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Lighting gun for com should have shorter range

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6 years ago
Range is too great, has high damage and stun and big range on top of that.
+0 / -0

6 years ago
http://zero-k.info/Battles/Detail/487896
Relevant?
+1 / -0
6 years ago
When we will balance all commanders for this game ? Balance in the sense of Buff this and that to compensate for other "OP" things. Just don't nerf them because you are used to do it in a unlikable way...
+0 / -0

6 years ago
if you consider paralyze dps with very short stun times to be roughly worth a third of normal dps, 120+300P dps would be roughly equivalent to 220 dps. It has 300 range like shotgun and 10% more dps, but no AOE, so it kind of evens out.

I stopped using the lightning gun even before the recent 10% dps nerf because:
- relatively low base dps means more time standing there shooting at things until the targets die (more likely to have the commander disabled or killed)
- worse anti-raider performace compared to MG (no aoe, likely to overkill)
- the 15% range disadvantage compared to beamlaser means you need an extra level to get enough range to trade with some skirmishers like ronins


A thing to note is that there's the upgrade to improve stun times, which is a strict improvement and allows you to permastun the target.

Disruptor ammo sucks : you're paying 300 for something that basically makes your commander weaker. The "high caliber barrels" (for shotguns and riot cannons) was removed from the game. Napalm warheads drastically reduces the dps of riot cannons, but not rockets.

The balance between commander weapons and modules isn't very good...

+2 / -0

6 years ago
Ok I admit it was written right after the game referenced by Godde so I might have been biased. ^^
+1 / -0

6 years ago
I assume that coms will receive a nerf soon. :-)
Otherwise it is good to attract players.


they might leave after beeing punished with game balance coming soon
+0 / -1
Make commander a nano tower siting near factory, like XTA has(or NOTA?). So nobody will have bad ideas to have some fun with coms.
+0 / -0

6 years ago
No no keep morping coms. Exploding them with skuttles is fun too.
+0 / -0
6 years ago
NOTA had fixed comm. XTA had quite powerful comm with dgun.
+0 / -0

6 years ago
Just buff skittle like in old times and all trollcoms will suffer.
Win game on medium map with troll com in more then 4vs4? Its not problem in trollcom but in teams. Real annoying was artillery trollcom even on larger map. Main aspect is investment in trollcoms who is very large.
Main problem in larger teams is skill cap not trollcoms.
+1 / -0

6 years ago
Actually skuttle got an indirect buff with the "D-gun" trigger. Now you no longer have to take into account the 3-sec delay and try to estimate the path.
+0 / -0