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Dead Reef Dry Supported

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Rating:

5v5. War returns to a dead reef on a dessicated, wind swept world...
Size: 22 x 12

PLAY ON THIS MAP


Downloads: 10033
Manual downloads:
http://zero-k.info/content/maps/Dead_Reef_Dry.sd7
http://api.springfiles.com/files/maps/dead_reef_dry.sd7


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12 years ago
Lets unfeature this map or add more maps to featured to the big battles...
+0 / -0
12 years ago
What? This map is good.
+0 / -0
12 years ago
This map is pretty good. Nothing wrong with it, really, other than that it is not the wet version :)
+0 / -0
Skasi
12 years ago
Wuts wrong wolas? This is one of a only a very FEW good maps Springie changes to with big teams. If anything unfeature hotlips, albion, dsddeluxe and blindside. Or better yet stop playing 16v16 games. Or EVEN better yet, make it so Springie stops changing to big maps only.
+0 / -0


12 years ago
WAT?
this map plays excellently exactly how it is!
Now if only it wasn't so ugly..
+0 / -0

12 years ago
It's slightly high in metal output, but that really just means we see more Krows and Banthas and the likes being built. Nothing wrong with it, really.
+0 / -0
12 years ago
Whats wrong with it? Wrong is that there is 30% "big team" games on it + it is very ugly, looks like from 8bit era nintendo game + there is dead reef wet + if you vote !map there is high chance it will change surface (wet dry) instead map. Now this map is becoming DSD for ZK.

Blindside should be removed nobody wants to play on it and when we play on blindside game crashes anyway at least 2 "big team" battles of 3 I played on it after 2 hours of porc crashed.

Simply add more maps so it wont become repetitive, because now it is. There is many maps which can be added and we played on these and nobody complained. Nuclear winter, CCR is ok for big teams, if they lack M we always can adjust m extractor ratio.

Hotlips, albion and other new maps are still kinda fresh since we didint played too much of them before.
+0 / -0
Skasi
12 years ago
We don't need to add all the maps you listed, they've already been added half a year ago.

Removing maps because of their looks is like the worst argument ever.
+0 / -0

12 years ago
>Whats wrong with it? Wrong is that there is 30% "big team" games on it

So? That is the worst argument you could possibly make. "People play this map too much, therefore, the map is bad".
+0 / -0


12 years ago
this map plays well - why would you remove it!?

Blindside needs to be removed.
+0 / -0
Skasi
12 years ago
Apparently wolas is aiming at "Or EVEN better yet, make it so Springie stops changing to big maps only.". The fact that Springie only considers big maps for big team games is simply bad. Hence why I.. wait, déjà vu!
+0 / -0
12 years ago
Stupid trolling skasi as always. Maybe you are from BA oldtimes or something so you did played 95% DSD, and 30% of Dead reefs is really not repetitive. What I said and you didint read/understand. That big teams games become repeatitive due lack of maps in rotation and if not then !map random algorythm is broken
int random() return 5; // fair dice algorythm,
because there is very very high chance that it will change to dead reef, and in big teams I dont remember when map was automatically changed to something else than ~7 maps not including nuclear winter and ccr which you say are in.
+0 / -0


12 years ago
For anyone interested in how mappicker works, this commit explains it. http://code.google.com/p/zero-k/source/detail?r=4927&path=/trunk/other/Zero-K.info/SpringieInterface/MapPicker.cs

I agree that the selection of maps for big games needs to be broader. Right now, with the constraint "either height or width more than 20", the selection contains only 8 maps. And of those I consider 3 pretty meh (Hotlips, Real Mars, and Blindside).
+0 / -0
12 years ago
I think there could be something like manual selection/taging. Because map size is not good factor. Something like astroturf is big in size but in reality it is not so big.
+0 / -0
Skasi
I fucking told you that the map picker is broken, wolas. And I told everyone that you want it fixed. Why exactly are you bitching about me?
+0 / -0
12 years ago
See http://zero-k.info/Forum/Thread/1978
+0 / -0
12 years ago
Ok I misuderstood you skasi. Please dont kill me :)
+0 / -0

10 years ago
I don't like this map. The texture of the ground is noisy and hurts my eyes, especially when trying to see small units. If it could be remade with a new texture I'd be fine with it.
+1 / -0
10 years ago
Whenever this map comes up in the rotation there is instantly a !map vote. I would say unfeature.
+0 / -0

10 years ago
Dat Skasi edit...
+0 / -0
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