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Title: MM 6052: 1v1, Rank Neutron Star
Host: Nobody
Game version: Zero-K v1.6.11.3
Engine version: 104.0.1-287-gf7b0fcc
Started: 5 years ago
Duration: 23 minutes
Players: 2
Bots: False
Mission: False
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Team 1
Chance of victory: 90.5%

NLrankWesley
Team 2
Chance of victory: 9.5%

AUrankisaach
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5 years ago
Can someone give me some advice on what i shoulda done with the grizzly+archer combo
+0 / -0
5 years ago
You could resign. Two of the most OP units in the game together in combo = gg.
You can either:
Make your own girrizlies.
Make bombers(works only until aa) (this would have won you the game, as all weslob had was naked grizzlies).

All lv units are useless vs that combo, so stop making them.
+2 / -0
:L

edit: truth hurts, i shouldve lost this so hard.
+0 / -0


5 years ago
Facswitch?
At the point your opponent has got multiple grizzlies and archers in a ball you can probably afford it.
With the nerfs Cyclops is no longer the Grizzly counter it once was, but Lances should still do the trick.

I also suspect Badgers might do a bit more than piecemeal raiders.

In a lot of cases you seemed to be underestimating just how big an army a Grizzly is. 4 Fencers and a Ripper is 800 metal of units that the 2000 metal Grizzly is almost made for beating.
You need either a big type advantage or comparable sized army to beat it.
A <1000 metal army will do little to 6000 metal of Grizzlies even with a good type advantage (raiders), particularly if the latter can retire for a cool bath in the nearby lake. :D
Check out the army graph for what happened here, you repeatedly charged much much smaller armies at a larger one and thus got a very bad attrition ratio. In one case sending individual raiders one by one into a waiting army of Archers and Grizzlies.

Next time maybe mass 3-4K worth of Ravagers and go destroy his base and expansions? If you're worried about defense then keep a couple of thousand worth of Scorchers and Darts around to ambush the Grizzlies if they charge (obviously this only works BEFORE the Archers arrive). A Desolator or two will also do very nasty things to a Grizzlies+Archer ball which Stardusts and Faradays won't due to their shorter range.

A pure Ravager ball also trades reasonably well with Grizzlies+Archers but obviously loses horribly if the latter has 2x the metal mass.
+0 / -0

5 years ago
well, IN THEORY amph struggles against badger-spam, but this requires the lv-player to mass those up and have some space to kite stuff. First this map has no space, and second iguess the metal required for masses of badgers would be better invested into something more practical.
+0 / -0
Rover is very versatile but it still lacks a good antiheavy and has no heavy of its own. Any heavy entering the game is a signal to facswitch.

Due to Dart, Rover has theoretical thunderbird advantage over everything, which makes air the most logical switch.
+0 / -0

5 years ago
I would've told you to build Cyclops, but it has lost its anti-heavy status. You can try Ultimatum - just hope he doesn't have archers. On a more serious note I'd try to use Snipers, they seem to be the most reliable anti-heavy right now.

Unfortunately I feel like the game is really lacking something like the Anarchid-Cyclops. All anti heavy strategies are now either involving stealth or artillery.
+1 / -0
Maybe AUrankAdminGoogleFrog will change his mind about having Cyclops be the anti-heavy heavy as opposed to the nerfed sorta-but-not-quite-generalist it is now?
If so, I hope he gives it a buff over EErankAdminAnarchid's one, that one needed a bit more umph (another 40% damage per shot would have been nice).
+0 / -0