.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Quake''': It's still bad even for its use case.&lt;br /&gt;
&lt;br /&gt;
= Endgame =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Trinity''': Wipe a quarter to half the map off the face of the game. Forces opponent to spend a ton of metal too.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Paladin''': Mobile laser artillery, and it has tons of crowd control.&lt;br /&gt;
&lt;br /&gt;
'''Zenith''': Very cool and pretty strong.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Bertha''': Artillery.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Detriment''': For the cost you could do something better.&lt;br /&gt;
&lt;br /&gt;
'''Starlight''': The pinnacle of superweapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Disco Rave Party''': Too fragile to live, too low impact to be worth building.&lt;br /&gt;
&lt;br /&gt;
== Water maps ==&lt;br /&gt;
&lt;br /&gt;
Assume any water-capable unit not mentioned here has the same rating as it would on land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Conch''': Invisible to radar is nice.&lt;br /&gt;
&lt;br /&gt;
'''Siren''': Very tanky.&lt;br /&gt;
&lt;br /&gt;
'''Seawolf''': Does its job really well. Just a bit fragile for the price.&lt;br /&gt;
&lt;br /&gt;
'''Scylla''': Impact unlimited.&lt;br /&gt;
&lt;br /&gt;
'''Urchin''': Cheap and effective.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hunter''': Cheap and raiding.&lt;br /&gt;
&lt;br /&gt;
'''Corsair''': Pairs well with Siren.&lt;br /&gt;
&lt;br /&gt;
'''Zephyr''': Pretty good AA&lt;br /&gt;
&lt;br /&gt;
'''Duck''': Cheap, but try to avoid fights.&lt;br /&gt;
&lt;br /&gt;
'''Claymore''': &lt;br /&gt;
&lt;br /&gt;
'''Reef''': High potential.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Envoy''': Expensive and fragile.&lt;br /&gt;
&lt;br /&gt;
'''Shogun''': Expensive and fragile.&lt;br /&gt;
&lt;br /&gt;
'''Mariner''': Basic building ship.&lt;br /&gt;
&lt;br /&gt;
'''Mistral''': A few can be good, but too fragile to mass&lt;br /&gt;
&lt;br /&gt;
'''Detriment''': Wins, but for 21k a lot of winning can be done.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Cutter''': Niche uses.&lt;br /&gt;
&lt;br /&gt;
== Appendix: Commander Weapons ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Machine Gun''':&lt;br /&gt;
&lt;br /&gt;
'''Disintegrator''':&lt;br /&gt;
&lt;br /&gt;
'''Lightning Rifle''':&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Disruptor Bomb''':&lt;br /&gt;
&lt;br /&gt;
'''Beam Laser''': &lt;br /&gt;
&lt;br /&gt;
'''Light Particle Beam''':&lt;br /&gt;
&lt;br /&gt;
'''Multistunner''':&lt;br /&gt;
&lt;br /&gt;
'''Riot Cannon'''&lt;br /&gt;
&lt;br /&gt;
'''Flamethrower''':&lt;br /&gt;
&lt;br /&gt;
'''Cluster Bomb''':&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Shotgun''':&lt;br /&gt;
&lt;br /&gt;
'''Rocket Launcher'''&lt;br /&gt;
&lt;br /&gt;
'''Shock Rifle''':&lt;br /&gt;
&lt;br /&gt;
'''Concussion Shell''':&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Heavy Particle Beam''': Weak for a level 4 weapon&lt;br /&gt;
&lt;br /&gt;
'''SLAM''':&lt;br /&gt;
&lt;br /&gt;
'''Heat Ray''':&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;'''F Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hellfire Grenade''':&lt;br /&gt;
&lt;br /&gt;
'''Missile Launcher''':&lt;/div&gt;</summary>
		<author><name>Astraltor</name></author>
		
	</entry>
	<entry>
		<id>http://test.zero-k.info/mediawiki/index.php?title=User:Astraltor/UnitTierList&amp;diff=10310</id>
		<title>User:Astraltor/UnitTierList</title>
		<link rel="alternate" type="text/html" href="http://test.zero-k.info/mediawiki/index.php?title=User:Astraltor/UnitTierList&amp;diff=10310"/>
		<updated>2025-12-23T22:02:23Z</updated>

		<summary type="html">&lt;p&gt;Astraltor: /* Scouts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updated for 1.13.12.0, December 2025&lt;br /&gt;
&lt;br /&gt;
== Preface ==&lt;br /&gt;
As of this writing, I'm merely 2000 1v1 matchmaking elo, started playing 2 months ago, PVP about 1 month ago, and have less than 50 PVP matches under my belt, perhaps about half of them matchmaking 1v1 and half of them Teams All Welcome. Taking some osmosis in from reading higher rated players chatter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;: Superior to the other units in its category and in some way exceptional into other considerations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;: An excellent choice, the unit is great at what it does.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;: A standard choice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;: A below par choice. It has some drawbacks that I would prefer not to build it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;: A poor unit. I would not want to build this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;'''F Tier'''&amp;lt;/span&amp;gt;: A losing choice unit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#666&amp;quot;&amp;gt;'''Unclassifiable'''&amp;lt;/span&amp;gt;: Too weird or specialized to give a sensible grade&lt;br /&gt;
&lt;br /&gt;
Ratings are for my experience. #nofilter #truth #real&lt;br /&gt;
&lt;br /&gt;
Page base format taken from [[User:Aquanim/UnitTierList]]&lt;br /&gt;
&lt;br /&gt;
== Constructors ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Convict''': With personal Shield and Shield Link, the defensive boost for other units and buildings makes this like a tiny tiny funnelweb. That Lotus suddenly has a 900 HP shield!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Welder''': The constructor that shoots back and is a brick, it is well to bring into the frontlines, and just as well, because tanks need them.&lt;br /&gt;
&lt;br /&gt;
'''Constable''': The Jump ability and slow gun are quite handy.&lt;br /&gt;
&lt;br /&gt;
'''Conjurer''': The jammer makes it quite handy in an invisible way, and the cloak and cloak field makes it literally invisible for niche uses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Quill''': Faster than others, I suppose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Weaver''': The Radar is questionably useful since constructors are mostly used for constructing. But I guess if one were to use it as a dedicated mobile radar unit? for a spot where the weaver can be without building a radar building?&lt;br /&gt;
&lt;br /&gt;
'''Mason''': Basic building brick.&lt;br /&gt;
&lt;br /&gt;
'''Conch''': It can turn into a brick?&lt;br /&gt;
&lt;br /&gt;
'''Crane''': Go build far far away!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;'''F Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Wasp''': I don't like it. Twice the price of a caretaker, and just slightly faster.&lt;br /&gt;
&lt;br /&gt;
=== Strider Constructors ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Funnelweb''': Declaration of escalation. Shield time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#666&amp;quot;&amp;gt;'''C'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Athena''': It takes so long to rez things with this and has to be defended from AA and ones own reclaimers that the ability, while economically sound, is difficult to pull off.&lt;br /&gt;
&lt;br /&gt;
== Commanders ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Strike''': Starting with jammer is great for offense and defense.&lt;br /&gt;
&lt;br /&gt;
'''Recon''': The Jump ability is playmaking.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Engineer''': Maybe the blueprinting could be used for getting units in the frontline fast and funny? I haven't used it much.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Guardian''': The drones can be annoying if levelled up, but it's also a beacon of the commander's location and goes down like any others despite its HP.&lt;br /&gt;
&lt;br /&gt;
== Raiders ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Glaive''': The Raider all other raiders wish they could be. High DPS, inexpensive, and HP regen to do it again. The HP is just slightly low enough that it can be easily lost.&lt;br /&gt;
&lt;br /&gt;
'''Kodachi''': This gives area control and some aoe damage&lt;br /&gt;
&lt;br /&gt;
'''Dagger''': High alpha damage combined with speed makes it an excellent unit to micro. And piercing is a bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Bandit''': It just works.&lt;br /&gt;
&lt;br /&gt;
'''Scorcher''': High single target DPS and fast.&lt;br /&gt;
&lt;br /&gt;
'''Pyro''': Half riot half raider, and half the damage. Very bad if it gets into a base with its high aoe. Loses to lotus and everything, really.&lt;br /&gt;
&lt;br /&gt;
'''Scythe''': Is this a raider? It gets killed by other raiders, but it certainly does damage against things that don't hit back.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Blitz''': Used specifically to control the battle. Low damage makes it poor at actually killing stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Duck''': Quack.&lt;br /&gt;
&lt;br /&gt;
== Riot / Escort ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Scallop''' (With Lobster): High damage and can double time water and surface attack. Bolstered by Lobster into S tier as a combo. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Venom''': Able to punch above its weight with the EMP and win heavily in a group.&lt;br /&gt;
&lt;br /&gt;
'''Ogre''': The homing high alpha area damage make it quite strong and it's got fast top speed too.&lt;br /&gt;
&lt;br /&gt;
'''Mace''': Longer range, accuracy, and tankiness make it a premium unit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Reaver''': Kills stuff, it just works.&lt;br /&gt;
&lt;br /&gt;
'''Archer''': Probably good but overshadowed by Scallop.&lt;br /&gt;
&lt;br /&gt;
'''Redback''': Vulnerable to being run down on its own. Compared to Mace it's just worse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Ripper''': Not good solo; pairs well with itself, but becomes quite expensive by doing so.&lt;br /&gt;
&lt;br /&gt;
'''Scallop''': Without lobster, it's bad on surface due to inaccuracy, but wins in the water due to dual fire mode.&lt;br /&gt;
&lt;br /&gt;
'''Bolas''': Just a few in supplement to direct damage units.&lt;br /&gt;
&lt;br /&gt;
'''Claymore''': Just a few in supplment to the mace, but does work on submarine units&lt;br /&gt;
&lt;br /&gt;
'''Outlaw''': Slow in multiple ways and it is good for area control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dante''': Slow, and is fairly fragile for the price.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scouts ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Flea''': And it even shoots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dirtbag''': Hell in a box. Disruptive and jumps. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dart''': Even more speed for the fastest factory, and just a bit of Slow to turn raider fights, but otherwise it's too fragile to live.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Puppy''': Has some niche uses, like scooping up reclaim and becoming a missile.&lt;br /&gt;
&lt;br /&gt;
== Skirmishers and Fire Support ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Scalpel''': High accuracy and high damage.&lt;br /&gt;
&lt;br /&gt;
'''Felon''': Unlimited power, rides the fine line between life and death.&lt;br /&gt;
&lt;br /&gt;
'''Crab''': It's short artillery on spider legs, it can go anywhere and hits like a truck. Also, it's nearly invincible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Buoy''': Tanky and high damage, but slow, the very amphbot doctrime.&lt;br /&gt;
&lt;br /&gt;
'''Fencer''': Strong when massed, but fragile.&lt;br /&gt;
&lt;br /&gt;
'''Recluse''': Strong when massed, but fragile.&lt;br /&gt;
&lt;br /&gt;
'''Moderator''': High damage and accuracy like felon, but fragile.&lt;br /&gt;
&lt;br /&gt;
'''Bulkhead''': It's short artillery on legs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Rogue''': Extra rockets that miss moving targets, but can hit slow ones and the broadside of a barn.&lt;br /&gt;
&lt;br /&gt;
'''Dominatrix''': Do you like to gamble? An All-in type of unit. Stronger in groups but very fragile.&lt;br /&gt;
&lt;br /&gt;
'''Phantom''': One shots light units and buildings, very fragile. Prone to being run over.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Ronin''': If a unit had genders the Ronin would be a miss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assaults ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Minotaur''': Tanky and strong&lt;br /&gt;
&lt;br /&gt;
'''Cyclops''': Very tanky and strong&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Thug''': Simple and works.&lt;br /&gt;
&lt;br /&gt;
'''Jugglenaut''': Causes chaos, and a bit of damage on the side.&lt;br /&gt;
&lt;br /&gt;
'''Halberd''': Mobile sandbag, and can shoot bag.&lt;br /&gt;
&lt;br /&gt;
'''Knight''': A light assault unit, flexible as cloakbots are.&lt;br /&gt;
&lt;br /&gt;
'''Grizzly''': Pretty expensive and more of a seige unit than direct assault.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Jack''': A threat when spotted, but has trouble being more than that. Better when sent through space with Newton Turrets&lt;br /&gt;
&lt;br /&gt;
'''Ravager''': A combination of speed and tankiness, but not impressive at the latter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hermit''': Unimpressive in any respect. It's faster at advancing than the crab, and tankier than the Redback.&lt;br /&gt;
&lt;br /&gt;
== Artillery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lance''': One of the several Delete buttons, and one of the cheapest. High Alpha and fairly long range, and near perfect accuracy.&lt;br /&gt;
&lt;br /&gt;
'''Merlin''': Best in class area destruction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Firewalker''': Best in class area denial.&lt;br /&gt;
&lt;br /&gt;
'''Racketeer''': No damage and doesn't prevent escape, but it's reliable and effective at disarming just about everything.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Sling''': For the low price of 100 metal, can't ask for that much more. It is the entry-level artillery unit.&lt;br /&gt;
&lt;br /&gt;
'''Impaler''': Long range and fairly high damage, but unfortunately only against stationary targets. Decently tanky though for an artillery unit.&lt;br /&gt;
&lt;br /&gt;
'''Emissary''': High damage in a basic package.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tremor''': Somewhat useful against shields, but mostly it's an expensive downgrade to firewalker.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Badger''': Can be used to look a bit scary and slow an army, but doesn't stop anything at all. Niche use for scouting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Anti-Heavy and Bombs ==&lt;br /&gt;
I think these all do their niche well.&lt;br /&gt;
&lt;br /&gt;
'''Scorpion''': And it can be used as a regular skirmisher too and &amp;quot;light for a strider assault&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Widow''': 8000 stun. 30s stun. Nice.&lt;br /&gt;
&lt;br /&gt;
'''Snitch''': Works.&lt;br /&gt;
&lt;br /&gt;
'''Imp''': Works.&lt;br /&gt;
&lt;br /&gt;
'''Ultimatum''': It's more of a superpowered Scythe.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Limpet''': Works.&lt;br /&gt;
&lt;br /&gt;
'''Skuttle''': Expensive but fun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Support and Utility ==&lt;br /&gt;
Since they all do vastly different things, it's more of a &amp;quot;How impactful is this unit expected to be?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lobster''': Meta-defining.&lt;br /&gt;
&lt;br /&gt;
'''Iris''': Meta-defining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Placeholder''': Powerful against short ranged units, or heavier units as a pseudo-EMP.&lt;br /&gt;
&lt;br /&gt;
'''Aspis''': Mobile shield, what more can one ask for?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hercules''': Steal commanders and move striders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Charon''': Air drops units, theoretically two way. Requiring a gunship plant to be built makes it quite expensive&lt;br /&gt;
&lt;br /&gt;
'''Djinn''': Can be powerful, but usually doesn't matter until late game.&lt;br /&gt;
&lt;br /&gt;
== Planes ==&lt;br /&gt;
A factory, tierlisting... against its unique units with entirely different functions?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Swift''': Cheap and provides vision and speed, the first response to opponent aerial action.&lt;br /&gt;
&lt;br /&gt;
'''Thunderbird''': Suicidally risky, but the amount of impact damage that this does is worth the price tag, especially if it survives.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Likho''': Use when there's almost too much AA.&lt;br /&gt;
&lt;br /&gt;
'''Owl''': Knowledge is power, just have a few of these to see further. Quite fragile even on 99% retreat.&lt;br /&gt;
&lt;br /&gt;
'''Sparrow''': Denial of Knowledge of also power, but requires opponent to be able to make some use of knowledge in the first place. Also scouts.&lt;br /&gt;
&lt;br /&gt;
'''Phoenix''': The inexpensive AOE bomber option, being more expensive and fragile than the single target bombers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Raptor''': Air superiority.&lt;br /&gt;
&lt;br /&gt;
'''Raven''': Most single target damage per metal, but riskier to use. Cheapest way to snipe a Commander.&lt;br /&gt;
&lt;br /&gt;
'''Magpie''': Cheap to build, expensive to maintain, but reliable at doing damage. Keep them alive for longer for maximum effect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Odin''': Theoretically very powerful for both offense and defense, hard to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gunships ==&lt;br /&gt;
A factory, tierlisting... against its unique units with entirely different functions?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Revenant''': Tanky and fairly high damage burst.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Trident''': Giant AA Pickets in the sky. Does its job.&lt;br /&gt;
&lt;br /&gt;
'''Blastwing''': Does its job.&lt;br /&gt;
&lt;br /&gt;
'''Harpy''': A bit lower damage than expected, a lot more slow than expected. The low kill damage makes it more flimsy to enemy reinforcements&lt;br /&gt;
&lt;br /&gt;
'''Gnat''': Does its job.&lt;br /&gt;
&lt;br /&gt;
'''Nimbus''': A close artillery unit, sometimes firing out of sight. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Krow''': Game ender, but usually not a game winner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;'''F Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Locust''': It seems to do nothing but it does it fast.&lt;br /&gt;
&lt;br /&gt;
= Anti-Air (mobile and static) =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Angler''': Submarine AA that also has high burst.&lt;br /&gt;
&lt;br /&gt;
'''Ettin''': Extremely effective Effects. Excellente en groupe.&lt;br /&gt;
&lt;br /&gt;
'''Flail''': High burst AA.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Chainsaw''': Expensive but kills things at range.&lt;br /&gt;
&lt;br /&gt;
'''Thresher''': Similar to Ettin, but not mobile. It can be built on hills, though.&lt;br /&gt;
&lt;br /&gt;
'''Razor''': Cheap to spam, but only kills gunships and deep dive planes.&lt;br /&gt;
&lt;br /&gt;
'''Hacksaw''': Cheap to spam, but the short range and long reload means more will have to be spammed for good coverage.&lt;br /&gt;
&lt;br /&gt;
'''Vandal''': Works.&lt;br /&gt;
'''Crasher''': Works.&lt;br /&gt;
'''Tarantula''': Works.&lt;br /&gt;
'''Toad''': Expensive and works.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Artemis''': Ends the AA game until it gets siloed or bombed.&lt;br /&gt;
&lt;br /&gt;
'''Gremlin''': It's better at a scouting than killing stuff, really.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Other Static Defences =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lotus''': Lotus &amp;quot;Static Defense&amp;quot; Turret. Spammable&lt;br /&gt;
&lt;br /&gt;
'''Stinger''': Excellent burst and longer ranged than everything below its weight class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Gauss''': A sandbag that can shoot back when it wants to, but doesn't really kill anything above raiders unless the attacker is dumb.&lt;br /&gt;
&lt;br /&gt;
'''Picket''': Does its job.&lt;br /&gt;
&lt;br /&gt;
'''Faraday''': Standard issue crowd control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Newton''': Use the force, Luke! A specialist turret.&lt;br /&gt;
&lt;br /&gt;
'''Stardust''': Probably underused, but it feels bad.&lt;br /&gt;
&lt;br /&gt;
'''Cerberus''': Fragile but does a lot of damage.&lt;br /&gt;
&lt;br /&gt;
'''Lucifer''': Expensive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Desolator''': It can be funny if it's raised up high. It's at an awkward point of requiring energy and high metal cost, but still vulnerable to basic artillery attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Tactical Missiles =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Eos''': Poster girl of lots of damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Shockley''': Does its job really, really well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Inferno''': Does its job.&lt;br /&gt;
&lt;br /&gt;
'''Zeno''': Probably underused.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Quake''': It's still bad even for its use case.&lt;br /&gt;
&lt;br /&gt;
= Endgame =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Trinity''': Wipe a quarter to half the map off the face of the game. Forces opponent to spend a ton of metal too.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Paladin''': Mobile laser artillery, and it has tons of crowd control.&lt;br /&gt;
&lt;br /&gt;
'''Zenith''': Very cool and pretty strong.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Bertha''': Artillery.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Detriment''': For the cost you could do something better.&lt;br /&gt;
&lt;br /&gt;
'''Starlight''': The pinnacle of superweapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Disco Rave Party''': Too fragile to live, too low impact to be worth building.&lt;br /&gt;
&lt;br /&gt;
== Water maps ==&lt;br /&gt;
&lt;br /&gt;
Assume any water-capable unit not mentioned here has the same rating as it would on land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Conch''': Invisible to radar is nice.&lt;br /&gt;
&lt;br /&gt;
'''Siren''': Very tanky.&lt;br /&gt;
&lt;br /&gt;
'''Seawolf''': Does its job really well. Just a bit fragile for the price.&lt;br /&gt;
&lt;br /&gt;
'''Scylla''': Impact unlimited.&lt;br /&gt;
&lt;br /&gt;
'''Urchin''': Cheap and effective.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hunter''': Cheap and raiding.&lt;br /&gt;
&lt;br /&gt;
'''Corsair''': Pairs well with Siren.&lt;br /&gt;
&lt;br /&gt;
'''Zephyr''': Pretty good AA&lt;br /&gt;
&lt;br /&gt;
'''Duck''': Cheap, but try to avoid fights.&lt;br /&gt;
&lt;br /&gt;
'''Claymore''': &lt;br /&gt;
&lt;br /&gt;
'''Reef''': High potential.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Envoy''': Expensive and fragile.&lt;br /&gt;
&lt;br /&gt;
'''Shogun''': Expensive and fragile.&lt;br /&gt;
&lt;br /&gt;
'''Mariner''': Basic building ship.&lt;br /&gt;
&lt;br /&gt;
'''Mistral''': A few can be good, but too fragile to mass&lt;br /&gt;
&lt;br /&gt;
'''Detriment''': Wins, but for 21k a lot of winning can be done.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Cutter''': Niche uses.&lt;br /&gt;
&lt;br /&gt;
== Appendix: Commander Weapons ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Machine Gun''':&lt;br /&gt;
&lt;br /&gt;
'''Disintegrator''':&lt;br /&gt;
&lt;br /&gt;
'''Lightning Rifle''':&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Disruptor Bomb''':&lt;br /&gt;
&lt;br /&gt;
'''Beam Laser''': &lt;br /&gt;
&lt;br /&gt;
'''Light Particle Beam''':&lt;br /&gt;
&lt;br /&gt;
'''Multistunner''':&lt;br /&gt;
&lt;br /&gt;
'''Riot Cannon'''&lt;br /&gt;
&lt;br /&gt;
'''Flamethrower''':&lt;br /&gt;
&lt;br /&gt;
'''Cluster Bomb''':&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Shotgun''':&lt;br /&gt;
&lt;br /&gt;
'''Rocket Launcher'''&lt;br /&gt;
&lt;br /&gt;
'''Shock Rifle''':&lt;br /&gt;
&lt;br /&gt;
'''Concussion Shell''':&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Heavy Particle Beam''': Weak for a level 4 weapon&lt;br /&gt;
&lt;br /&gt;
'''SLAM''':&lt;br /&gt;
&lt;br /&gt;
'''Heat Ray''':&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;'''F Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hellfire Grenade''':&lt;br /&gt;
&lt;br /&gt;
'''Missile Launcher''':&lt;/div&gt;</summary>
		<author><name>Astraltor</name></author>
		
	</entry>
	<entry>
		<id>http://test.zero-k.info/mediawiki/index.php?title=User:Astraltor/UnitTierList&amp;diff=10309</id>
		<title>User:Astraltor/UnitTierList</title>
		<link rel="alternate" type="text/html" href="http://test.zero-k.info/mediawiki/index.php?title=User:Astraltor/UnitTierList&amp;diff=10309"/>
		<updated>2025-12-23T22:02:07Z</updated>

		<summary type="html">&lt;p&gt;Astraltor: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updated for 1.13.12.0, December 2025&lt;br /&gt;
&lt;br /&gt;
== Preface ==&lt;br /&gt;
As of this writing, I'm merely 2000 1v1 matchmaking elo, started playing 2 months ago, PVP about 1 month ago, and have less than 50 PVP matches under my belt, perhaps about half of them matchmaking 1v1 and half of them Teams All Welcome. Taking some osmosis in from reading higher rated players chatter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;: Superior to the other units in its category and in some way exceptional into other considerations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;: An excellent choice, the unit is great at what it does.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;: A standard choice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;: A below par choice. It has some drawbacks that I would prefer not to build it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;: A poor unit. I would not want to build this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;'''F Tier'''&amp;lt;/span&amp;gt;: A losing choice unit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#666&amp;quot;&amp;gt;'''Unclassifiable'''&amp;lt;/span&amp;gt;: Too weird or specialized to give a sensible grade&lt;br /&gt;
&lt;br /&gt;
Ratings are for my experience. #nofilter #truth #real&lt;br /&gt;
&lt;br /&gt;
Page base format taken from [[User:Aquanim/UnitTierList]]&lt;br /&gt;
&lt;br /&gt;
== Constructors ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Convict''': With personal Shield and Shield Link, the defensive boost for other units and buildings makes this like a tiny tiny funnelweb. That Lotus suddenly has a 900 HP shield!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Welder''': The constructor that shoots back and is a brick, it is well to bring into the frontlines, and just as well, because tanks need them.&lt;br /&gt;
&lt;br /&gt;
'''Constable''': The Jump ability and slow gun are quite handy.&lt;br /&gt;
&lt;br /&gt;
'''Conjurer''': The jammer makes it quite handy in an invisible way, and the cloak and cloak field makes it literally invisible for niche uses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Quill''': Faster than others, I suppose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Weaver''': The Radar is questionably useful since constructors are mostly used for constructing. But I guess if one were to use it as a dedicated mobile radar unit? for a spot where the weaver can be without building a radar building?&lt;br /&gt;
&lt;br /&gt;
'''Mason''': Basic building brick.&lt;br /&gt;
&lt;br /&gt;
'''Conch''': It can turn into a brick?&lt;br /&gt;
&lt;br /&gt;
'''Crane''': Go build far far away!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;'''F Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Wasp''': I don't like it. Twice the price of a caretaker, and just slightly faster.&lt;br /&gt;
&lt;br /&gt;
=== Strider Constructors ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Funnelweb''': Declaration of escalation. Shield time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#666&amp;quot;&amp;gt;'''C'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Athena''': It takes so long to rez things with this and has to be defended from AA and ones own reclaimers that the ability, while economically sound, is difficult to pull off.&lt;br /&gt;
&lt;br /&gt;
== Commanders ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Strike''': Starting with jammer is great for offense and defense.&lt;br /&gt;
&lt;br /&gt;
'''Recon''': The Jump ability is playmaking.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Engineer''': Maybe the blueprinting could be used for getting units in the frontline fast and funny? I haven't used it much.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Guardian''': The drones can be annoying if levelled up, but it's also a beacon of the commander's location and goes down like any others despite its HP.&lt;br /&gt;
&lt;br /&gt;
== Raiders ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Glaive''': The Raider all other raiders wish they could be. High DPS, inexpensive, and HP regen to do it again. The HP is just slightly low enough that it can be easily lost.&lt;br /&gt;
&lt;br /&gt;
'''Kodachi''': This gives area control and some aoe damage&lt;br /&gt;
&lt;br /&gt;
'''Dagger''': High alpha damage combined with speed makes it an excellent unit to micro. And piercing is a bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Bandit''': It just works.&lt;br /&gt;
&lt;br /&gt;
'''Scorcher''': High single target DPS and fast.&lt;br /&gt;
&lt;br /&gt;
'''Pyro''': Half riot half raider, and half the damage. Very bad if it gets into a base with its high aoe. Loses to lotus and everything, really.&lt;br /&gt;
&lt;br /&gt;
'''Scythe''': Is this a raider? It gets killed by other raiders, but it certainly does damage against things that don't hit back.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Blitz''': Used specifically to control the battle. Low damage makes it poor at actually killing stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Duck''': Quack.&lt;br /&gt;
&lt;br /&gt;
== Riot / Escort ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Scallop''' (With Lobster): High damage and can double time water and surface attack. Bolstered by Lobster into S tier as a combo. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Venom''': Able to punch above its weight with the EMP and win heavily in a group.&lt;br /&gt;
&lt;br /&gt;
'''Ogre''': The homing high alpha area damage make it quite strong and it's got fast top speed too.&lt;br /&gt;
&lt;br /&gt;
'''Mace''': Longer range, accuracy, and tankiness make it a premium unit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Reaver''': Kills stuff, it just works.&lt;br /&gt;
&lt;br /&gt;
'''Archer''': Probably good but overshadowed by Scallop.&lt;br /&gt;
&lt;br /&gt;
'''Redback''': Vulnerable to being run down on its own. Compared to Mace it's just worse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Ripper''': Not good solo; pairs well with itself, but becomes quite expensive by doing so.&lt;br /&gt;
&lt;br /&gt;
'''Scallop''': Without lobster, it's bad on surface due to inaccuracy, but wins in the water due to dual fire mode.&lt;br /&gt;
&lt;br /&gt;
'''Bolas''': Just a few in supplement to direct damage units.&lt;br /&gt;
&lt;br /&gt;
'''Claymore''': Just a few in supplment to the mace, but does work on submarine units&lt;br /&gt;
&lt;br /&gt;
'''Outlaw''': Slow in multiple ways and it is good for area control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dante''': Slow, and is fairly fragile for the price.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scouts ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Flea''': And it even shoots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dirtbag''': Hell in a box. Disruptive and jumps. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dart''': Even more speed for the fastest factory, and just a bit of Slow to turn raider fights, but otherwise it's too fragile to live.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Puppy''': Has some niche uses, like scooping up reclaim and becoming a missile.&lt;br /&gt;
&lt;br /&gt;
== Skirmishers and Fire Support ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Scalpel''': High accuracy and high damage.&lt;br /&gt;
&lt;br /&gt;
'''Felon''': Unlimited power, rides the fine line between life and death.&lt;br /&gt;
&lt;br /&gt;
'''Crab''': It's short artillery on spider legs, it can go anywhere and hits like a truck. Also, it's nearly invincible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Buoy''': Tanky and high damage, but slow, the very amphbot doctrime.&lt;br /&gt;
&lt;br /&gt;
'''Fencer''': Strong when massed, but fragile.&lt;br /&gt;
&lt;br /&gt;
'''Recluse''': Strong when massed, but fragile.&lt;br /&gt;
&lt;br /&gt;
'''Moderator''': High damage and accuracy like felon, but fragile.&lt;br /&gt;
&lt;br /&gt;
'''Bulkhead''': It's short artillery on legs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Rogue''': Extra rockets that miss moving targets, but can hit slow ones and the broadside of a barn.&lt;br /&gt;
&lt;br /&gt;
'''Dominatrix''': Do you like to gamble? An All-in type of unit. Stronger in groups but very fragile.&lt;br /&gt;
&lt;br /&gt;
'''Phantom''': One shots light units and buildings, very fragile. Prone to being run over.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Ronin''': If a unit had genders the Ronin would be a miss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assaults ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Minotaur''': Tanky and strong&lt;br /&gt;
&lt;br /&gt;
'''Cyclops''': Very tanky and strong&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Thug''': Simple and works.&lt;br /&gt;
&lt;br /&gt;
'''Jugglenaut''': Causes chaos, and a bit of damage on the side.&lt;br /&gt;
&lt;br /&gt;
'''Halberd''': Mobile sandbag, and can shoot bag.&lt;br /&gt;
&lt;br /&gt;
'''Knight''': A light assault unit, flexible as cloakbots are.&lt;br /&gt;
&lt;br /&gt;
'''Grizzly''': Pretty expensive and more of a seige unit than direct assault.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Jack''': A threat when spotted, but has trouble being more than that. Better when sent through space with Newton Turrets&lt;br /&gt;
&lt;br /&gt;
'''Ravager''': A combination of speed and tankiness, but not impressive at the latter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hermit''': Unimpressive in any respect. It's faster at advancing than the crab, and tankier than the Redback.&lt;br /&gt;
&lt;br /&gt;
== Artillery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lance''': One of the several Delete buttons, and one of the cheapest. High Alpha and fairly long range, and near perfect accuracy.&lt;br /&gt;
&lt;br /&gt;
'''Merlin''': Best in class area destruction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Firewalker''': Best in class area denial.&lt;br /&gt;
&lt;br /&gt;
'''Racketeer''': No damage and doesn't prevent escape, but it's reliable and effective at disarming just about everything.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Sling''': For the low price of 100 metal, can't ask for that much more. It is the entry-level artillery unit.&lt;br /&gt;
&lt;br /&gt;
'''Impaler''': Long range and fairly high damage, but unfortunately only against stationary targets. Decently tanky though for an artillery unit.&lt;br /&gt;
&lt;br /&gt;
'''Emissary''': High damage in a basic package.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tremor''': Somewhat useful against shields, but mostly it's an expensive downgrade to firewalker.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Badger''': Can be used to look a bit scary and slow an army, but doesn't stop anything at all. Niche use for scouting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Anti-Heavy and Bombs ==&lt;br /&gt;
I think these all do their niche well.&lt;br /&gt;
&lt;br /&gt;
'''Scorpion''': And it can be used as a regular skirmisher too and &amp;quot;light for a strider assault&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Widow''': 8000 stun. 30s stun. Nice.&lt;br /&gt;
&lt;br /&gt;
'''Snitch''': Works.&lt;br /&gt;
&lt;br /&gt;
'''Imp''': Works.&lt;br /&gt;
&lt;br /&gt;
'''Ultimatum''': It's more of a superpowered Scythe.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Limpet''': Works.&lt;br /&gt;
&lt;br /&gt;
'''Skuttle''': Expensive but fun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Support and Utility ==&lt;br /&gt;
Since they all do vastly different things, it's more of a &amp;quot;How impactful is this unit expected to be?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lobster''': Meta-defining.&lt;br /&gt;
&lt;br /&gt;
'''Iris''': Meta-defining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Placeholder''': Powerful against short ranged units, or heavier units as a pseudo-EMP.&lt;br /&gt;
&lt;br /&gt;
'''Aspis''': Mobile shield, what more can one ask for?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hercules''': Steal commanders and move striders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Charon''': Air drops units, theoretically two way. Requiring a gunship plant to be built makes it quite expensive&lt;br /&gt;
&lt;br /&gt;
'''Djinn''': Can be powerful, but usually doesn't matter until late game.&lt;br /&gt;
&lt;br /&gt;
== Planes ==&lt;br /&gt;
A factory, tierlisting... against its unique units with entirely different functions?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Swift''': Cheap and provides vision and speed, the first response to opponent aerial action.&lt;br /&gt;
&lt;br /&gt;
'''Thunderbird''': Suicidally risky, but the amount of impact damage that this does is worth the price tag, especially if it survives.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Likho''': Use when there's almost too much AA.&lt;br /&gt;
&lt;br /&gt;
'''Owl''': Knowledge is power, just have a few of these to see further. Quite fragile even on 99% retreat.&lt;br /&gt;
&lt;br /&gt;
'''Sparrow''': Denial of Knowledge of also power, but requires opponent to be able to make some use of knowledge in the first place. Also scouts.&lt;br /&gt;
&lt;br /&gt;
'''Phoenix''': The inexpensive AOE bomber option, being more expensive and fragile than the single target bombers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Raptor''': Air superiority.&lt;br /&gt;
&lt;br /&gt;
'''Raven''': Most single target damage per metal, but riskier to use. Cheapest way to snipe a Commander.&lt;br /&gt;
&lt;br /&gt;
'''Magpie''': Cheap to build, expensive to maintain, but reliable at doing damage. Keep them alive for longer for maximum effect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Odin''': Theoretically very powerful for both offense and defense, hard to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gunships ==&lt;br /&gt;
A factory, tierlisting... against its unique units with entirely different functions?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Revenant''': Tanky and fairly high damage burst.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Trident''': Giant AA Pickets in the sky. Does its job.&lt;br /&gt;
&lt;br /&gt;
'''Blastwing''': Does its job.&lt;br /&gt;
&lt;br /&gt;
'''Harpy''': A bit lower damage than expected, a lot more slow than expected. The low kill damage makes it more flimsy to enemy reinforcements&lt;br /&gt;
&lt;br /&gt;
'''Gnat''': Does its job.&lt;br /&gt;
&lt;br /&gt;
'''Nimbus''': A close artillery unit, sometimes firing out of sight. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Krow''': Game ender, but usually not a game winner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;'''F Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Locust''': It seems to do nothing but it does it fast.&lt;br /&gt;
&lt;br /&gt;
= Anti-Air (mobile and static) =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Angler''': Submarine AA that also has high burst.&lt;br /&gt;
&lt;br /&gt;
'''Ettin''': Extremely effective Effects. Excellente en groupe.&lt;br /&gt;
&lt;br /&gt;
'''Flail''': High burst AA.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Chainsaw''': Expensive but kills things at range.&lt;br /&gt;
&lt;br /&gt;
'''Thresher''': Similar to Ettin, but not mobile. It can be built on hills, though.&lt;br /&gt;
&lt;br /&gt;
'''Razor''': Cheap to spam, but only kills gunships and deep dive planes.&lt;br /&gt;
&lt;br /&gt;
'''Hacksaw''': Cheap to spam, but the short range and long reload means more will have to be spammed for good coverage.&lt;br /&gt;
&lt;br /&gt;
'''Vandal''': Works.&lt;br /&gt;
'''Crasher''': Works.&lt;br /&gt;
'''Tarantula''': Works.&lt;br /&gt;
'''Toad''': Expensive and works.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Artemis''': Ends the AA game until it gets siloed or bombed.&lt;br /&gt;
&lt;br /&gt;
'''Gremlin''': It's better at a scouting than killing stuff, really.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Other Static Defences =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lotus''': Lotus &amp;quot;Static Defense&amp;quot; Turret. Spammable&lt;br /&gt;
&lt;br /&gt;
'''Stinger''': Excellent burst and longer ranged than everything below its weight class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Gauss''': A sandbag that can shoot back when it wants to, but doesn't really kill anything above raiders unless the attacker is dumb.&lt;br /&gt;
&lt;br /&gt;
'''Picket''': Does its job.&lt;br /&gt;
&lt;br /&gt;
'''Faraday''': Standard issue crowd control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Newton''': Use the force, Luke! A specialist turret.&lt;br /&gt;
&lt;br /&gt;
'''Stardust''': Probably underused, but it feels bad.&lt;br /&gt;
&lt;br /&gt;
'''Cerberus''': Fragile but does a lot of damage.&lt;br /&gt;
&lt;br /&gt;
'''Lucifer''': Expensive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Desolator''': It can be funny if it's raised up high. It's at an awkward point of requiring energy and high metal cost, but still vulnerable to basic artillery attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Tactical Missiles =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Eos''': Poster girl of lots of damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Shockley''': Does its job really, really well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Inferno''': Does its job.&lt;br /&gt;
&lt;br /&gt;
'''Zeno''': Probably underused.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Quake''': It's still bad even for its use case.&lt;br /&gt;
&lt;br /&gt;
= Endgame =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Trinity''': Wipe a quarter to half the map off the face of the game. Forces opponent to spend a ton of metal too.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Paladin''': Mobile laser artillery, and it has tons of crowd control.&lt;br /&gt;
&lt;br /&gt;
'''Zenith''': Very cool and pretty strong.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Bertha''': Artillery.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Detriment''': For the cost you could do something better.&lt;br /&gt;
&lt;br /&gt;
'''Starlight''': The pinnacle of superweapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Disco Rave Party''': Too fragile to live, too low impact to be worth building.&lt;br /&gt;
&lt;br /&gt;
== Water maps ==&lt;br /&gt;
&lt;br /&gt;
Assume any water-capable unit not mentioned here has the same rating as it would on land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Conch''': Invisible to radar is nice.&lt;br /&gt;
&lt;br /&gt;
'''Siren''': Very tanky.&lt;br /&gt;
&lt;br /&gt;
'''Seawolf''': Does its job really well. Just a bit fragile for the price.&lt;br /&gt;
&lt;br /&gt;
'''Scylla''': Impact unlimited.&lt;br /&gt;
&lt;br /&gt;
'''Urchin''': Cheap and effective.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hunter''': Cheap and raiding.&lt;br /&gt;
&lt;br /&gt;
'''Corsair''': Pairs well with Siren.&lt;br /&gt;
&lt;br /&gt;
'''Zephyr''': Pretty good AA&lt;br /&gt;
&lt;br /&gt;
'''Duck''': Cheap, but try to avoid fights.&lt;br /&gt;
&lt;br /&gt;
'''Claymore''': &lt;br /&gt;
&lt;br /&gt;
'''Reef''': High potential.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Envoy''': Expensive and fragile.&lt;br /&gt;
&lt;br /&gt;
'''Shogun''': Expensive and fragile.&lt;br /&gt;
&lt;br /&gt;
'''Mariner''': Basic building ship.&lt;br /&gt;
&lt;br /&gt;
'''Mistral''': A few can be good, but too fragile to mass&lt;br /&gt;
&lt;br /&gt;
'''Detriment''': Wins, but for 21k a lot of winning can be done.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Cutter''': Niche uses.&lt;br /&gt;
&lt;br /&gt;
== Appendix: Commander Weapons ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Machine Gun''':&lt;br /&gt;
&lt;br /&gt;
'''Disintegrator''':&lt;br /&gt;
&lt;br /&gt;
'''Lightning Rifle''':&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Disruptor Bomb''':&lt;br /&gt;
&lt;br /&gt;
'''Beam Laser''': &lt;br /&gt;
&lt;br /&gt;
'''Light Particle Beam''':&lt;br /&gt;
&lt;br /&gt;
'''Multistunner''':&lt;br /&gt;
&lt;br /&gt;
'''Riot Cannon'''&lt;br /&gt;
&lt;br /&gt;
'''Flamethrower''':&lt;br /&gt;
&lt;br /&gt;
'''Cluster Bomb''':&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Shotgun''':&lt;br /&gt;
&lt;br /&gt;
'''Rocket Launcher'''&lt;br /&gt;
&lt;br /&gt;
'''Shock Rifle''':&lt;br /&gt;
&lt;br /&gt;
'''Concussion Shell''':&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Heavy Particle Beam''': Weak for a level 4 weapon&lt;br /&gt;
&lt;br /&gt;
'''SLAM''':&lt;br /&gt;
&lt;br /&gt;
'''Heat Ray''':&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;'''F Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hellfire Grenade''':&lt;br /&gt;
&lt;br /&gt;
'''Missile Launcher''':&lt;/div&gt;</summary>
		<author><name>Astraltor</name></author>
		
	</entry>
	<entry>
		<id>http://test.zero-k.info/mediawiki/index.php?title=User:Astraltor/UnitTierList&amp;diff=10308</id>
		<title>User:Astraltor/UnitTierList</title>
		<link rel="alternate" type="text/html" href="http://test.zero-k.info/mediawiki/index.php?title=User:Astraltor/UnitTierList&amp;diff=10308"/>
		<updated>2025-12-23T20:18:13Z</updated>

		<summary type="html">&lt;p&gt;Astraltor: /* Preface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updated for 1.13.12.0, December 2025&lt;br /&gt;
&lt;br /&gt;
== Preface ==&lt;br /&gt;
As of this writing, I'm merely 2000 1v1 matchmaking elo, started playing 2 months ago, PVP about 1 month ago, and have less than 50 PVP matches under my belt, perhaps about half of them matchmaking 1v1 and half of them Teams All Welcome. Taking some osmosis in from reading higher rated players chatter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;: Superior to the other units in its category and in some way exceptional into other considerations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;: An excellent choice, the unit is great at what it does.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;: A standard choice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;: A below par choice. It has some drawbacks that I would prefer not to build it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;: A poor unit. I would not want to build this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;'''F Tier'''&amp;lt;/span&amp;gt;: A losing choice unit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#666&amp;quot;&amp;gt;'''Unclassifiable'''&amp;lt;/span&amp;gt;: Too weird or specialized to give a sensible grade&lt;br /&gt;
&lt;br /&gt;
Ratings are for my experience. #nofilter #truth #real&lt;br /&gt;
&lt;br /&gt;
Page base format taken from [[User:Aquanim/UnitTierList]]&lt;br /&gt;
&lt;br /&gt;
== Constructors ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Convict''': With personal Shield and Shield Link, the defensive boost for other units and buildings makes this like a tiny tiny funnelweb. That Lotus suddenly has a 900 HP shield!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Welder''': The constructor that shoots back and is a brick, it is well to bring into the frontlines, and just as well, because tanks need them.&lt;br /&gt;
&lt;br /&gt;
'''Constable''': The Jump ability and slow gun are quite handy.&lt;br /&gt;
&lt;br /&gt;
'''Conjurer''': The jammer makes it quite handy in an invisible way, and the cloak and cloak field makes it literally invisible for niche uses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Quill''': Faster than others, I suppose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Weaver''': The Radar is questionably useful since constructors are mostly used for constructing. But I guess if one were to use it as a dedicated mobile radar unit? for a spot where the weaver can be without building a radar building?&lt;br /&gt;
&lt;br /&gt;
'''Mason''': Basic building brick.&lt;br /&gt;
&lt;br /&gt;
'''Conch''': It can turn into a brick?&lt;br /&gt;
&lt;br /&gt;
'''Crane''': Go build far far away!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;'''F Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Wasp''': I don't like it. Twice the price of a caretaker, and just slightly faster.&lt;br /&gt;
&lt;br /&gt;
=== Strider Constructors ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Funnelweb''': Declaration of escalation. Shield time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#666&amp;quot;&amp;gt;'''C'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Athena''': It takes so long to rez things with this and has to be defended from AA and ones own reclaimers that the ability, while economically sound, is difficult to pull off.&lt;br /&gt;
&lt;br /&gt;
== Commanders ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Strike''': Starting with jammer is great for offense and defense.&lt;br /&gt;
&lt;br /&gt;
'''Recon''': The Jump ability is playmaking.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Engineer''': Maybe the blueprinting could be used for getting units in the frontline fast and funny? I haven't used it much.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Guardian''': The drones can be annoying if levelled up, but it's also a beacon of the commander's location and goes down like any others despite its HP.&lt;br /&gt;
&lt;br /&gt;
== Raiders ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Glaive''': The Raider all other raiders wish they could be. High DPS, inexpensive, and HP regen to do it again. The HP is just slightly low enough that it can be easily lost.&lt;br /&gt;
&lt;br /&gt;
'''Kodachi''': This gives area control and some aoe damage&lt;br /&gt;
&lt;br /&gt;
'''Dagger''': High alpha damage combined with speed makes it an excellent unit to micro. And piercing is a bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Bandit''': It just works.&lt;br /&gt;
&lt;br /&gt;
'''Scorcher''': High single target DPS and fast.&lt;br /&gt;
&lt;br /&gt;
'''Pyro''': Half riot half raider, and half the damage. Very bad if it gets into a base with its high aoe. Loses to lotus and everything, really.&lt;br /&gt;
&lt;br /&gt;
'''Scythe''': Is this a raider? It gets killed by other raiders, but it certainly does damage against things that don't hit back.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Blitz''': Used specifically to control the battle. Low damage makes it poor at actually killing stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Duck''': Quack.&lt;br /&gt;
&lt;br /&gt;
== Riot / Escort ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Scallop''' (With Lobster): High damage and can double time water and surface attack. Bolstered by Lobster into S tier as a combo. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Venom''': Able to punch above its weight with the EMP and win heavily in a group.&lt;br /&gt;
&lt;br /&gt;
'''Ogre''': The homing high alpha area damage make it quite strong and it's got fast top speed too.&lt;br /&gt;
&lt;br /&gt;
'''Mace''': Longer range, accuracy, and tankiness make it a premium unit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Reaver''': Kills stuff, it just works.&lt;br /&gt;
&lt;br /&gt;
'''Archer''': Probably good but overshadowed by Scallop.&lt;br /&gt;
&lt;br /&gt;
'''Redback''': Vulnerable to being run down on its own. Compared to Mace it's just worse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Ripper''': Not good solo; pairs well with itself, but becomes quite expensive by doing so.&lt;br /&gt;
&lt;br /&gt;
'''Scallop''': Without lobster, it's bad on surface due to inaccuracy, but wins in the water due to dual fire mode.&lt;br /&gt;
&lt;br /&gt;
'''Bolas''': Just a few in supplement to direct damage units.&lt;br /&gt;
&lt;br /&gt;
'''Claymore''': Just a few in supplment to the mace, but does work on submarine units&lt;br /&gt;
&lt;br /&gt;
'''Outlaw''': Slow in multiple ways and it is good for area control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Dante''': Slow, and is fairly fragile for the price.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scouts ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Flea''': And it even shoots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Dirtbag''': Hell in a box. Disruptive and jumps. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Dart''': Even more speed for the fastest factory, and just a bit of Slow to turn raider fights, but otherwise it's too fragile to live.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Puppy''': Has some niche uses, like scooping up reclaim and becoming a missile.&lt;br /&gt;
&lt;br /&gt;
== Skirmishers and Fire Support ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Scalpel''': High accuracy and high damage.&lt;br /&gt;
&lt;br /&gt;
'''Felon''': Unlimited power, rides the fine line between life and death.&lt;br /&gt;
&lt;br /&gt;
'''Crab''': It's short artillery on spider legs, it can go anywhere and hits like a truck. Also, it's nearly invincible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Buoy''': Tanky and high damage, but slow, the very amphbot doctrime.&lt;br /&gt;
&lt;br /&gt;
'''Fencer''': Strong when massed, but fragile.&lt;br /&gt;
&lt;br /&gt;
'''Recluse''': Strong when massed, but fragile.&lt;br /&gt;
&lt;br /&gt;
'''Moderator''': High damage and accuracy like felon, but fragile.&lt;br /&gt;
&lt;br /&gt;
'''Bulkhead''': It's short artillery on legs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Rogue''': Extra rockets that miss moving targets, but can hit slow ones and the broadside of a barn.&lt;br /&gt;
&lt;br /&gt;
'''Dominatrix''': Do you like to gamble? An All-in type of unit. Stronger in groups but very fragile.&lt;br /&gt;
&lt;br /&gt;
'''Phantom''': One shots light units and buildings, very fragile. Prone to being run over.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Ronin''': If a unit had genders the Ronin would be a miss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assaults ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Minotaur''': Tanky and strong&lt;br /&gt;
&lt;br /&gt;
'''Cyclops''': Very tanky and strong&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Thug''': Simple and works.&lt;br /&gt;
&lt;br /&gt;
'''Jugglenaut''': Causes chaos, and a bit of damage on the side.&lt;br /&gt;
&lt;br /&gt;
'''Halberd''': Mobile sandbag, and can shoot bag.&lt;br /&gt;
&lt;br /&gt;
'''Knight''': A light assault unit, flexible as cloakbots are.&lt;br /&gt;
&lt;br /&gt;
'''Grizzly''': Pretty expensive and more of a seige unit than direct assault.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Jack''': A threat when spotted, but has trouble being more than that. Better when sent through space with Newton Turrets&lt;br /&gt;
&lt;br /&gt;
'''Ravager''': A combination of speed and tankiness, but not impressive at the latter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hermit''': Unimpressive in any respect. It's faster at advancing than the crab, and tankier than the Redback.&lt;br /&gt;
&lt;br /&gt;
== Artillery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Lance''': One of the several Delete buttons, and one of the cheapest. High Alpha and fairly long range, and near perfect accuracy.&lt;br /&gt;
&lt;br /&gt;
'''Merlin''': Best in class area destruction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Firewalker''': Best in class area denial.&lt;br /&gt;
&lt;br /&gt;
'''Racketeer''': No damage and doesn't prevent escape, but it's reliable and effective at disarming just about everything.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Sling''': For the low price of 100 metal, can't ask for that much more. It is the entry-level artillery unit.&lt;br /&gt;
&lt;br /&gt;
'''Impaler''': Long range and fairly high damage, but unfortunately only against stationary targets. Decently tanky though for an artillery unit.&lt;br /&gt;
&lt;br /&gt;
'''Emissary''': High damage in a basic package.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tremor''': Somewhat useful against shields, but mostly it's an expensive downgrade to firewalker.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Badger''': Can be used to look a bit scary and slow an army, but doesn't stop anything at all. Niche use for scouting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Anti-Heavy and Bombs ==&lt;br /&gt;
I think these all do their niche well.&lt;br /&gt;
&lt;br /&gt;
'''Scorpion''': And it can be used as a regular skirmisher too and &amp;quot;light for a strider assault&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Widow''': 8000 stun. 30s stun. Nice.&lt;br /&gt;
&lt;br /&gt;
'''Snitch''': Works.&lt;br /&gt;
&lt;br /&gt;
'''Imp''': Works.&lt;br /&gt;
&lt;br /&gt;
'''Ultimatum''': It's more of a superpowered Scythe.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Limpet''': Works.&lt;br /&gt;
&lt;br /&gt;
'''Skuttle''': Expensive but fun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Support and Utility ==&lt;br /&gt;
Since they all do vastly different things, it's more of a &amp;quot;How impactful is this unit expected to be?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lobster''': Meta-defining.&lt;br /&gt;
&lt;br /&gt;
'''Iris''': Meta-defining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Placeholder''': Powerful against short ranged units, or heavier units as a pseudo-EMP.&lt;br /&gt;
&lt;br /&gt;
'''Aspis''': Mobile shield, what more can one ask for?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hercules''': Steal commanders and move striders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Charon''': Air drops units, theoretically two way. Requiring a gunship plant to be built makes it quite expensive&lt;br /&gt;
&lt;br /&gt;
'''Djinn''': Can be powerful, but usually doesn't matter until late game.&lt;br /&gt;
&lt;br /&gt;
== Planes ==&lt;br /&gt;
A factory, tierlisting... against its unique units with entirely different functions?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Swift''': Cheap and provides vision and speed, the first response to opponent aerial action.&lt;br /&gt;
&lt;br /&gt;
'''Thunderbird''': Suicidally risky, but the amount of impact damage that this does is worth the price tag, especially if it survives.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Likho''': Use when there's almost too much AA.&lt;br /&gt;
&lt;br /&gt;
'''Owl''': Knowledge is power, just have a few of these to see further. Quite fragile even on 99% retreat.&lt;br /&gt;
&lt;br /&gt;
'''Sparrow''': Denial of Knowledge of also power, but requires opponent to be able to make some use of knowledge in the first place. Also scouts.&lt;br /&gt;
&lt;br /&gt;
'''Phoenix''': The inexpensive AOE bomber option, being more expensive and fragile than the single target bombers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Raptor''': Air superiority.&lt;br /&gt;
&lt;br /&gt;
'''Raven''': Most single target damage per metal, but riskier to use. Cheapest way to snipe a Commander.&lt;br /&gt;
&lt;br /&gt;
'''Magpie''': Cheap to build, expensive to maintain, but reliable at doing damage. Keep them alive for longer for maximum effect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Odin''': Theoretically very powerful for both offense and defense, hard to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gunships ==&lt;br /&gt;
A factory, tierlisting... against its unique units with entirely different functions?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Revenant''': Tanky and fairly high damage burst.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Trident''': Giant AA Pickets in the sky. Does its job.&lt;br /&gt;
&lt;br /&gt;
'''Blastwing''': Does its job.&lt;br /&gt;
&lt;br /&gt;
'''Harpy''': A bit lower damage than expected, a lot more slow than expected. The low kill damage makes it more flimsy to enemy reinforcements&lt;br /&gt;
&lt;br /&gt;
'''Gnat''': Does its job.&lt;br /&gt;
&lt;br /&gt;
'''Nimbus''': A close artillery unit, sometimes firing out of sight. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Krow''': Game ender, but usually not a game winner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;'''F Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Locust''': It seems to do nothing but it does it fast.&lt;br /&gt;
&lt;br /&gt;
= Anti-Air (mobile and static) =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Angler''': Submarine AA that also has high burst.&lt;br /&gt;
&lt;br /&gt;
'''Ettin''': Extremely effective Effects. Excellente en groupe.&lt;br /&gt;
&lt;br /&gt;
'''Flail''': High burst AA.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Chainsaw''': Expensive but kills things at range.&lt;br /&gt;
&lt;br /&gt;
'''Thresher''': Similar to Ettin, but not mobile. It can be built on hills, though.&lt;br /&gt;
&lt;br /&gt;
'''Razor''': Cheap to spam, but only kills gunships and deep dive planes.&lt;br /&gt;
&lt;br /&gt;
'''Hacksaw''': Cheap to spam, but the short range and long reload means more will have to be spammed for good coverage.&lt;br /&gt;
&lt;br /&gt;
'''Vandal''': Works.&lt;br /&gt;
'''Crasher''': Works.&lt;br /&gt;
'''Tarantula''': Works.&lt;br /&gt;
'''Toad''': Expensive and works.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Artemis''': Ends the AA game until it gets siloed or bombed.&lt;br /&gt;
&lt;br /&gt;
'''Gremlin''': It's better at a scouting than killing stuff, really.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Other Static Defences =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Lotus''': Lotus &amp;quot;Static Defense&amp;quot; Turret. Spammable&lt;br /&gt;
&lt;br /&gt;
'''Stinger''': Excellent burst and longer ranged than everything below its weight class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Gauss''': A sandbag that can shoot back when it wants to, but doesn't really kill anything above raiders unless the attacker is dumb.&lt;br /&gt;
&lt;br /&gt;
'''Picket''': Does its job.&lt;br /&gt;
&lt;br /&gt;
'''Faraday''': Standard issue crowd control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Newton''': Use the force, Luke! A specialist turret.&lt;br /&gt;
&lt;br /&gt;
'''Stardust''': Probably underused, but it feels bad.&lt;br /&gt;
&lt;br /&gt;
'''Cerberus''': Fragile but does a lot of damage.&lt;br /&gt;
&lt;br /&gt;
'''Lucifer''': Expensive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Desolator''': It can be funny if it's raised up high. It's at an awkward point of requiring energy and high metal cost, but still vulnerable to basic artillery attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Tactical Missiles =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Eos''': Poster girl of lots of damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Shockley''': Does its job really, really well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Inferno''': Does its job.&lt;br /&gt;
&lt;br /&gt;
'''Zeno''': Probably underused.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Quake''': It's still bad even for its use case.&lt;br /&gt;
&lt;br /&gt;
= Endgame =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Trinity''': Wipe a quarter to half the map off the face of the game. Forces opponent to spend a ton of metal too.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Paladin''': Mobile laser artillery, and it has tons of crowd control.&lt;br /&gt;
&lt;br /&gt;
'''Zenith''': Very cool and pretty strong.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Bertha''': Artillery.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Detriment''': For the cost you could do something better.&lt;br /&gt;
&lt;br /&gt;
'''Starlight''': The pinnacle of superweapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Disco Rave Party''': Too fragile to live, too low impact to be worth building.&lt;br /&gt;
&lt;br /&gt;
== Water maps ==&lt;br /&gt;
&lt;br /&gt;
Assume any water-capable unit not mentioned here has the same rating as it would on land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Conch''': Invisible to radar is nice.&lt;br /&gt;
&lt;br /&gt;
'''Siren''': Very tanky.&lt;br /&gt;
&lt;br /&gt;
'''Seawolf''': Does its job really well. Just a bit fragile for the price.&lt;br /&gt;
&lt;br /&gt;
'''Scylla''': Impact unlimited.&lt;br /&gt;
&lt;br /&gt;
'''Urchin''': Cheap and effective.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Hunter''': Cheap and raiding.&lt;br /&gt;
&lt;br /&gt;
'''Corsair''': Pairs well with Siren.&lt;br /&gt;
&lt;br /&gt;
'''Zephyr''': Pretty good AA&lt;br /&gt;
&lt;br /&gt;
'''Duck''': Cheap, but try to avoid fights.&lt;br /&gt;
&lt;br /&gt;
'''Claymore''': &lt;br /&gt;
&lt;br /&gt;
'''Reef''': High potential.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Envoy''': Expensive and fragile.&lt;br /&gt;
&lt;br /&gt;
'''Shogun''': Expensive and fragile.&lt;br /&gt;
&lt;br /&gt;
'''Mariner''': Basic building ship.&lt;br /&gt;
&lt;br /&gt;
'''Mistral''': A few can be good, but too fragile to mass&lt;br /&gt;
&lt;br /&gt;
'''Detriment''': Wins, but for 21k a lot of winning can be done.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Cutter''': Niche uses.&lt;br /&gt;
&lt;br /&gt;
== Appendix: Commander Weapons ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Machine Gun''':&lt;br /&gt;
&lt;br /&gt;
'''Disintegrator''':&lt;br /&gt;
&lt;br /&gt;
'''Lightning Rifle''':&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Disruptor Bomb''':&lt;br /&gt;
&lt;br /&gt;
'''Beam Laser''': &lt;br /&gt;
&lt;br /&gt;
'''Light Particle Beam''':&lt;br /&gt;
&lt;br /&gt;
'''Multistunner''':&lt;br /&gt;
&lt;br /&gt;
'''Riot Cannon'''&lt;br /&gt;
&lt;br /&gt;
'''Flamethrower''':&lt;br /&gt;
&lt;br /&gt;
'''Cluster Bomb''':&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Shotgun''':&lt;br /&gt;
&lt;br /&gt;
'''Rocket Launcher'''&lt;br /&gt;
&lt;br /&gt;
'''Shock Rifle''':&lt;br /&gt;
&lt;br /&gt;
'''Concussion Shell''':&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Heavy Particle Beam''': Weak for a level 4 weapon&lt;br /&gt;
&lt;br /&gt;
'''SLAM''':&lt;br /&gt;
&lt;br /&gt;
'''Heat Ray''':&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;'''F Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hellfire Grenade''':&lt;br /&gt;
&lt;br /&gt;
'''Missile Launcher''':&lt;/div&gt;</summary>
		<author><name>Astraltor</name></author>
		
	</entry>
	<entry>
		<id>http://test.zero-k.info/mediawiki/index.php?title=User:Astraltor/UnitTierList&amp;diff=10307</id>
		<title>User:Astraltor/UnitTierList</title>
		<link rel="alternate" type="text/html" href="http://test.zero-k.info/mediawiki/index.php?title=User:Astraltor/UnitTierList&amp;diff=10307"/>
		<updated>2025-12-23T19:56:47Z</updated>

		<summary type="html">&lt;p&gt;Astraltor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updated for 1.13.12.0, December 2025&lt;br /&gt;
&lt;br /&gt;
== Preface ==&lt;br /&gt;
As of this writing, I'm merely 2000 1v1 matchmaking elo, started playing 2 months ago, PVP about 1 month ago, and have less than 50 PVP matches under my belt, perhaps about half of them matchmaking 1v1 and half of them Teams All Welcome. Taking some osmosis in from reading higher rated players chatter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;: Superior to the other units in its category and in some way exceptional into other considerations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;: An excellent choice, the unit is great at what it does.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;: A standard choice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;: A below par choice. It has some drawbacks that I would prefer not to build it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;: A poor unit. I would not want to build this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;'''F Tier'''&amp;lt;/span&amp;gt;: A losing choice unit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#666&amp;quot;&amp;gt;'''Unclassifiable'''&amp;lt;/span&amp;gt;: Too weird or specialized to give a sensible grade&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;'''F Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#666&amp;quot;&amp;gt;'''Unclassifiable'''&amp;lt;/span&amp;gt;: Too weird or specialized to give a sensible grade&lt;br /&gt;
&lt;br /&gt;
Ratings are for my experience. #nofilter #truth #real&lt;br /&gt;
&lt;br /&gt;
Page base format taken from [[User:Aquanim/UnitTierList]]&lt;br /&gt;
&lt;br /&gt;
== Constructors ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Convict''': With personal Shield and Shield Link, the defensive boost for other units and buildings makes this like a tiny tiny funnelweb. That Lotus suddenly has a 900 HP shield!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Welder''': The constructor that shoots back and is a brick, it is well to bring into the frontlines, and just as well, because tanks need them.&lt;br /&gt;
&lt;br /&gt;
'''Constable''': The Jump ability and slow gun are quite handy.&lt;br /&gt;
&lt;br /&gt;
'''Conjurer''': The jammer makes it quite handy in an invisible way, and the cloak and cloak field makes it literally invisible for niche uses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Quill''': Faster than others, I suppose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Weaver''': The Radar is questionably useful since constructors are mostly used for constructing. But I guess if one were to use it as a dedicated mobile radar unit? for a spot where the weaver can be without building a radar building?&lt;br /&gt;
&lt;br /&gt;
'''Mason''': Basic building brick.&lt;br /&gt;
&lt;br /&gt;
'''Conch''': It can turn into a brick?&lt;br /&gt;
&lt;br /&gt;
'''Crane''': Go build far far away!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;'''F Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Wasp''': I don't like it. Twice the price of a caretaker, and just slightly faster.&lt;br /&gt;
&lt;br /&gt;
=== Strider Constructors ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Funnelweb''': Declaration of escalation. Shield time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#666&amp;quot;&amp;gt;'''C'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Athena''': It takes so long to rez things with this and has to be defended from AA and ones own reclaimers that the ability, while economically sound, is difficult to pull off.&lt;br /&gt;
&lt;br /&gt;
== Commanders ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Strike''': Starting with jammer is great for offense and defense.&lt;br /&gt;
&lt;br /&gt;
'''Recon''': The Jump ability is playmaking.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Engineer''': Maybe the blueprinting could be used for getting units in the frontline fast and funny? I haven't used it much.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Guardian''': The drones can be annoying if levelled up, but it's also a beacon of the commander's location and goes down like any others despite its HP.&lt;br /&gt;
&lt;br /&gt;
== Raiders ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Glaive''': The Raider all other raiders wish they could be. High DPS, inexpensive, and HP regen to do it again. The HP is just slightly low enough that it can be easily lost.&lt;br /&gt;
&lt;br /&gt;
'''Kodachi''': This gives area control and some aoe damage&lt;br /&gt;
&lt;br /&gt;
'''Dagger''': High alpha damage combined with speed makes it an excellent unit to micro. And piercing is a bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Bandit''': It just works.&lt;br /&gt;
&lt;br /&gt;
'''Scorcher''': High single target DPS and fast.&lt;br /&gt;
&lt;br /&gt;
'''Pyro''': Half riot half raider, and half the damage. Very bad if it gets into a base with its high aoe. Loses to lotus and everything, really.&lt;br /&gt;
&lt;br /&gt;
'''Scythe''': Is this a raider? It gets killed by other raiders, but it certainly does damage against things that don't hit back.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Blitz''': Used specifically to control the battle. Low damage makes it poor at actually killing stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Duck''': Quack.&lt;br /&gt;
&lt;br /&gt;
== Riot / Escort ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Scallop''' (With Lobster): High damage and can double time water and surface attack. Bolstered by Lobster into S tier as a combo. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Venom''': Able to punch above its weight with the EMP and win heavily in a group.&lt;br /&gt;
&lt;br /&gt;
'''Ogre''': The homing high alpha area damage make it quite strong and it's got fast top speed too.&lt;br /&gt;
&lt;br /&gt;
'''Mace''': Longer range, accuracy, and tankiness make it a premium unit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Reaver''': Kills stuff, it just works.&lt;br /&gt;
&lt;br /&gt;
'''Archer''': Probably good but overshadowed by Scallop.&lt;br /&gt;
&lt;br /&gt;
'''Redback''': Vulnerable to being run down on its own. Compared to Mace it's just worse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Ripper''': Not good solo; pairs well with itself, but becomes quite expensive by doing so.&lt;br /&gt;
&lt;br /&gt;
'''Scallop''': Without lobster, it's bad on surface due to inaccuracy, but wins in the water due to dual fire mode.&lt;br /&gt;
&lt;br /&gt;
'''Bolas''': Just a few in supplement to direct damage units.&lt;br /&gt;
&lt;br /&gt;
'''Claymore''': Just a few in supplment to the mace, but does work on submarine units&lt;br /&gt;
&lt;br /&gt;
'''Outlaw''': Slow in multiple ways and it is good for area control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Dante''': Slow, and is fairly fragile for the price.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scouts ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Flea''': And it even shoots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Dirtbag''': Hell in a box. Disruptive and jumps. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Dart''': Even more speed for the fastest factory, and just a bit of Slow to turn raider fights, but otherwise it's too fragile to live.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Puppy''': Has some niche uses, like scooping up reclaim and becoming a missile.&lt;br /&gt;
&lt;br /&gt;
== Skirmishers and Fire Support ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Scalpel''': High accuracy and high damage.&lt;br /&gt;
&lt;br /&gt;
'''Felon''': Unlimited power, rides the fine line between life and death.&lt;br /&gt;
&lt;br /&gt;
'''Crab''': It's short artillery on spider legs, it can go anywhere and hits like a truck. Also, it's nearly invincible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Buoy''': Tanky and high damage, but slow, the very amphbot doctrime.&lt;br /&gt;
&lt;br /&gt;
'''Fencer''': Strong when massed, but fragile.&lt;br /&gt;
&lt;br /&gt;
'''Recluse''': Strong when massed, but fragile.&lt;br /&gt;
&lt;br /&gt;
'''Moderator''': High damage and accuracy like felon, but fragile.&lt;br /&gt;
&lt;br /&gt;
'''Bulkhead''': It's short artillery on legs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Rogue''': Extra rockets that miss moving targets, but can hit slow ones and the broadside of a barn.&lt;br /&gt;
&lt;br /&gt;
'''Dominatrix''': Do you like to gamble? An All-in type of unit. Stronger in groups but very fragile.&lt;br /&gt;
&lt;br /&gt;
'''Phantom''': One shots light units and buildings, very fragile. Prone to being run over.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Ronin''': If a unit had genders the Ronin would be a miss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assaults ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Minotaur''': Tanky and strong&lt;br /&gt;
&lt;br /&gt;
'''Cyclops''': Very tanky and strong&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Thug''': Simple and works.&lt;br /&gt;
&lt;br /&gt;
'''Jugglenaut''': Causes chaos, and a bit of damage on the side.&lt;br /&gt;
&lt;br /&gt;
'''Halberd''': Mobile sandbag, and can shoot bag.&lt;br /&gt;
&lt;br /&gt;
'''Knight''': A light assault unit, flexible as cloakbots are.&lt;br /&gt;
&lt;br /&gt;
'''Grizzly''': Pretty expensive and more of a seige unit than direct assault.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Jack''': A threat when spotted, but has trouble being more than that. Better when sent through space with Newton Turrets&lt;br /&gt;
&lt;br /&gt;
'''Ravager''': A combination of speed and tankiness, but not impressive at the latter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hermit''': Unimpressive in any respect. It's faster at advancing than the crab, and tankier than the Redback.&lt;br /&gt;
&lt;br /&gt;
== Artillery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Lance''': One of the several Delete buttons, and one of the cheapest. High Alpha and fairly long range, and near perfect accuracy.&lt;br /&gt;
&lt;br /&gt;
'''Merlin''': Best in class area destruction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Firewalker''': Best in class area denial.&lt;br /&gt;
&lt;br /&gt;
'''Racketeer''': No damage and doesn't prevent escape, but it's reliable and effective at disarming just about everything.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Sling''': For the low price of 100 metal, can't ask for that much more. It is the entry-level artillery unit.&lt;br /&gt;
&lt;br /&gt;
'''Impaler''': Long range and fairly high damage, but unfortunately only against stationary targets. Decently tanky though for an artillery unit.&lt;br /&gt;
&lt;br /&gt;
'''Emissary''': High damage in a basic package.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tremor''': Somewhat useful against shields, but mostly it's an expensive downgrade to firewalker.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Badger''': Can be used to look a bit scary and slow an army, but doesn't stop anything at all. Niche use for scouting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Anti-Heavy and Bombs ==&lt;br /&gt;
I think these all do their niche well.&lt;br /&gt;
&lt;br /&gt;
'''Scorpion''': And it can be used as a regular skirmisher too and &amp;quot;light for a strider assault&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Widow''': 8000 stun. 30s stun. Nice.&lt;br /&gt;
&lt;br /&gt;
'''Snitch''': Works.&lt;br /&gt;
&lt;br /&gt;
'''Imp''': Works.&lt;br /&gt;
&lt;br /&gt;
'''Ultimatum''': It's more of a superpowered Scythe.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Limpet''': Works.&lt;br /&gt;
&lt;br /&gt;
'''Skuttle''': Expensive but fun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Support and Utility ==&lt;br /&gt;
Since they all do vastly different things, it's more of a &amp;quot;How impactful is this unit expected to be?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lobster''': Meta-defining.&lt;br /&gt;
&lt;br /&gt;
'''Iris''': Meta-defining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Placeholder''': Powerful against short ranged units, or heavier units as a pseudo-EMP.&lt;br /&gt;
&lt;br /&gt;
'''Aspis''': Mobile shield, what more can one ask for?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hercules''': Steal commanders and move striders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Charon''': Air drops units, theoretically two way. Requiring a gunship plant to be built makes it quite expensive&lt;br /&gt;
&lt;br /&gt;
'''Djinn''': Can be powerful, but usually doesn't matter until late game.&lt;br /&gt;
&lt;br /&gt;
== Planes ==&lt;br /&gt;
A factory, tierlisting... against its unique units with entirely different functions?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Swift''': Cheap and provides vision and speed, the first response to opponent aerial action.&lt;br /&gt;
&lt;br /&gt;
'''Thunderbird''': Suicidally risky, but the amount of impact damage that this does is worth the price tag, especially if it survives.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Likho''': Use when there's almost too much AA.&lt;br /&gt;
&lt;br /&gt;
'''Owl''': Knowledge is power, just have a few of these to see further. Quite fragile even on 99% retreat.&lt;br /&gt;
&lt;br /&gt;
'''Sparrow''': Denial of Knowledge of also power, but requires opponent to be able to make some use of knowledge in the first place. Also scouts.&lt;br /&gt;
&lt;br /&gt;
'''Phoenix''': The inexpensive AOE bomber option, being more expensive and fragile than the single target bombers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Raptor''': Air superiority.&lt;br /&gt;
&lt;br /&gt;
'''Raven''': Most single target damage per metal, but riskier to use. Cheapest way to snipe a Commander.&lt;br /&gt;
&lt;br /&gt;
'''Magpie''': Cheap to build, expensive to maintain, but reliable at doing damage. Keep them alive for longer for maximum effect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Odin''': Theoretically very powerful for both offense and defense, hard to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gunships ==&lt;br /&gt;
A factory, tierlisting... against its unique units with entirely different functions?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Revenant''': Tanky and fairly high damage burst.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Trident''': Giant AA Pickets in the sky. Does its job.&lt;br /&gt;
&lt;br /&gt;
'''Blastwing''': Does its job.&lt;br /&gt;
&lt;br /&gt;
'''Harpy''': A bit lower damage than expected, a lot more slow than expected. The low kill damage makes it more flimsy to enemy reinforcements&lt;br /&gt;
&lt;br /&gt;
'''Gnat''': Does its job.&lt;br /&gt;
&lt;br /&gt;
'''Nimbus''': A close artillery unit, sometimes firing out of sight. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Krow''': Game ender, but usually not a game winner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;'''F Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Locust''': It seems to do nothing but it does it fast.&lt;br /&gt;
&lt;br /&gt;
= Anti-Air (mobile and static) =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Angler''': Submarine AA that also has high burst.&lt;br /&gt;
&lt;br /&gt;
'''Ettin''': Extremely effective Effects. Excellente en groupe.&lt;br /&gt;
&lt;br /&gt;
'''Flail''': High burst AA.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Chainsaw''': Expensive but kills things at range.&lt;br /&gt;
&lt;br /&gt;
'''Thresher''': Similar to Ettin, but not mobile. It can be built on hills, though.&lt;br /&gt;
&lt;br /&gt;
'''Razor''': Cheap to spam, but only kills gunships and deep dive planes.&lt;br /&gt;
&lt;br /&gt;
'''Hacksaw''': Cheap to spam, but the short range and long reload means more will have to be spammed for good coverage.&lt;br /&gt;
&lt;br /&gt;
'''Vandal''': Works.&lt;br /&gt;
'''Crasher''': Works.&lt;br /&gt;
'''Tarantula''': Works.&lt;br /&gt;
'''Toad''': Expensive and works.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Artemis''': Ends the AA game until it gets siloed or bombed.&lt;br /&gt;
&lt;br /&gt;
'''Gremlin''': It's better at a scouting than killing stuff, really.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Other Static Defences =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Lotus''': Lotus &amp;quot;Static Defense&amp;quot; Turret. Spammable&lt;br /&gt;
&lt;br /&gt;
'''Stinger''': Excellent burst and longer ranged than everything below its weight class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Gauss''': A sandbag that can shoot back when it wants to, but doesn't really kill anything above raiders unless the attacker is dumb.&lt;br /&gt;
&lt;br /&gt;
'''Picket''': Does its job.&lt;br /&gt;
&lt;br /&gt;
'''Faraday''': Standard issue crowd control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Newton''': Use the force, Luke! A specialist turret.&lt;br /&gt;
&lt;br /&gt;
'''Stardust''': Probably underused, but it feels bad.&lt;br /&gt;
&lt;br /&gt;
'''Cerberus''': Fragile but does a lot of damage.&lt;br /&gt;
&lt;br /&gt;
'''Lucifer''': Expensive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Desolator''': It can be funny if it's raised up high. It's at an awkward point of requiring energy and high metal cost, but still vulnerable to basic artillery attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Tactical Missiles =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Eos''': Poster girl of lots of damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Shockley''': Does its job really, really well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Inferno''': Does its job.&lt;br /&gt;
&lt;br /&gt;
'''Zeno''': Probably underused.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Quake''': It's still bad even for its use case.&lt;br /&gt;
&lt;br /&gt;
= Endgame =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Trinity''': Wipe a quarter to half the map off the face of the game. Forces opponent to spend a ton of metal too.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Paladin''': Mobile laser artillery, and it has tons of crowd control.&lt;br /&gt;
&lt;br /&gt;
'''Zenith''': Very cool and pretty strong.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Bertha''': Artillery.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Detriment''': For the cost you could do something better.&lt;br /&gt;
&lt;br /&gt;
'''Starlight''': The pinnacle of superweapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Disco Rave Party''': Too fragile to live, too low impact to be worth building.&lt;br /&gt;
&lt;br /&gt;
== Water maps ==&lt;br /&gt;
&lt;br /&gt;
Assume any water-capable unit not mentioned here has the same rating as it would on land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Conch''': Invisible to radar is nice.&lt;br /&gt;
&lt;br /&gt;
'''Siren''': Very tanky.&lt;br /&gt;
&lt;br /&gt;
'''Seawolf''': Does its job really well. Just a bit fragile for the price.&lt;br /&gt;
&lt;br /&gt;
'''Scylla''': Impact unlimited.&lt;br /&gt;
&lt;br /&gt;
'''Urchin''': Cheap and effective.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Hunter''': Cheap and raiding.&lt;br /&gt;
&lt;br /&gt;
'''Corsair''': Pairs well with Siren.&lt;br /&gt;
&lt;br /&gt;
'''Zephyr''': Pretty good AA&lt;br /&gt;
&lt;br /&gt;
'''Duck''': Cheap, but try to avoid fights.&lt;br /&gt;
&lt;br /&gt;
'''Claymore''': &lt;br /&gt;
&lt;br /&gt;
'''Reef''': High potential.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Envoy''': Expensive and fragile.&lt;br /&gt;
&lt;br /&gt;
'''Shogun''': Expensive and fragile.&lt;br /&gt;
&lt;br /&gt;
'''Mariner''': Basic building ship.&lt;br /&gt;
&lt;br /&gt;
'''Mistral''': A few can be good, but too fragile to mass&lt;br /&gt;
&lt;br /&gt;
'''Detriment''': Wins, but for 21k a lot of winning can be done.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Cutter''': Niche uses.&lt;br /&gt;
&lt;br /&gt;
== Appendix: Commander Weapons ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Machine Gun''':&lt;br /&gt;
&lt;br /&gt;
'''Disintegrator''':&lt;br /&gt;
&lt;br /&gt;
'''Lightning Rifle''':&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Disruptor Bomb''':&lt;br /&gt;
&lt;br /&gt;
'''Beam Laser''': &lt;br /&gt;
&lt;br /&gt;
'''Light Particle Beam''':&lt;br /&gt;
&lt;br /&gt;
'''Multistunner''':&lt;br /&gt;
&lt;br /&gt;
'''Riot Cannon'''&lt;br /&gt;
&lt;br /&gt;
'''Flamethrower''':&lt;br /&gt;
&lt;br /&gt;
'''Cluster Bomb''':&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Shotgun''':&lt;br /&gt;
&lt;br /&gt;
'''Rocket Launcher'''&lt;br /&gt;
&lt;br /&gt;
'''Shock Rifle''':&lt;br /&gt;
&lt;br /&gt;
'''Concussion Shell''':&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Heavy Particle Beam''': Weak for a level 4 weapon&lt;br /&gt;
&lt;br /&gt;
'''SLAM''':&lt;br /&gt;
&lt;br /&gt;
'''Heat Ray''':&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;'''F Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hellfire Grenade''':&lt;br /&gt;
&lt;br /&gt;
'''Missile Launcher''':&lt;/div&gt;</summary>
		<author><name>Astraltor</name></author>
		
	</entry>
	<entry>
		<id>http://test.zero-k.info/mediawiki/index.php?title=User:Astraltor/UnitTierList&amp;diff=10306</id>
		<title>User:Astraltor/UnitTierList</title>
		<link rel="alternate" type="text/html" href="http://test.zero-k.info/mediawiki/index.php?title=User:Astraltor/UnitTierList&amp;diff=10306"/>
		<updated>2025-12-23T19:51:40Z</updated>

		<summary type="html">&lt;p&gt;Astraltor: Created page with &amp;quot;Updated for 1.13.12.0, December 2025  == Preface == As of this writing, I'm merely 2000 1v1 matchmaking elo, started playing 2 months ago, PVP about 1 month ago, and have less...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updated for 1.13.12.0, December 2025&lt;br /&gt;
&lt;br /&gt;
== Preface ==&lt;br /&gt;
As of this writing, I'm merely 2000 1v1 matchmaking elo, started playing 2 months ago, PVP about 1 month ago, and have less than 50 PVP matches under my belt, perhaps about half of them matchmaking 1v1 and half of them Teams All Welcome.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;: Superior to the other units in its category and in some way exceptional into other considerations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;: An excellent choice, the unit is great at what it does.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;: A standard choice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;: A below par choice. It has some drawbacks that I would prefer not to build it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;: A poor unit. I would not want to build this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;'''F Tier'''&amp;lt;/span&amp;gt;: A losing choice unit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#666&amp;quot;&amp;gt;'''Unclassifiable'''&amp;lt;/span&amp;gt;: Too weird or specialized to give a sensible grade&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;'''F Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#666&amp;quot;&amp;gt;'''Unclassifiable'''&amp;lt;/span&amp;gt;: Too weird or specialized to give a sensible grade&lt;br /&gt;
&lt;br /&gt;
Ratings are for my experience. #nofilter #truth #real&lt;br /&gt;
&lt;br /&gt;
Page base format taken from [[User:Aquanim/UnitTierList]]&lt;br /&gt;
&lt;br /&gt;
== Constructors ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Convict''': With personal Shield and Shield Link, the defensive boost for other units and buildings makes this like a tiny tiny funnelweb. That Lotus suddenly has a 900 HP shield!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Welder''': The constructor that shoots back and is a brick, it is well to bring into the frontlines, and just as well, because tanks need them.&lt;br /&gt;
&lt;br /&gt;
'''Constable''': The Jump ability and slow gun are quite handy.&lt;br /&gt;
&lt;br /&gt;
'''Conjurer''': The jammer makes it quite handy in an invisible way, and the cloak and cloak field makes it literally invisible for niche uses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Quill''': Faster than others, I suppose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Weaver''': The Radar is questionably useful since constructors are mostly used for constructing. But I guess if one were to use it as a dedicated mobile radar unit? for a spot where the weaver can be without building a radar building?&lt;br /&gt;
&lt;br /&gt;
'''Mason''': Basic building brick.&lt;br /&gt;
&lt;br /&gt;
'''Conch''': It can turn into a brick?&lt;br /&gt;
&lt;br /&gt;
'''Crane''': Go build far far away!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;'''F Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Wasp''': I don't like it. Twice the price of a caretaker, and just slightly faster.&lt;br /&gt;
&lt;br /&gt;
=== Strider Constructors ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Funnelweb''': Declaration of escalation. Shield time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#666&amp;quot;&amp;gt;'''C'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Athena''': It takes so long to rez things with this and has to be defended from AA and ones own reclaimers that the ability, while economically sound, is difficult to pull off.&lt;br /&gt;
&lt;br /&gt;
== Commanders ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Strike''': Starting with jammer is great for offense and defense.&lt;br /&gt;
&lt;br /&gt;
'''Recon''': The Jump ability is playmaking.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Engineer''': Maybe the blueprinting could be used for getting units in the frontline fast and funny? I haven't used it much.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Guardian''': The drones can be annoying if levelled up, but it's also a beacon of the commander's location and goes down like any others despite its HP.&lt;br /&gt;
&lt;br /&gt;
== Raiders ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Glaive''': The Raider all other raiders wish they could be. High DPS, inexpensive, and HP regen to do it again. The HP is just slightly low enough that it can be easily lost.&lt;br /&gt;
&lt;br /&gt;
'''Kodachi''': This gives area control and some aoe damage&lt;br /&gt;
&lt;br /&gt;
'''Dagger''': High alpha damage combined with speed makes it an excellent unit to micro. And piercing is a bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Bandit''': It just works.&lt;br /&gt;
&lt;br /&gt;
'''Scorcher''': High single target DPS and fast.&lt;br /&gt;
&lt;br /&gt;
'''Pyro''': Half riot half raider, and half the damage. Very bad if it gets into a base with its high aoe. Loses to lotus and everything, really.&lt;br /&gt;
&lt;br /&gt;
'''Scythe''': Is this a raider? It gets killed by other raiders, but it certainly does damage against things that don't hit back.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Blitz''': Used specifically to control the battle. Low damage makes it poor at actually killing stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Duck''': Quack.&lt;br /&gt;
&lt;br /&gt;
== Riot / Escort ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Scallop''' (With Lobster): High damage and can double time water and surface attack. Bolstered by Lobster into S tier as a combo. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Venom''': Able to punch above its weight with the EMP and win heavily in a group.&lt;br /&gt;
&lt;br /&gt;
'''Ogre''': The homing high alpha area damage make it quite strong and it's got fast top speed too.&lt;br /&gt;
&lt;br /&gt;
'''Mace''': Longer range, accuracy, and tankiness make it a premium unit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Reaver''': Kills stuff, it just works.&lt;br /&gt;
&lt;br /&gt;
'''Archer''': Probably good but overshadowed by Scallop.&lt;br /&gt;
&lt;br /&gt;
'''Redback''': Vulnerable to being run down on its own. Compared to Mace it's just worse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Ripper''': Not good solo; pairs well with itself, but becomes quite expensive by doing so.&lt;br /&gt;
&lt;br /&gt;
'''Scallop''': Without lobster, it's bad on surface due to inaccuracy, but wins in the water due to dual fire mode.&lt;br /&gt;
&lt;br /&gt;
'''Bolas''': Just a few in supplement to direct damage units.&lt;br /&gt;
&lt;br /&gt;
'''Claymore''': Just a few in supplment to the mace, but does work on submarine units&lt;br /&gt;
&lt;br /&gt;
'''Outlaw''': Slow in multiple ways and it is good for area control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Dante''': Slow, and is fairly fragile for the price.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scouts ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Flea''': And it even shoots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Dirtbag''': Hell in a box. Disruptive and jumps. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Dart''': Even more speed for the fastest factory, and just a bit of Slow to turn raider fights, but otherwise it's too fragile to live.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Puppy''': Has some niche uses, like scooping up reclaim and becoming a missile.&lt;br /&gt;
&lt;br /&gt;
== Skirmishers and Fire Support ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Scalpel''': High accuracy and high damage.&lt;br /&gt;
&lt;br /&gt;
'''Felon''': Unlimited power, rides the fine line between life and death.&lt;br /&gt;
&lt;br /&gt;
'''Crab''': It's short artillery on spider legs, it can go anywhere and hits like a truck. Also, it's nearly invincible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Buoy''': Tanky and high damage, but slow, the very amphbot doctrime.&lt;br /&gt;
&lt;br /&gt;
'''Fencer''': Strong when massed, but fragile.&lt;br /&gt;
&lt;br /&gt;
'''Recluse''': Strong when massed, but fragile.&lt;br /&gt;
&lt;br /&gt;
'''Moderator''': High damage and accuracy like felon, but fragile.&lt;br /&gt;
&lt;br /&gt;
'''Bulkhead''': It's short artillery on legs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Rogue''': Extra rockets that miss moving targets, but can hit slow ones and the broadside of a barn.&lt;br /&gt;
&lt;br /&gt;
'''Dominatrix''': Do you like to gamble? An All-in type of unit. Stronger in groups but very fragile.&lt;br /&gt;
&lt;br /&gt;
'''Phantom''': One shots light units and buildings, very fragile. Prone to being run over.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Ronin''': If a unit had genders the Ronin would be a miss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assaults ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Minotaur''': Tanky and strong&lt;br /&gt;
&lt;br /&gt;
'''Cyclops''': Very tanky and strong&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Thug''': Simple and works.&lt;br /&gt;
&lt;br /&gt;
'''Jugglenaut''': Causes chaos, and a bit of damage on the side.&lt;br /&gt;
&lt;br /&gt;
'''Halberd''': Mobile sandbag, and can shoot bag.&lt;br /&gt;
&lt;br /&gt;
'''Knight''': A light assault unit, flexible as cloakbots are.&lt;br /&gt;
&lt;br /&gt;
'''Grizzly''': Pretty expensive and more of a seige unit than direct assault.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Jack''': A threat when spotted, but has trouble being more than that. Better when sent through space with Newton Turrets&lt;br /&gt;
&lt;br /&gt;
'''Ravager''': A combination of speed and tankiness, but not impressive at the latter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hermit''': Unimpressive in any respect. It's faster at advancing than the crab, and tankier than the Redback.&lt;br /&gt;
&lt;br /&gt;
== Artillery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Lance''': One of the several Delete buttons, and one of the cheapest. High Alpha and fairly long range, and near perfect accuracy.&lt;br /&gt;
&lt;br /&gt;
'''Merlin''': Best in class area destruction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Firewalker''': Best in class area denial.&lt;br /&gt;
&lt;br /&gt;
'''Racketeer''': No damage and doesn't prevent escape, but it's reliable and effective at disarming just about everything.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Sling''': For the low price of 100 metal, can't ask for that much more. It is the entry-level artillery unit.&lt;br /&gt;
&lt;br /&gt;
'''Impaler''': Long range and fairly high damage, but unfortunately only against stationary targets. Decently tanky though for an artillery unit.&lt;br /&gt;
&lt;br /&gt;
'''Emissary''': High damage in a basic package.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tremor''': Somewhat useful against shields, but mostly it's an expensive downgrade to firewalker.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Badger''': Can be used to look a bit scary and slow an army, but doesn't stop anything at all. Niche use for scouting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Anti-Heavy and Bombs ==&lt;br /&gt;
I think these all do their niche well.&lt;br /&gt;
&lt;br /&gt;
'''Scorpion''': And it can be used as a regular skirmisher too and &amp;quot;light for a strider assault&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Widow''': 8000 stun. 30s stun. Nice.&lt;br /&gt;
&lt;br /&gt;
'''Snitch''': Works.&lt;br /&gt;
&lt;br /&gt;
'''Imp''': Works.&lt;br /&gt;
&lt;br /&gt;
'''Ultimatum''': It's more of a superpowered Scythe.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Limpet''': Works.&lt;br /&gt;
&lt;br /&gt;
'''Skuttle''': Expensive but fun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Support and Utility ==&lt;br /&gt;
Since they all do vastly different things, it's more of a &amp;quot;How impactful is this unit expected to be?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lobster''': Meta-defining.&lt;br /&gt;
&lt;br /&gt;
'''Iris''': Meta-defining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Placeholder''': Powerful against short ranged units, or heavier units as a pseudo-EMP.&lt;br /&gt;
&lt;br /&gt;
'''Aspis''': Mobile shield, what more can one ask for?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hercules''': Steal commanders and move striders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Charon''': Air drops units, theoretically two way. Requiring a gunship plant to be built makes it quite expensive&lt;br /&gt;
&lt;br /&gt;
'''Djinn''': Can be powerful, but usually doesn't matter until late game.&lt;br /&gt;
&lt;br /&gt;
== Planes ==&lt;br /&gt;
A factory, tierlisting... against its unique units with entirely different functions?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Swift''': Cheap and provides vision and speed, the first response to opponent aerial action.&lt;br /&gt;
&lt;br /&gt;
'''Thunderbird''': Suicidally risky, but the amount of impact damage that this does is worth the price tag, especially if it survives.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Likho''': Use when there's almost too much AA.&lt;br /&gt;
&lt;br /&gt;
'''Owl''': Knowledge is power, just have a few of these to see further. Quite fragile even on 99% retreat.&lt;br /&gt;
&lt;br /&gt;
'''Sparrow''': Denial of Knowledge of also power, but requires opponent to be able to make some use of knowledge in the first place. Also scouts.&lt;br /&gt;
&lt;br /&gt;
'''Phoenix''': The inexpensive AOE bomber option, being more expensive and fragile than the single target bombers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Raptor''': Air superiority.&lt;br /&gt;
&lt;br /&gt;
'''Raven''': Most single target damage per metal, but riskier to use. Cheapest way to snipe a Commander.&lt;br /&gt;
&lt;br /&gt;
'''Magpie''': Cheap to build, expensive to maintain, but reliable at doing damage. Keep them alive for longer for maximum effect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Odin''': Theoretically very powerful for both offense and defense, hard to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gunships ==&lt;br /&gt;
A factory, tierlisting... against its unique units with entirely different functions?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Revenant''': Tanky and fairly high damage burst.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Trident''': Giant AA Pickets in the sky. Does its job.&lt;br /&gt;
&lt;br /&gt;
'''Blastwing''': Does its job.&lt;br /&gt;
&lt;br /&gt;
'''Harpy''': A bit lower damage than expected, a lot more slow than expected. The low kill damage makes it more flimsy to enemy reinforcements&lt;br /&gt;
&lt;br /&gt;
'''Gnat''': Does its job.&lt;br /&gt;
&lt;br /&gt;
'''Nimbus''': A close artillery unit, sometimes firing out of sight. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Krow''': Game ender, but usually not a game winner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;'''F Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Locust''': It seems to do nothing but it does it fast.&lt;br /&gt;
&lt;br /&gt;
= Anti-Air (mobile and static) =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Angler''': Submarine AA that also has high burst.&lt;br /&gt;
&lt;br /&gt;
'''Ettin''': Extremely effective Effects. Excellente en groupe.&lt;br /&gt;
&lt;br /&gt;
'''Flail''': High burst AA.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Chainsaw''': Expensive but kills things at range.&lt;br /&gt;
&lt;br /&gt;
'''Thresher''': Similar to Ettin, but not mobile. It can be built on hills, though.&lt;br /&gt;
&lt;br /&gt;
'''Razor''': Cheap to spam, but only kills gunships and deep dive planes.&lt;br /&gt;
&lt;br /&gt;
'''Hacksaw''': Cheap to spam, but the short range and long reload means more will have to be spammed for good coverage.&lt;br /&gt;
&lt;br /&gt;
'''Vandal''': Works.&lt;br /&gt;
'''Crasher''': Works.&lt;br /&gt;
'''Tarantula''': Works.&lt;br /&gt;
'''Toad''': Expensive and works.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Artemis''': Ends the AA game until it gets siloed or bombed.&lt;br /&gt;
&lt;br /&gt;
'''Gremlin''': It's better at a scouting than killing stuff, really.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Other Static Defences =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Lotus''': Lotus &amp;quot;Static Defense&amp;quot; Turret. Spammable&lt;br /&gt;
&lt;br /&gt;
'''Stinger''': Excellent burst and longer ranged than everything below its weight class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Gauss''': A sandbag that can shoot back when it wants to, but doesn't really kill anything above raiders unless the attacker is dumb.&lt;br /&gt;
&lt;br /&gt;
'''Picket''': Does its job.&lt;br /&gt;
&lt;br /&gt;
'''Faraday''': Standard issue crowd control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Newton''': Use the force, Luke! A specialist turret.&lt;br /&gt;
&lt;br /&gt;
'''Stardust''': Probably underused, but it feels bad.&lt;br /&gt;
&lt;br /&gt;
'''Cerberus''': Fragile but does a lot of damage.&lt;br /&gt;
&lt;br /&gt;
'''Lucifer''': Expensive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Desolator''': It can be funny if it's raised up high. It's at an awkward point of requiring energy and high metal cost, but still vulnerable to basic artillery attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Tactical Missiles =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Eos''': Poster girl of lots of damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Shockley''': Does its job really, really well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Inferno''': Does its job.&lt;br /&gt;
&lt;br /&gt;
'''Zeno''': Probably underused.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Quake''': It's still bad even for its use case.&lt;br /&gt;
&lt;br /&gt;
= Endgame =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Trinity''': Wipe a quarter to half the map off the face of the game. Forces opponent to spend a ton of metal too.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Paladin''': Mobile laser artillery, and it has tons of crowd control.&lt;br /&gt;
&lt;br /&gt;
'''Zenith''': Very cool and pretty strong.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Bertha''': Artillery.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Detriment''': For the cost you could do something better.&lt;br /&gt;
&lt;br /&gt;
'''Starlight''': The pinnacle of superweapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Disco Rave Party''': Too fragile to live, too low impact to be worth building.&lt;br /&gt;
&lt;br /&gt;
== Water maps ==&lt;br /&gt;
&lt;br /&gt;
Assume any water-capable unit not mentioned here has the same rating as it would on land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Conch''': Invisible to radar is nice.&lt;br /&gt;
&lt;br /&gt;
'''Siren''': Very tanky.&lt;br /&gt;
&lt;br /&gt;
'''Seawolf''': Does its job really well. Just a bit fragile for the price.&lt;br /&gt;
&lt;br /&gt;
'''Scylla''': Impact unlimited.&lt;br /&gt;
&lt;br /&gt;
'''Urchin''': Cheap and effective.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Hunter''': Cheap and raiding.&lt;br /&gt;
&lt;br /&gt;
'''Corsair''': Pairs well with Siren.&lt;br /&gt;
&lt;br /&gt;
'''Zephyr''': Pretty good AA&lt;br /&gt;
&lt;br /&gt;
'''Duck''': Cheap, but try to avoid fights.&lt;br /&gt;
&lt;br /&gt;
'''Claymore''': &lt;br /&gt;
&lt;br /&gt;
'''Reef''': High potential.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Envoy''': Expensive and fragile.&lt;br /&gt;
&lt;br /&gt;
'''Shogun''': Expensive and fragile.&lt;br /&gt;
&lt;br /&gt;
'''Mariner''': Basic building ship.&lt;br /&gt;
&lt;br /&gt;
'''Mistral''': A few can be good, but too fragile to mass&lt;br /&gt;
&lt;br /&gt;
'''Detriment''': Wins, but for 21k a lot of winning can be done.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Cutter''': Niche uses.&lt;br /&gt;
&lt;br /&gt;
== Appendix: Commander Weapons ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Machine Gun''':&lt;br /&gt;
&lt;br /&gt;
'''Disintegrator''':&lt;br /&gt;
&lt;br /&gt;
'''Lightning Rifle''':&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
'''Disruptor Bomb''':&lt;br /&gt;
&lt;br /&gt;
'''Beam Laser''': &lt;br /&gt;
&lt;br /&gt;
'''Light Particle Beam''':&lt;br /&gt;
&lt;br /&gt;
'''Multistunner''':&lt;br /&gt;
&lt;br /&gt;
'''Riot Cannon'''&lt;br /&gt;
&lt;br /&gt;
'''Flamethrower''':&lt;br /&gt;
&lt;br /&gt;
'''Cluster Bomb''':&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Shotgun''':&lt;br /&gt;
&lt;br /&gt;
'''Rocket Launcher'''&lt;br /&gt;
&lt;br /&gt;
'''Shock Rifle''':&lt;br /&gt;
&lt;br /&gt;
'''Concussion Shell''':&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Heavy Particle Beam''': Weak for a level 4 weapon&lt;br /&gt;
&lt;br /&gt;
'''SLAM''':&lt;br /&gt;
&lt;br /&gt;
'''Heat Ray''':&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;'''F Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hellfire Grenade''':&lt;br /&gt;
&lt;br /&gt;
'''Missile Launcher''':&lt;/div&gt;</summary>
		<author><name>Astraltor</name></author>
		
	</entry>
	<entry>
		<id>http://test.zero-k.info/mediawiki/index.php?title=Singularity_Reactor&amp;diff=10297</id>
		<title>Singularity Reactor</title>
		<link rel="alternate" type="text/html" href="http://test.zero-k.info/mediawiki/index.php?title=Singularity_Reactor&amp;diff=10297"/>
		<updated>2025-12-10T16:30:23Z</updated>

		<summary type="html">&lt;p&gt;Astraltor: /* Strategy */ actual strategy that isn't just fearmongering&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is the largest, most powerful and expensive [[energy]]-generating structure in the game. It implodes violently when destroyed.{{Autoinfobox zkunit&lt;br /&gt;
| defname = energysingu&lt;br /&gt;
| description = Large Powerplant (+225) - HAZARDOUS&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Singularity Reactor generates massive amounts of energy using a controlled black hole&amp;amp;mdash;which is about as safe as it sounds. When the reactor is destroyed, the black hole implodes violently, dragging units inside. The entire continent on which this is built should be considered unsafe ground.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The {{PAGENAME}} has the the greatest energy per metal and the densest energy per build space of all generators, making it the best energy generator once built. &lt;br /&gt;
&lt;br /&gt;
Due to its high cost, multiple constructors should be used to build it in a fast time.&lt;br /&gt;
&lt;br /&gt;
Due to its high target value, it should be protected by defensive buildings, units, and terraforming.&lt;br /&gt;
&lt;br /&gt;
Due to its powerful explosion, it should be built away from important friendly structures, preferably in a place where even cloaked or airborne units will have a hard time finding and destroying it.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;br /&gt;
[[Category:Energy]]&lt;/div&gt;</summary>
		<author><name>Astraltor</name></author>
		
	</entry>
	<entry>
		<id>http://test.zero-k.info/mediawiki/index.php?title=Energy&amp;diff=10296</id>
		<title>Energy</title>
		<link rel="alternate" type="text/html" href="http://test.zero-k.info/mediawiki/index.php?title=Energy&amp;diff=10296"/>
		<updated>2025-12-10T16:18:01Z</updated>

		<summary type="html">&lt;p&gt;Astraltor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{See|Economy Guide}}&lt;br /&gt;
Energy is one of the two main resources in Zero-K. Constructing any unit or building requires as much Energy as it does [[Metal]]. Your starting [[Commander]] generates 6 energy per second.&lt;br /&gt;
&lt;br /&gt;
The primary sources of energy are energy-producing structures:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Solar Collector|{{unit image|energysolar|Solar Collector}}&amp;lt;br&amp;gt;Solar Collector]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Wind/Tidal Generator|{{unit image|energywind|Wind/Tidal Generator}}&amp;lt;br&amp;gt;Wind/Tidal Generator]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Geothermal Generator|{{unit image|energygeo|Geothermal Generator}}&amp;lt;br&amp;gt;Geothermal Generator]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Advanced Geothermal|{{unit image|energyheavygeo|Advanced Geothermal}}&amp;lt;br&amp;gt;Advanced Geothermal]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Fusion Reactor|{{unit image|energyfusion|Fusion Reactor}}&amp;lt;br&amp;gt;Fusion Reactor]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Singularity Reactor|{{unit image|energysingu|Singularity Reactor}}&amp;lt;br&amp;gt;Singularity Reactor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Most energy-producing structures may be constructed anywhere. Geothermal Generators may be placed only on geothermal vents, which are marked with a rising trail of smoke.&lt;br /&gt;
&lt;br /&gt;
Energy may also be produced by [[Unit classes#Constructor|Reclaiming]] map features which contain energy, such as trees. &lt;br /&gt;
&lt;br /&gt;
[[Repair|Repairing]] and resurrecting units and buildings also requires Energy, as does operating [[Cloak|cloaks]], [[Shield|shields]], [[Cornea|jammers]], [[Radar Tower|radar]] and sonar.&lt;br /&gt;
&lt;br /&gt;
Excess energy is automatically first given to team mates then used for [[Overdrive]], increasing metal output of [[Metal Extractor]]s that are connected to same same energy grid as the energy producing structures.&lt;br /&gt;
&lt;br /&gt;
[[Category:Energy]]&lt;/div&gt;</summary>
		<author><name>Astraltor</name></author>
		
	</entry>
	<entry>
		<id>http://test.zero-k.info/mediawiki/index.php?title=Energy&amp;diff=10295</id>
		<title>Energy</title>
		<link rel="alternate" type="text/html" href="http://test.zero-k.info/mediawiki/index.php?title=Energy&amp;diff=10295"/>
		<updated>2025-12-10T16:10:54Z</updated>

		<summary type="html">&lt;p&gt;Astraltor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Energy is one of the two main resources in Zero-K. Constructing any unit or building requires as much Energy as it does [[Metal]]. Your starting [[Commander]] generates 6 energy per second.&lt;br /&gt;
&lt;br /&gt;
The primary sources of energy are energy-producing structures:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Solar Collector|{{unit image|energysolar|Solar Collector}}&amp;lt;br&amp;gt;Solar Collector]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Wind/Tidal Generator|{{unit image|energywind|Wind/Tidal Generator}}&amp;lt;br&amp;gt;Wind/Tidal Generator]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Geothermal Generator|{{unit image|energygeo|Geothermal Generator}}&amp;lt;br&amp;gt;Geothermal Generator]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Advanced Geothermal|{{unit image|energyheavygeo|Advanced Geothermal}}&amp;lt;br&amp;gt;Advanced Geothermal]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Fusion Reactor|{{unit image|energyfusion|Fusion Reactor}}&amp;lt;br&amp;gt;Fusion Reactor]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Singularity Reactor|{{unit image|energysingu|Singularity Reactor}}&amp;lt;br&amp;gt;Singularity Reactor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Most energy-producing structures may be constructed anywhere. Geothermal Generators may be placed only on geothermal vents, which are marked with a rising trail of smoke.&lt;br /&gt;
&lt;br /&gt;
Energy may also be produced by [[Unit classes#Constructor|Reclaiming]] map features which contain energy, such as trees. &lt;br /&gt;
&lt;br /&gt;
[[Repair|Repairing]] and resurrecting units and buildings also requires Energy, as does operating [[Cloak|cloaks]], [[Shield|shields]], [[Cornea|jammers]], [[Radar Tower|radar]] and sonar.&lt;br /&gt;
&lt;br /&gt;
Excess energy is automatically first given to team mates then used for [[Overdrive]], increasing metal output of [[Metal Extractor]]s that are connected to same same energy grid as the energy producing structures.&lt;br /&gt;
&lt;br /&gt;
{{See|Economy Guide}}&lt;br /&gt;
[[Category:Energy]]&lt;/div&gt;</summary>
		<author><name>Astraltor</name></author>
		
	</entry>
	<entry>
		<id>http://test.zero-k.info/mediawiki/index.php?title=Silo&amp;diff=10291</id>
		<title>Silo</title>
		<link rel="alternate" type="text/html" href="http://test.zero-k.info/mediawiki/index.php?title=Silo&amp;diff=10291"/>
		<updated>2025-12-10T05:32:15Z</updated>

		<summary type="html">&lt;p&gt;Astraltor: Redirected page to Missile Silo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Missile Silo]]&lt;/div&gt;</summary>
		<author><name>Astraltor</name></author>
		
	</entry>
	<entry>
		<id>http://test.zero-k.info/mediawiki/index.php?title=Weapons&amp;diff=10290</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://test.zero-k.info/mediawiki/index.php?title=Weapons&amp;diff=10290"/>
		<updated>2025-12-10T05:13:38Z</updated>

		<summary type="html">&lt;p&gt;Astraltor: article style&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of some of the commonly found '''weapon types''' in Zero-K and their unique characteristics.&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
Some weapons are able to apply temporary effects like &amp;lt;span id=&amp;quot;EMP&amp;quot;&amp;gt;[[EMP|&amp;lt;abbr title=&amp;quot;electromagnetic pulse&amp;quot;&amp;gt;EMP&amp;lt;/abbr&amp;gt;]]&amp;lt;/span&amp;gt;, &amp;lt;span id=&amp;quot;Slow&amp;quot;&amp;gt;[[slow]]&amp;lt;/span&amp;gt;, &amp;lt;span id=&amp;quot;Fire&amp;quot;&amp;gt;[[fire|burning]]&amp;lt;/span&amp;gt;, or &amp;lt;span id=&amp;quot;Capture&amp;quot;&amp;gt;[[capture]]&amp;lt;/span&amp;gt; damage when they hit their target. {{See|Status Effects}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Range Type !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| EMG || Ballistic || High damage, short range&lt;br /&gt;
|-&lt;br /&gt;
| Lasers || Spherical || Instant hit, pulsed&lt;br /&gt;
|-&lt;br /&gt;
| Missiles || Cylindrical || Tracking&lt;br /&gt;
|-&lt;br /&gt;
| Rockets || Cylindrical || Doesn't track&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannons || Ballistic || Range affected by height&lt;br /&gt;
|-&lt;br /&gt;
| Gauss || Ballistic || Penetrates&lt;br /&gt;
|-&lt;br /&gt;
| Heatray || Spherical || Damage falls off with range&lt;br /&gt;
|-&lt;br /&gt;
| Fire || Cylindrical || Penetrates, sets units on fire&lt;br /&gt;
|-&lt;br /&gt;
| Lightning || Spherical || Inaccurate, temporarily disables unit&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor || Spherical || Accurate, temporarily slows units&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==EMG==&lt;br /&gt;
&amp;lt;abbr title=&amp;quot;Energy minigun&amp;quot;&amp;gt;EMG&amp;lt;/abbr&amp;gt;s are rapid-firing weapons that shoot numerous small plasma bullets. They are effective against any land targets and against air targets that get in range. They have high damage output but short range. They have a ballistic trajectory like the plasma cannon that makes them significantly better at fighting downhill. Additionally, bullets from Heavy EMGs burst on impact, doing damage in an area of effect.&lt;br /&gt;
&lt;br /&gt;
[[File:Weapon EMG.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
Lasers are accurate weapons that require a direct path between the weapon and target. They have no area of effect with the exception of the [[Starlight]] superweapon. Laser thickness is a good indicator of how much damage it does. They have spherical range and thus have their maximum 2D range against units at the same height as them. Lasers hit instantly, which makes the constant-fire lasers good against fast ground units and air. Burst-fire lasers can still hit fast units but are not good against them. If the target of a burst laser dies the laser can continue on and deal the remaining damage to units behind the target.&lt;br /&gt;
&lt;br /&gt;
[[File:Weapon laser.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Missiles==&lt;br /&gt;
Missiles are projectiles that track their targets. Missiles have yellow exhaust and white smoke. All missiles will attack air, and most missiles will attack ground, except the missiles of dedicated anti-air units (which have blue exhaust). Missile range is not affected by terrain, giving them a cylindrical target shape. As a result, with a large enough height difference, missiles will outrange the lasers that would outrange them on a flat surface.&lt;br /&gt;
&lt;br /&gt;
[[File:Weapon missile.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Rockets==&lt;br /&gt;
Rockets are projectiles that do not track their target, but continue along their trajectory until impact. Rockets have red exhaust and black smoke. Rocket range, like missile, is not affected by terrain. Some rockets require a direct line to fire, which makes them more likely to hit enemies other than their target if they miss. Other rockets have an arcing trajectory that makes them very good at shooting over allies, so they can be quite powerful in groups. Rockets are slow, so they almost never hit air units and are poor at hitting fast units.&lt;br /&gt;
&lt;br /&gt;
[[File:Weapon rocket.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Plasma Cannons==&lt;br /&gt;
Plasma shells are a standard weapon for many units. Plasma Cannons are mostly fairly accurate with the exception of high-trajectory plasma artillery. Plasma shells move relatively slowly and are affected by gravity, which gives them a ballistic trajectory, significantly increasing their range downhill while decreasing range uphill. The trajectory also means that they can often shoot over friendly units. Their slow projectile speed makes most plasma weapons good against large, slow-moving, or stationary targets, but generally not as good against fast moving targets or airborne units.&lt;br /&gt;
&lt;br /&gt;
[[File:Weapon cannon.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Gauss==&lt;br /&gt;
Like fire, gauss is also a penetrating weapon that moves through units. Unlike disintegrators and flamethrowers, gauss weapons do not deal more than their listed damage to a single unit despite being penetrating like those types of weapon. Gauss projectile is ballistic like that of a plasma cannon, which increases its range downhill. The faster projectile makes it able to often hit air and fast units, though it can miss.&lt;br /&gt;
&lt;br /&gt;
[[File:Weapon gauss.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Heatray==&lt;br /&gt;
Heatrays, similar to lasers, require a direct path of fire between the weapon and target. Unlike lasers, the damage falls off with range, so the more distant the target the less damage is done. Close the distance to your target for more damage. Like lasers, they have spherical range.&lt;br /&gt;
&lt;br /&gt;
[[File:Weapon heatray.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Fire==&lt;br /&gt;
[[Fire]] is a penetrating weapon with cylindrical range. It will do damage to all units in its firing line. Units hit by fire weapons also catch on fire and will continue to take damage for some time. This is useful for disabling cloak and repair. It can hit fast units and aircraft.&lt;br /&gt;
&lt;br /&gt;
[[File:Weapon fire.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Lightning==&lt;br /&gt;
Lightning is direct-fire and carries [[Status Effects#EMP damage|EMP stun]] along with its damage. It has spherical range. Lightning weapons usually disable their targets before killing them, allowing them to be finished off with no fear of retaliation. Lightning is always blue. Lighting is somewhat inaccurate, but should reliably hit any large unit.&lt;br /&gt;
&lt;br /&gt;
[[File:Weapon lightning.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Disruptor==&lt;br /&gt;
Disruptors are beam weapons that apply the [[Status Effects#Slow damage|slow]] effect along with their damage. They have spherical range and are very accurate.&lt;br /&gt;
&lt;br /&gt;
[[File: Weapon slow.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox manual}}&lt;/div&gt;</summary>
		<author><name>Astraltor</name></author>
		
	</entry>
	<entry>
		<id>http://test.zero-k.info/mediawiki/index.php?title=Damage&amp;diff=10289</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="http://test.zero-k.info/mediawiki/index.php?title=Damage&amp;diff=10289"/>
		<updated>2025-12-10T05:11:45Z</updated>

		<summary type="html">&lt;p&gt;Astraltor: Redirected page to Weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Weapons]]&lt;/div&gt;</summary>
		<author><name>Astraltor</name></author>
		
	</entry>
	<entry>
		<id>http://test.zero-k.info/mediawiki/index.php?title=Weapons&amp;diff=10287</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://test.zero-k.info/mediawiki/index.php?title=Weapons&amp;diff=10287"/>
		<updated>2025-12-10T05:11:33Z</updated>

		<summary type="html">&lt;p&gt;Astraltor: Astraltor moved page Weapon classes to Weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of some of the commonly found '''weapon types''' in Zero-K and their unique characteristics.&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
Some weapons are able to apply temporary effects like &amp;lt;span id=&amp;quot;EMP&amp;quot;&amp;gt;[[EMP|&amp;lt;abbr title=&amp;quot;electromagnetic pulse&amp;quot;&amp;gt;EMP&amp;lt;/abbr&amp;gt;]]&amp;lt;/span&amp;gt;, &amp;lt;span id=&amp;quot;Slow&amp;quot;&amp;gt;[[slow]]&amp;lt;/span&amp;gt;, &amp;lt;span id=&amp;quot;Fire&amp;quot;&amp;gt;[[fire|burning]]&amp;lt;/span&amp;gt;, or &amp;lt;span id=&amp;quot;Capture&amp;quot;&amp;gt;[[capture]]&amp;lt;/span&amp;gt; damage when they hit their target. {{See|Status Effects}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Range Type !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| EMG || Ballistic || High damage, short range&lt;br /&gt;
|-&lt;br /&gt;
| Lasers || Spherical || Instant hit, pulsed&lt;br /&gt;
|-&lt;br /&gt;
| Missiles || Cylindrical || Tracking&lt;br /&gt;
|-&lt;br /&gt;
| Rockets || Cylindrical || Doesn't track&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannons || Ballistic || Range affected by height&lt;br /&gt;
|-&lt;br /&gt;
| Gauss || Ballistic || Penetrates&lt;br /&gt;
|-&lt;br /&gt;
| Heatray || Spherical || Damage falls off with range&lt;br /&gt;
|-&lt;br /&gt;
| Fire || Cylindrical || Penetrates, sets units on fire&lt;br /&gt;
|-&lt;br /&gt;
| Lightning || Spherical || Inaccurate, temporarily disables unit&lt;br /&gt;
|-&lt;br /&gt;
| Disruptor || Spherical || Accurate, temporarily slows units&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==EMG==&lt;br /&gt;
&amp;lt;abbr title=&amp;quot;Energy minigun&amp;quot;&amp;gt;EMG&amp;lt;/abbr&amp;gt;s are rapid-firing weapons that shoot numerous small plasma bullets. They are effective against any land targets and against air targets that get in range. They have high damage output but short range. They have a ballistic trajectory like the plasma cannon that makes them significantly better at fighting downhill. Additionally, bullets from Heavy EMGs burst on impact, doing damage in an area of effect.&lt;br /&gt;
&lt;br /&gt;
[[File:Weapon EMG.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
Lasers are accurate weapons that require a direct path between the weapon and target. They have no area of effect with the exception of the [[Starlight]] superweapon. Laser thickness is a good indicator of how much damage it does. They have spherical range and thus have their maximum 2D range against units at the same height as them. Lasers hit instantly, which makes the constant-fire lasers good against fast ground units and air. Burst-fire lasers can still hit fast units but are not good against them. If the target of a burst laser dies the laser can continue on and deal the remaining damage to units behind the target.&lt;br /&gt;
&lt;br /&gt;
[[File:Weapon laser.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Missiles==&lt;br /&gt;
Missiles are projectiles that track their targets. Missiles have yellow exhaust and white smoke. All missiles will attack air, and most missiles will attack ground, except the missiles of dedicated anti-air units (which have blue exhaust). Missile range is not affected by terrain, giving them a cylindrical target shape. As a result, with a large enough height difference, missiles will outrange the lasers that would outrange them on a flat surface.&lt;br /&gt;
&lt;br /&gt;
[[File:Weapon missile.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Rockets==&lt;br /&gt;
Rockets are projectiles that do not track their target, but continue along their trajectory until impact. Rockets have red exhaust and black smoke. Rocket range, like missile, is not affected by terrain. Some rockets require a direct line to fire, which makes them more likely to hit enemies other than their target if they miss. Other rockets have an arcing trajectory that makes them very good at shooting over allies, so they can be quite powerful in groups. Rockets are slow, so they almost never hit air units and are poor at hitting fast units.&lt;br /&gt;
&lt;br /&gt;
[[File:Weapon rocket.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Plasma Cannons==&lt;br /&gt;
Plasma shells are a standard weapon for many units. Plasma Cannons are mostly fairly accurate with the exception of high-trajectory plasma artillery. Plasma shells move relatively slowly and are affected by gravity, which gives them a ballistic trajectory, significantly increasing their range downhill while decreasing range uphill. The trajectory also means that they can often shoot over friendly units. Their slow projectile speed makes most plasma weapons good against large, slow-moving, or stationary targets, but generally not as good against fast moving targets or airborne units.&lt;br /&gt;
&lt;br /&gt;
[[File:Weapon cannon.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Gauss==&lt;br /&gt;
Like fire, gauss is also a penetrating weapon that moves through units. Unlike disintegrators and flamethrowers, gauss weapons do not deal more than their listed damage to a single unit despite being penetrating like those types of weapon. Gauss projectile is ballistic like that of a plasma cannon, which increases its range downhill. The faster projectile makes it able to often hit air and fast units, though it can miss.&lt;br /&gt;
&lt;br /&gt;
[[File:Weapon gauss.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Heatray==&lt;br /&gt;
Heatrays, similar to lasers, require a direct path of fire between the weapon and target. Unlike lasers, the damage falls off with range, so the more distant the target the less damage is done. Close the distance to your target for more damage. Like lasers, they have spherical range.&lt;br /&gt;
&lt;br /&gt;
[[File:Weapon heatray.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Fire==&lt;br /&gt;
[[Fire]] is a penetrating weapon with cylindrical range. It will do damage to all units in its firing line. Units hit by fire weapons also catch on fire and will continue to take damage for some time. This is useful for disabling cloak and repair. It can hit fast units and aircraft.&lt;br /&gt;
&lt;br /&gt;
[[File:Weapon fire.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Lightning==&lt;br /&gt;
Lightning is direct-fire and carries [[Status Effects#EMP damage|EMP stun]] along with its damage. It has spherical range. Lightning weapons usually disable their targets before killing them, allowing them to be finished off with no fear of retaliation. Lightning is always blue. Lighting is somewhat inaccurate, but should reliably hit any large unit.&lt;br /&gt;
&lt;br /&gt;
[[File:Weapon lightning.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Disruptor==&lt;br /&gt;
Disruptors are beam weapons that apply the [[Status Effects#Slow damage|slow]] effect along with their damage. They have spherical range and are very accurate.&lt;br /&gt;
&lt;br /&gt;
[[File: Weapon slow.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
While this guide covers many of the more common types of weapons, there is still a wide variety of interesting devices at your disposal. The best way to learn them all is to have fun experimenting with them!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox manual}}&lt;/div&gt;</summary>
		<author><name>Astraltor</name></author>
		
	</entry>
	<entry>
		<id>http://test.zero-k.info/mediawiki/index.php?title=Weapon_classes&amp;diff=10288</id>
		<title>Weapon classes</title>
		<link rel="alternate" type="text/html" href="http://test.zero-k.info/mediawiki/index.php?title=Weapon_classes&amp;diff=10288"/>
		<updated>2025-12-10T05:11:33Z</updated>

		<summary type="html">&lt;p&gt;Astraltor: Astraltor moved page Weapon classes to Weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Weapons]]&lt;/div&gt;</summary>
		<author><name>Astraltor</name></author>
		
	</entry>
	<entry>
		<id>http://test.zero-k.info/mediawiki/index.php?title=User_talk:Astraltor&amp;diff=10286</id>
		<title>User talk:Astraltor</title>
		<link rel="alternate" type="text/html" href="http://test.zero-k.info/mediawiki/index.php?title=User_talk:Astraltor&amp;diff=10286"/>
		<updated>2025-12-10T05:07:23Z</updated>

		<summary type="html">&lt;p&gt;Astraltor: /* Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guide ==&lt;br /&gt;
===Overdrive===&lt;br /&gt;
&lt;br /&gt;
==== Poor Maps ====&lt;br /&gt;
Reasons that combine to make overdrive good even on maps like Red Comet:&lt;br /&gt;
&lt;br /&gt;
1) Due to the overdrive formula approaching vertical at 0, a small amount of overdrive is more metal efficient than building more un-overdriven metal extractors. If you don't think getting 10% of your economy from overdrive is &amp;quot;any meaningful amount&amp;quot; you can stop here.&lt;br /&gt;
&lt;br /&gt;
2) Adding metal extractors costs a lot of con movement time on Red Comet; one can plan adding overdrive in a way that costs only a negligible amount of con movement time. This becomes important starting with your third expanding con because all the nearby metal spots are taken and overdrive income kicks in before the long walk to the front.&lt;br /&gt;
&lt;br /&gt;
3) Overdrive generators typically require little to no additional defensive consideration beyond the metal extractor they're overdriving. This is particularly important if your defense setup involves multiple Lotuses.&lt;br /&gt;
&lt;br /&gt;
4) Wind actually is efficient for generating overdrive energy on Red Comet, on average. Getting too much can cause planning problems but 200 metal worth won't unless you get really unlucky.&lt;br /&gt;
&lt;br /&gt;
5) Prebuilding extra generation at existing expansions during periods when further expansion is unsafe sets you up for faster mex-only expansion when you regain the initiative.&lt;br /&gt;
&lt;br /&gt;
6) As noted, having some energy in your bar for repair/reclaim purposes is useful anyway so you might as well collect the overdrive income.&lt;br /&gt;
&lt;br /&gt;
~Buckymancer&lt;/div&gt;</summary>
		<author><name>Astraltor</name></author>
		
	</entry>
	<entry>
		<id>http://test.zero-k.info/mediawiki/index.php?title=User_talk:Astraltor&amp;diff=10285</id>
		<title>User talk:Astraltor</title>
		<link rel="alternate" type="text/html" href="http://test.zero-k.info/mediawiki/index.php?title=User_talk:Astraltor&amp;diff=10285"/>
		<updated>2025-12-10T05:06:47Z</updated>

		<summary type="html">&lt;p&gt;Astraltor: /* Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guide ==&lt;br /&gt;
&lt;br /&gt;
Reasons that combine to make overdrive good even on maps like Red Comet:&lt;br /&gt;
1) Due to the overdrive formula approaching vertical at 0, a small amount of overdrive is more metal efficient than building more un-overdriven metal extractors. If you don't think getting 10% of your economy from overdrive is &amp;quot;any meaningful amount&amp;quot; you can stop here.&lt;br /&gt;
2) Adding metal extractors costs a lot of con movement time on Red Comet; one can plan adding overdrive in a way that costs only a negligible amount of con movement time. This becomes important starting with your third expanding con because all the nearby metal spots are taken and overdrive income kicks in before the long walk to the front.&lt;br /&gt;
3) Overdrive generators typically require little to no additional defensive consideration beyond the metal extractor they're overdriving. This is particularly important if your defense setup involves multiple Lotuses.&lt;br /&gt;
4) Wind actually is efficient for generating overdrive energy on Red Comet, on average. Getting too much can cause planning problems but 200 metal worth won't unless you get really unlucky.&lt;br /&gt;
5) Prebuilding extra generation at existing expansions during periods when further expansion is unsafe sets you up for faster mex-only expansion when you regain the initiative.&lt;br /&gt;
6) As noted, having some energy in your bar for repair/reclaim purposes is useful anyway so you might as well collect the overdrive income.&lt;br /&gt;
~Buckymancer&lt;/div&gt;</summary>
		<author><name>Astraltor</name></author>
		
	</entry>
	<entry>
		<id>http://test.zero-k.info/mediawiki/index.php?title=User_talk:Astraltor&amp;diff=10284</id>
		<title>User talk:Astraltor</title>
		<link rel="alternate" type="text/html" href="http://test.zero-k.info/mediawiki/index.php?title=User_talk:Astraltor&amp;diff=10284"/>
		<updated>2025-12-10T05:06:38Z</updated>

		<summary type="html">&lt;p&gt;Astraltor: /* Guide */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guide ==&lt;br /&gt;
&lt;br /&gt;
Reasons that combine to make overdrive good even on maps like Red Comet:&lt;br /&gt;
1) Due to the overdrive formula approaching vertical at 0, a small amount of overdrive is more metal efficient than building more un-overdriven metal extractors. If you don't think getting 10% of your economy from overdrive is &amp;quot;any meaningful amount&amp;quot; you can stop here.&lt;br /&gt;
 2) Adding metal extractors costs a lot of con movement time on Red Comet; one can plan adding overdrive in a way that costs only a negligible amount of con movement time. This becomes important starting with your third expanding con because all the nearby metal spots are taken and overdrive income kicks in before the long walk to the front.&lt;br /&gt;
3) Overdrive generators typically require little to no additional defensive consideration beyond the metal extractor they're overdriving. This is particularly important if your defense setup involves multiple Lotuses.&lt;br /&gt;
4) Wind actually is efficient for generating overdrive energy on Red Comet, on average. Getting too much can cause planning problems but 200 metal worth won't unless you get really unlucky.&lt;br /&gt;
5) Prebuilding extra generation at existing expansions during periods when further expansion is unsafe sets you up for faster mex-only expansion when you regain the initiative.&lt;br /&gt;
6) As noted, having some energy in your bar for repair/reclaim purposes is useful anyway so you might as well collect the overdrive income.&lt;br /&gt;
~Buckymancer&lt;/div&gt;</summary>
		<author><name>Astraltor</name></author>
		
	</entry>
	<entry>
		<id>http://test.zero-k.info/mediawiki/index.php?title=Status_Effects&amp;diff=10283</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="http://test.zero-k.info/mediawiki/index.php?title=Status_Effects&amp;diff=10283"/>
		<updated>2025-12-09T20:33:51Z</updated>

		<summary type="html">&lt;p&gt;Astraltor: /* Disarm damage */ noting that emp damage adds to disarm damage not great but putting it ther.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zero-K has a lot of status effects, special debuffs that can be applied to enemy units to help suppress them and support your armies in battle. They work by filling separate damage meters underneath the target's hit points, and generate various effects.{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
== EMP damage ==&lt;br /&gt;
&amp;lt;abbr title=&amp;quot;electromagnetic pulse&amp;quot;&amp;gt;EMP&amp;lt;/abbr&amp;gt; damage stuns enemies, completely disabling them and preventing them from moving, using abilities, or returning fire.&lt;br /&gt;
&lt;br /&gt;
[[File:Weapon EMP.jpg]]&lt;br /&gt;
&lt;br /&gt;
* When an instance of EMP damage is applied to an enemy, it is checked in proportion to the enemy's current health and converted into a stacking percentage.&lt;br /&gt;
* When EMP percentage reaches 100% or higher, the unit is stunned.&lt;br /&gt;
* EMP percentage on units decay at a rate of 2.5% per second. The moment the unit's percentage drops below 100%, it is no longer stunned.&lt;br /&gt;
* Even though EMP percentage stacks, it doesn't stack freely: every EMP weapon has a maximum percentage it can raise a unit to. This is described in the weapon stat block as a maximum stun time - each second effectively being a 2.5% maximum over 100% since EMP decays at that rate.&lt;br /&gt;
** For example, a [[Venom]] has a maximum stun time of 1s, which means it can at most raise an enemy's stun percentage to 102.5%.&lt;br /&gt;
** Meanwhile a [[Widow]] can stun a unit for 30s, which means it can raise an enemy's stun percentage to 100 + 30 &amp;amp;times; 2.5 = 175%.&lt;br /&gt;
&lt;br /&gt;
Against shields, EMP damage is divided by 3 and converted into normal shield damage. If a weapon deals normal and EMP damage together, the EMP damage is applied last.&lt;br /&gt;
&lt;br /&gt;
EMP is yellow, or in the case of the self-destructing [[Imp]], blue.&lt;br /&gt;
&lt;br /&gt;
== Disarm damage ==&lt;br /&gt;
Disarm is a particular type of EMP that will leave the afflicted units able to move, but unable to use any weapons or special abilities (this includes jumping, using build power, regeneration or receiving income from the commander's Vanguard economy module). Disarmed units flash yellow instead of blue.&lt;br /&gt;
&lt;br /&gt;
Disarm damage is displayed as separate disarm percentage bar from EMP percentage. &lt;br /&gt;
&lt;br /&gt;
All units that deal EMP damage also deal an equal amount of Disarm Damage, so a unit that is 95% disarmed can be disarmed with an additional 5% of EMP damage.&lt;br /&gt;
&lt;br /&gt;
== Slow damage ==&lt;br /&gt;
Slow damage gradually decreases the movement speed and rate of fire of enemy units.&lt;br /&gt;
&lt;br /&gt;
[[File: Weapon slow.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Unlike EMP or disarm damage, slow damage is tracked and stored directly on the affected unit as a total rather than being converted into a percentage.&lt;br /&gt;
* As long as a unit has slow damage on it, it is slowed in proportion to the slow damage / its current health. This means that damaging a unit can increase its slow since the slow damage buffer becomes proportionally larger.&lt;br /&gt;
* Slow damage is always capped at 50% of the unit's current health. If a unit is damaged to the point that slow damage would rise over this limit, the extra slow damage is cleared.&lt;br /&gt;
* After 0.5s of taking no slow damage, units start clearing slow damage = 4% of their current health per second.&lt;br /&gt;
* Some units (the [[Limpet]] and [[Moderator]]) apply '''overslow''':&lt;br /&gt;
** This is a secondary status effect that raises the slow damage cap of the target to higher than 50% of the target's current HP.&lt;br /&gt;
** Even when a unit's slow damage taken is higher than 50% of its current health, it is still only slowed down by 50%. Overslow effectively &amp;quot;stretches out&amp;quot; the 50% slow longer.&lt;br /&gt;
** Overslow is tracked and cleared separately from slow.&lt;br /&gt;
&lt;br /&gt;
Like EMP damage, slow damage is divided by 3 and converted into normal damage against shields.&lt;br /&gt;
&lt;br /&gt;
Slow is purple.&lt;br /&gt;
&lt;br /&gt;
== Capture damage ==&lt;br /&gt;
Capture damage is a special kind of damage only dealt by the [[Dominatrix]] and the [[Reef]]'s drones. It can steal a unit from an enemy and place it under your (potentially permanent) control.&lt;br /&gt;
&lt;br /&gt;
* When an instance of capture damage is applied to an enemy, it is directly converted into a percentage just like with EMP damage. Unlike with EMP damage, it's divided by (the target enemy's current HP + 500) instead of just the target's current HP.&lt;br /&gt;
* When a unit reaches 100% capture percentage, it is captured and belongs to the unit who dealt that last bit of capture damage. It stays this way until the controller is destroyed.&lt;br /&gt;
* After 5s of taking no capture damage, capture percentage decays at a rate of 4% per second.&lt;br /&gt;
* If a captured unit's controller is destroyed, it is returned to its original owner with 95% capture percentage.&lt;br /&gt;
* Capturing a controller grants control of all its subordinates, in a tree-like control structure.&lt;br /&gt;
* Even though capture percentage stacks, it does not stack between players who belong on different teams. Each team gets their own capture bar for the target unit, and the UI will only display the highest percentage.&lt;br /&gt;
&lt;br /&gt;
When a capturing unit takes control of an enemy unit, a visible control line is drawn leading from the controller to its victim. The full line is visible to any enemy player who has vision of either end of the line, so they can spot hidden controllers.&lt;br /&gt;
&lt;br /&gt;
Even though the Dominatrix has a 12 second reload time after capturing a unit, this only applies to the Dominatrix that dealt the final instance of capture damage - every other Dominatrix that contributed can fire on new targets immediately. Reef's drones have individual capture reload timers but their damage counts for the Reef.&lt;br /&gt;
&lt;br /&gt;
Capturing a unit that originally belonged to an ally returns it to that ally without creating a control link.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox manual}}&lt;/div&gt;</summary>
		<author><name>Astraltor</name></author>
		
	</entry>
</feed>